Weaponsmith Archive
Thread: Thunderheart, would these two simple fixes solve SOE's database problems? No flame, a sincere idea.
Yeah any increase in crate/resource stack size would be welcomed across the board! they could still persist with them being less that 1000 in a crate etc if they feel its too out there for some weird reason but I get the feeling these things were around when the limit was meant to be 100 ie 4 crates and not 40!
Something needs to be done if not for the DB for crafters sanity as most of us don't like having to run multiple lot swapped dwellings just to be a crafter. My2 medium houses a bank are just about full andall but 20 odd items are resources/crates etc for my WS business. Just think you might actually get a shop decorated if this change was implemented as opposed to having a sterile couple of vendors about placed in a shop with nothing but backpacks on the wall!
Message Edited by Skedoozy on 03-09-2004 06:31 PM
Yeah this post makes simply too much sense to be ignored.
Add to it the reduction or nerfing altogether of pointless junk loot componentswith serial numbers that litter the bazaars.. The same with ALL the useless junk out there. No one really wnats it and in fact it annoys people the more they find of it. If its worth something or has a skill mod then fine; it gets used, but otherwise it swallows DB space until it gets destroyed while in the meantie 100 other junk items replace it.
::sniff:::
wow man, that is the most eloquently put idea that I have seen yet ![]()
That would be completely amazing if they were to increase JUST the resource stacks, even if they did do a massive crate size increase you could still split the crate up.
Thank you for a beautiful idea 8)
::::::CHEERS ALL AROUND::::::
caddelite wrote:
Factory crates, in terms of WS and AS come out in crates of 25 or 50 items. If factories produced a single crate of 1000 items, A factory crate of 1000 items vs. mutiple crates of 25 items would reduce database load by 40 times. Crates of 50 items would reduce database load by 20 times.
Malfunction
Master WS/AS - Radiant Server
Great job, till people horde as many crates on 1000 as they do ones having 50 in them
Crates of 1000 would INCREASE database load
Loriena wrote:
You know that the items are not really in the crates (and the database), do you? They are created on extraction. So even in your horror scenario the database load will not increase.
The crate itself is still an object and takes up database space. Most crafters have dozens of crates in factories and houses, and combat classes frequently carry several crates of powerups.
If they really want to save space in the database, they should change how merchants work too. You should only need 1 display item for sale, and having a factory crate in the storeroom that the same seriel number item is pulled from when a sale is made. The last sale sells the display item.
Not only would that be more efficient on the database, it would be much friendlier from a merchant/customer standpoint so they aren't searching through your 25-50 laser rifles to find the T21's below it. If you were able to have a stack in the crate of up to 1000 on top of that, it would really address a huge number of the database problems!!!