Weaponsmith Archive

Thread: Experimentation tape question

KaliMirchi
Wed Feb 11, 2004 10:10 pm
#1

I had the great fortune of a friend letting me use his Weapon Experimentation tape +7. However, I don't see that it makes one whit of difference in my crafting!



I equip it and my stats section reads: Weaponsmithing Experimentation 100/...+




I don't notice any additional experimentation points tho -- just the same ole 10!I also experiemnted with different quality materials -- but only had ten available no matter what I used..




Is this a bug? Or am I missing something?





Seena



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

MCOFyrebyrd
Wed Feb 11, 2004 10:12 pm
#2

Each 10+ gets you 1 extra experimentation point.



Fyrebyrd
Hero_DarkJedi
Wed Feb 11, 2004 10:56 pm
#3

Greets ...


Put your mouse over the 100/+... and you will see a fly out that tells you what you have.


Mine tonight read 100/120 ... I should have 12 exp points but for some reason when I go to experiment I only have 11 :-(


(just bout +5 gloves tonight, and am disgusted that I don't have my 12 point)






'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
[Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
LLJK_Griz
Wed Feb 11, 2004 11:01 pm
#4






Hero_DarkJedi wrote:

Greets ...


Put your mouse over the 100/+... and you will see a fly out that tells you what you have.


Mine tonight read 100/120 ... I should have 12 exp points but for some reason when I go to experiment I only have 11 :-(


(just bout +5 gloves tonight, and am disgusted that I don't have my 12 point)






Take clothes off and put them back on, sometimes the bonuses don't "take"




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Big-B
Thu Feb 12, 2004 8:29 am
#5

Also I think that 11 is the maximum number of experimentation points you can have. Anyone know of a good place to buy tapes on Tempest?



MiloUto
Thu Feb 12, 2004 8:53 am
#6

I have 12 so you can have 12. And try taking the clothes on and off again. As I never leave my house with them on, I think it may fix it for you.


Oh and WOW a +7.

Your lucky to have that. My best is a +6 and I have a +4 laying around somewhere.

Message Edited by MiloUto on 02-12-2004 09:54 AM



MiloUto --- Slayer of Bacardi---(Master Weaponsmith (12 pt.), Master Merchant, Master Artisan)

Bomie Wecoll--- He couldn't run from the Darkness. Not even for a minute. For the Darkness was with in him---(Bounty Hunter, Master Marksman)

Anonymous Padawan --- Slayer of Nunas --- LS 0/0/4/3, PWRS 1/0/0/0, ENH 0/0/0/2.
Sabre21
Thu Feb 12, 2004 9:15 am
#7

Yep...12 is the maximum experiment points you can have. The max skill that the skill can be at is 125 which equals 12 experiment points.....1 per 10 skill level..thats why a master gets 10 experiment points at 100 skill.


Sabre21


KaliMirchi
Thu Feb 12, 2004 10:36 am
#8






MCOFyrebyrd wrote:

Each 10+ gets you 1 extra experimentation point.







DOH!



LOL No wonder!!



Ack - I was so excited about this -- now I'll have to find a tape with three points. This really sucks actually -- I'm a wookie, and don't think we have enough clothing to hold enough skill tapes to get those extra points : (




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Hero_DarkJedi
Thu Feb 12, 2004 11:47 am
#9






Sabre21 wrote:

Yep...12 is the maximum experiment points you can have. The max skill that the skill can be at is 125 which equals 12 experiment points.....1 per 10 skill level..thats why a master gets 10 experiment points at 100 skill.


Sabre21









Huh?


At 100 skill you get 10 points.


At 110 skill you get 11 points.


At 120 skill you *SHOULD* get 12 points.


Are you saying I need to get 5 more points to get my 12th?


As far as on/off ... I have done that several times including taking everything off, logging out, and putting stuff back on.


I have verified that every "piece" works by putting something on, checking, taking it off, putting something else on and every piece does give me what it should ... and when they are all on, my fly over reads 120.


So ... the real question is: How many points do I need to get 12 exp points? and please only answer if you *have* 12 exp points ... and how many *points* do you have? 120 or 120+? maybe due to flaky math I need to have 1 more point? 121 maybe?


(I actually have like 7 +1 tapes left over that I collected before I realized I could only have 1 of each kind of tape in any piece of clothing).





'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
[Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
Eifora
Thu Feb 12, 2004 12:01 pm
#10

I thought that might be the case, about only being able to have one type of skill mod in each clothing piece.


So as a bothan I can wear:



  • Boots/shoes

  • Pants

  • Shirt

  • Jacket

  • Gloves

  • Backpack

Right? Anything I am missing? Right now I have a pair of gloves with +1 and a +1 tape that I haven't put into anything. Maybe I should learn from your mistakes, Hero, and stop collecting +1 tapes in favor of the higher-point tapes. (problem being I can never afford the higher-point tapes because you guys always outbid me)


So I need a minimum of a +4 tape before I can really consider buying it and putting it in anything because I really only have 5 pieces of clothing I can put the tape into.





Eifora Beffa, Retired Master Weaponsmith
Account Cancelled 3/12/04

Kriel
Thu Feb 12, 2004 12:51 pm
#11






Eifora wrote:

I thought that might be the case, about only being able to have one type of skill mod in each clothing piece.


So as a bothan I can wear:



  • Boots/shoes

  • Pants

  • Shirt

  • Jacket

  • Gloves

  • Backpack

Right? Anything I am missing? Right now I have a pair of gloves with +1 and a +1 tape that I haven't put into anything. Maybe I should learn from your mistakes, Hero, and stop collecting +1 tapes in favor of the higher-point tapes. (problem being I can never afford the higher-point tapes because you guys always outbid me)


So I need a minimum of a +4 tape before I can really consider buying it and putting it in anything because I really only have 5 pieces of clothing I can put the tape into.






dont forget about bandolier, im pretty sure you can socket them

Orthaanc
Thu Feb 12, 2004 2:39 pm
#12

What about belts?



Orthaanc Isengard / Master Weaponsmith / Ahazi
MiloUto
Thu Feb 12, 2004 2:52 pm
#13

My crafting garb is a cloak ,shirt ,gloves,boots,hat, and belt. All have the tapes in them. Im not sure If i have 120 or 120+. But i get 12 point to expermint with.



MiloUto --- Slayer of Bacardi---(Master Weaponsmith (12 pt.), Master Merchant, Master Artisan)

Bomie Wecoll--- He couldn't run from the Darkness. Not even for a minute. For the Darkness was with in him---(Bounty Hunter, Master Marksman)

Anonymous Padawan --- Slayer of Nunas --- LS 0/0/4/3, PWRS 1/0/0/0, ENH 0/0/0/2.
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