Weaponsmith Archive

Thread: DPS vs. SAC ?

JohnDoh
Wed May 11, 2005 11:13 pm
#1

High Damage Per Second or Low Special Attack Cost. Do the customers know they cant have both? And how do You craft? What seems to be selling best?



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Rhadida
Thu May 12, 2005 1:02 am
#2

Yepp i tested this last night:


1 was Low SAC, 84 and had a base DPS of 243, the other was high DPS and had a SAC of 120 and a base DPS of 286 (both sliced). Damage sliced seemed to have 1 DPS more then Speed sliced. (All got the same slice results, so matter how the PH got crafted. So either x% speed or y% damage. So the slice possibility isn't tied to the stats of the weapon, but to the weapon Type (or resources used))


When I used both PH's with my Melee character, I had 423 DPS with the low SAC one and 496 DPS with the High DPS one, so it was 75 damage/hit (without modifiers).Considering the lower SAC gives me 1 extra attack every 3 attacks, that would give me 423-225=198 more damage then the High DPs one. So it seems that SAC does matter.





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IGN: Rhadida
Rhadida
Thu May 12, 2005 1:09 am
#3



*double post*

Message Edited by Rhadida on 05-12-2005 10:09 AM



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IGN: Rhadida
JonnK
Thu May 12, 2005 1:41 am
#4

Personally, I don't bother looking at the DPS value. It only matters when you can spam attacks without running out of action.
For my alt, I make either high-damage or low-SAC weapons, never spend one single point on speed.
Customers mostly ask for DPS though :/



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bobbybear
Thu May 12, 2005 2:36 am
#5

I am a master rifleman and what i want is something with high damage and low sac, dps doesnt matter as much to me cause i am basically capped on speed and havent noticed much difference between an advanced laserrifle with 2.5 speed and 2.0 speed. But I have noticed considerable difference in the damage output between 1050 and 1100 max dmg. Plus a high sac, 113, is way too much for me. that needs to be as low as possible so i can keep shooting. doesnt matter how fast it is if i dont have the action to shoot it. I think dps can be important but also deceptive, may be more important for some then others though.





Kaldin Brine - Master Armorsmith
Kaldier Brine - Master Rifleman
I Support Mods


roxby
Thu May 12, 2005 3:52 am
#6


I'm finding that the headline DPS is what sells, even though they might not be the best weapons for each individual. Most post CU weapsseem to be labelled with DPS, so if yours is the highest, buyers will look at your weap first after a vendor search.




ZeeZee
GSA Guild Master Weaponsmith (12pts,FS)
Vendors in SDK Theed Mall -4060 3362 , SDK Lok Mall (Sardukar City) -1618 -4896
Offers and deliveries to "ZZ's Melee Weapons" Sardukar City Mall

TShonra
Thu May 12, 2005 6:11 am
#7

Now, i'm not a smithy i'm a customer.


When i go looking for a new gun.


First; SAC, becos i'm allways running out of action when fighting even with a sac84 gun.
Second; Price, i dont want to spend millions on a gun.
Third; Looks, gotta look good when killing stuff
Fourth; dps, high damage is allways nice.
Fifth; Usage, can i actualy use this new wonder im about to spend 30K for.


T'Shonra MBH/MC/FS dabbler
Ipseck
Thu May 12, 2005 6:25 am
#8

Are you guys that are experimenting for SAC still managing to get over 300dps on the master level weapons?





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
boceifus2000
Thu May 12, 2005 7:26 am
#9

Specials in the CU arent ment to be "spammed" they are meant for tatical decisions on when to use them. Some cost more, some cost less, depending on the ability. Specils are designed to be use at different intervals in a fight. People are still trying to fight the old way under the new system and are finding themselves out of action a lot because they are spamming.


I am finding that my sales of very accurate weapons are doing REAL well. My advanced weapons have accuracy bonuses of +19 with my current scopes. On my server I have not seen many others do this, everything right now is so focused on DPS and overall damage, but I think people will come around to more accuracy.


What good is all that DPS and over all dmg if you can't hit your traget worth a crap?



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Vade_WS
Thu May 12, 2005 7:41 am
#10

I don't make a lot of pre-crafted weapons. The ones that I do, I try and come to a reasonable balance between DPS and SAC.

For custom weapons, I always ask my customers what they need and make the weapon accordingly. My customers seem to be pretty evenly split between preferring SAC or DPS. I've also noticed that riflemen seem to prefer low SAC while pistoleers seem to prefer high dps.

Some customers initially find it odd that I ask them a lot of questions, but they all seem satisfied with the final product. For those that don't care, the vendor works fine.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Mor-Dan
Thu May 12, 2005 8:07 am
#11

most of my ranged weapons are between 100 and 110 SAC, with the highest DPS possible on the server. when customers request lower SAC, i make those as special orders. i rarely sell melee weps. it just doesn't seem to be the professions of choice on my server post CU. taht's kinda nice, seeing everyone running around with a gun instead of a makeshift martial arts look...



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bobbybear
Thu May 12, 2005 11:51 am
#12






boceifus2000 wrote:

Specials in the CU arent ment to be "spammed" they are meant for tatical decisions on when to use them. Some cost more, some cost less, depending on the ability. Specils are designed to be use at different intervals in a fight. People are still trying to fight the old way under the new system and are finding themselves out of action a lot because they are spamming.


I am finding that my sales of very accurate weapons are doing REAL well. My advanced weapons have accuracy bonuses of +19 with my current scopes. On my server I have not seen many others do this, everything right now is so focused on DPS and overall damage, but I think people will come around to more accuracy.


What good is all that DPS and over all dmg if you can't hit your traget worth a crap?





I am not sure that the part about some specials costing more and some less is correct. I might be very wrong but isnt that the point of the sac? the sac is the cost for any special and it only changes based on the weapon and not on the special?? And we are not spamming the same special over and over, its one special on one timer, then a different special on another timer, etc. and of course you are going to spam them or else you are just standing there waiting while you could be shooting.





Kaldin Brine - Master Armorsmith
Kaldier Brine - Master Rifleman
I Support Mods


Mobaar
Thu May 12, 2005 12:02 pm
#13


DPS is the be all end all of post-CU crafting. Keep in mind that there are no modifiers to damage for any of the players; damage then is the most important part, and their modified DPS will be based on their speed mods. However, having a high base DPS is important, and people will always ask about that. No one has ever asked me about Special Attack Costs; it just isn't important when compared to damage output.



At this point after the CU some people are still unclear about what they're certified for. I recommend memorizing the req'd levels, as well as changing the titles of the weapons you craft to include the requirements of the weapon. This will really help the customers pick something they can use.


Let me know if you need anything else.



Mobaar

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