Weaponsmith Archive
Thread: Any WS tried makin Power Hammers with crafted Geo Reinforcement cores?
one area you will notice is that geno cores have better range modifiers for the most part than what you can craft.
My stock power hammer sits on 138-469/5.3.
I often build geonosian enhanced power hammers for my guild. With decent yellow cubes and agents, I've gotten the damage to just a hair over 500.
Because the damage boost is in relation to the base weapon statline I believe that the best bang for buck comes from weapons with a lower stat line as base. 20-30 extra damage means a small percentile boost in a power hammer's performance, but represent a large increase for a stun baton.
Additionally, though the range mods for looted geo cores are better it's important to note that they only have range mods for IDEAL - leaving PB and Max range to suffer the full weight of any inherent inaccuracies to the base weapon - though I am unsure the practical effect this has, espcially if standoff range happens to be ideal but to me it looks like to get the full benefit you have to constantly manage your stand off distance. Either which way, for something like a power hammer, it's pretty disastrous. Crafted geo cores have mods on all three bands.
My main problem is finding enough power cubes to make the geo cores with, so I generally use looted cores for Sythe Blades and my own cores for power hammers.
It was 12 better damage than normal. It was a loot drop, not crafted