Weaponsmith Archive

Thread: Adv Firearms or Techniques I?

DToxWeaponsInc
Wed Aug 06, 2003 1:08 pm
#1

Techniques, Techniques, Techniques.


Truthfully, I went up the entire Melee tree before I even got 1 level of Techniques...however, the difference between you and I? I was at Melee 4 after about 1 week into the game. I exploited the fact that Brawlers would constantly be looking for the higher level stuff, regardless of the stats.


Now, however, there are established Master Weaponsmiths in the game. You have a lot of other competition at your own level as well. What sets apart a Master's Scout Blaster from a Novice is the Experimentation (aka, the stats).


Get to Tech 4 as quickly as possible...that way you make things that are, on average, on par with a Master's work. You won't exactly be a Master, but you can sure play off like you're one. (Personally, I've been a "Master" far longer than I have actually beena Master. ) At the very least, you can Apprentice to a real Master, and provide supply for his already established business. This gets your name in the papers, so to speak. Without Tech. 4, though, that's an impossibility, since you won't even be getting close to the Master's level in quality. Starting with Tech 4, though, you can easily work your way up the Firearms or Melee tree under the Master's guidance...stocking up Scout Blasters, DLT20As, DH17s, etc. while the Master is working on Light LIghtning Cannons, Rocket Launchers and Laser Rifles. It all works out...you help each other out.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Hero_DarkJedi
Wed Aug 06, 2003 2:17 pm
#2

Greets.


I did Fire1, the Tech1,2,3,4, Fire2 ... working on Fire3.


If you don't take fire1, then you don't get to grind Projectile Rifel barrels at 94xp a shot ... you stuck with pistol barrels at 63xp per shot.


If you were going melee, then you do melee1 for the 2 handed axe grind :-)


Hero out





'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
[Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
SeaRaptor
Thu Aug 07, 2003 12:49 am
#3

As a novice smith on a new server (Tempest), I'm looking for some advice as to where to go after having reached the first tier of firearms. Should I go for the advanced firearms tier or move sideways over to technique for a tier before continuing up the gunsmith chain?


Any and all thoughts welcome.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Whendoram
Thu Aug 07, 2003 12:52 am
#4

Most peps are saying to head up the Tech list first and get tech 4 after firearms 1. I would have to agree, then you could make much better weapons to sell as you are going up the other trees.



=========================================================
When-dar
Radiant
Master Artisan
Expert Weaponsmith 4.4.1.4
Apprentice Sharpshooter
Mirkurius
Thu Aug 07, 2003 12:58 am
#5

This is a matter of taste. I personally feel strongly though that crappy guns are crappy guns.


I grabbed Firearms 1 first, just so you can make something that has a chance to be useful to yourself and perhaps someone else (i.e. scouts, DL44s, DLT20a's, and if they ever fix the DH17 stock bug those too)


Then go up tech tree as far as you can stand it, until you are sick to death of crafting the same old guns, even though you can start making them pretty good. This assumes that you are grinding stuff like weapon upgrade kits and/or projectile rifle barrels, and making some guns on the side to learn the system and make some sales to help offset the cost.


Then, grab a level in firearms. I think I was tech3 (which is a real plateau... only box other than master where you get more than 1 exp point) before I grabbed Firearms 2. Then I took tech4, and came back and am currently finishing off the FA tree. I have been happy with choices thus far, and have managed to keep myself in decent cashflow. However, there is more competition now, I take a lot of time to survey and use best materials, I believe in customer service...


Good luck,


Mirk




------
Mirkurius Whitestar
Master Weaponsmith, Ex-M Artisan, Ex-M Merchant
Ex-M Marksman, Ex-M Entertainer (holo1), Ex-M Pikeman (holo2)
Ex-M Arch (holo 3), Ex-M Brawler (holo 4) - Silent - TKA 0444
Darth_Llama
Thu Aug 07, 2003 1:26 am
#6

Firearms 1, then Tech 1-4 is the way to go.



yay!
SeaRaptor
Thu Aug 07, 2003 5:32 am
#7

Thanks everyone. Int Firearms (or Int Melee) then all the way up the tech tree seems to be the consensus.


The advice is much appreciated.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Myros
Thu Aug 07, 2003 6:03 am
#8

When I first started I had all kinds of people sending me email and tells (ex-beta testers mainly) telling me the way I HAD to do things right from novice artisan all the way up. I told them all the same thing ..."thanks, but if I want advice I'll ask for it" They would then ask what way I planned to approach weaponsmith and then tell me I had no chance, that I would fail ... proved them all wrong because with SWG there is more than one way to do things usualy.

Personaly once I hit novice weaponsmith I hit firearms I, firearms II, technique I, firewarms III, technique II, techniqe III etc then the melee tree then ammo. It worked very well for me ... I dont think I ever made anything that didnt sell, I only ever once did a "barrel grind" for a few hours and that was only because my home town and shop were so badly lagged no crafting was possible so I just went to naboo, bought a bunch of cheap steal and knocked out some barrels for a while.

IMO one of the most important things for a weaponsmith is establishing a brand name, get name recognition working for you. At first this will require just plain old leg work visitng many planets/cities going door to door if ya have too Put your name as a brand on the weapons you make but make sure and keep the model type in there so people know exactly what they're buying. Eventualy you'll reach a point where your name will be passed around by word of mouth and people will start coming to you.

More than one way to do anything, follow what feels right to you. This is just how I did ...and it worked well, too well actualy. I need 3 of me now

Stinger Wolfen - Sunrunner
SeaRaptor
Thu Aug 07, 2003 6:52 am
#9

Good advice Stinger, I appreciate it.


The "FelKel" brand is stamped on every weapon I sell, so folks always know where it came from. =) I advertise here (on the galaxy board), when I'm in cities, and get referrals through word-of-mouth. The shop's only been open 2 days, and I'm only at Firearms I, butbusiness is good. I'm not filthy rich, but much of that is because I'm too impatient to sample stuff forever (just making my harvester rounds can be really annoying) and buy many of my raw materials from individual suppliers or on the bazaar. Of course, I'm not destitute either.


As always, thanks everyone for helping out a newb smith.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
EEMAN
Thu Aug 07, 2003 7:54 am
#10






SeaRaptor wrote:

Good advice Stinger, I appreciate it.


The "FelKel" brand is stamped on every weapon I sell, so folks always know where it came from. =) I advertise here (on the galaxy board), when I'm in cities, and get referrals through word-of-mouth. The shop's only been open 2 days, and I'm only at Firearms I, butbusiness is good. I'm not filthy rich, but much of that is because I'm too impatient to sample stuff forever (just making my harvester rounds can be really annoying) and buy many of my raw materials from individual suppliers or on the bazaar. Of course, I'm not destitute either.


As always, thanks everyone for helping out a newb smith.






you do realize that there are 20 galaxies and that your shop isnt on every one if them right? why dont you put your galaxy in your signature? Thats 19 other galaxies where people are going to a non-existant shop.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
EEMAN
Thu Aug 07, 2003 7:55 am
#11






EEMAN wrote:





SeaRaptor wrote:

Good advice Stinger, I appreciate it.


The "FelKel" brand is stamped on every weapon I sell, so folks always know where it came from. =) I advertise here (on the galaxy board), when I'm in cities, and get referrals through word-of-mouth. The shop's only been open 2 days, and I'm only at Firearms I, butbusiness is good. I'm not filthy rich, but much of that is because I'm too impatient to sample stuff forever (just making my harvester rounds can be really annoying) and buy many of my raw materials from individual suppliers or on the bazaar. Of course, I'm not destitute either.


As always, thanks everyone for helping out a newb smith.






you do realize that there are 20 galaxies and that your shop isnt on every one if them right? why dont you put your galaxy in your signature? Thats 19 other galaxies where people are going to a non-existant shop.





disreguard .. it wasnt showing up, then when i hit refresh.. poof.. there was your galaxy.. go figure.



still its good advice for everyone else asking for weapons or listing their shops




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Whendoram
Thu Aug 07, 2003 8:24 am
#12






SeaRaptor wrote:

Thanks everyone. Int Firearms (or Int Melee) then all the way up the tech tree seems to be the consensus.


The advice is much appreciated.






Actually with the Melee tree I think I would get Melee 2 for the 2 handed axe grindage, very nice, like 130 or so a pop, I burnt through like 53K of experience last night on mostly those. (Burnt through a lot of resourses too)



=========================================================
When-dar
Radiant
Master Artisan
Expert Weaponsmith 4.4.1.4
Apprentice Sharpshooter
Ethyl
Thu Aug 07, 2003 9:41 am
#13

I'm doing Firearms 1, then the technique tree. A well-made scout blaster is probably the most desired weapon in the game. Some would advise melee, but those people have an axe to grind (yuk yuk yuk). Seriously, though, I'm finding that when I grind, the Projectile Rifle Barrel is good enough, and when I want to make actual weapons, the technique is better.



--Ethyl theAardvark, Quantity Surveyor of Bria
(See Ethyl's Aquarium on Naboo at 3460 -4244, NW of Moenia)
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