Weaponsmith Archive

Thread: Why does someone else determine how good our weapons are?

TatersSWG
Tue Aug 31, 2004 10:59 pm
#1

Why is it that no matter how good I make a weapon, its the last 35% that a smuggler can tack on there determine how much the weapon is actually worth?
Taco_Panocea
Tue Aug 31, 2004 11:04 pm
#2


In my opinion DEVSgave that to smugglers since they couldnt make them actually smuggle goods.

Message Edited by Taco_Panocea on 08-31-2004 11:06 PM



Master Force Crafter
Taco_Panocea
Tue Aug 31, 2004 11:15 pm
#3

Also slicing shouldnt be random. Tools should have effectiveness and other atributes that should matter. Stat increase should be fixed like the docs got fixed buff packs.



Master Force Crafter
TatersSWG
Tue Aug 31, 2004 11:38 pm
#4

Yea, just had 5 Geo blasters and hit them all with 16-20% speed slices (with master smuggler)
Fye
Tue Aug 31, 2004 11:54 pm
#5

Think about this. If Slices where no longer random your sales on basic weapons would go down. People would no longer need to buy 3-4 of a weapon to get sliced. So it works for you as a weaponsmith but sucks for everyone else.



Scy Dunewalker -Haven- Master Smuggler / Master Merchant
Shayle Dunewalker -Haven- TKM / Master Doctor
Psyk O'path -Haven- Newbie
Kershakk
Wed Sep 01, 2004 2:16 am
#6






Fye wrote:

Think about this. If Slices where no longer random your sales on basic weapons would go down. People would no longer need to buy 3-4 of a weapon to get sliced. So it works for you as a weaponsmith but sucks for everyone else.







Contrary to popular belief not all weaponsmiths enjoy the randomness of slicing regardless of what it does for sales. It is exactly as the original poster stated - the final touch seems to be an aspect that is totally beyond control. The building of the weapons platfom itself takes the skill, time, effort, research, resource backing, what have you - yet it's a roll of the dice for slicing which makes or breaks the weapon in the end.


What I think the deal breaker is there is NO trade off for slicing that I can see. Powerups quite clearly cause the weapon to wear out faster, but I've seen no such evidence of a trade off for slicing.


If slicing also wore down the gun condition quicker, or increase the HAMs, or have a random chance to overload and explode due to regulation breaking modifications THEN people would think twice about the slice.


As it is, slicing has no drawback, so it's a no brainer.

rimalz
Wed Sep 01, 2004 2:27 am
#7

A knock on condition equal to slice percentage. 35% damage slice on your slick krayt de-10? BAM! Condition lowered by 35% (current & max). Smugglers still can make it 35% better, but customer will be coming back to us that much sooner, too.



Pirrov Rimalz, Lootist
Adonai Rimalz, Clearing the Graveyard 1^H2 Krayt at a time.
Sisters of Mercy
Any sufficiently advanced incompetence is indistinguishable from malice.
Dr. Seuss on slicing Lightsabers (old)

Dynastar
Wed Sep 01, 2004 7:22 am
#8



rimalz wrote:
A knock on condition equal to slice percentage. 35% damage slice on your slick krayt de-10? BAM! Condition lowered by 35% (current & max). Smugglers still can make it 35% better, but customer will be coming back to us that much sooner, too.



Pirrov wins.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
EdOWar
Wed Sep 01, 2004 9:27 am
#9

I thought slicing a weapon caused it to degrade faster. If you used a power-up as well, the weapon degrades that much faster.


Slim Vargo, Corbantis
CorenLanra
Wed Sep 01, 2004 9:38 am
#10

The more damage yo do, the faster it will degrade. Imagine you get say 1,000,000 damage you can dish out on a gun. The slice lets you dish it out 15-35% faster, and a powerup up to 33% faster on top of that.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
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Zandergeef
Wed Sep 01, 2004 9:51 am
#11

There is no evidence to prove that by slicing a weapon it degrades faster.


I like the fact that smugglers can make a weapon better. It gets better depending on how good it is to start off with. What I think is funny is that smugglers say charge 5k for a slice on a weapon and improve it by 30% lets say.. if a weaponsmith uses a base krayt tissue of +30 damage,-.3 speed that weaponsmith can charge 100k+ more for it. So ya smugglers have the final word but weaponsmiths get to reap the rewards in credits.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

GameBOFH
Wed Sep 01, 2004 10:36 am
#12

Someone did an analysis of the effects on weapon degredation of both slicing and powerups. The result was that slicing made no difference, powerups cause the weapons to degrade faster.

Their test was pretty well done and I was convinced.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
jason67
Wed Sep 01, 2004 11:19 am
#13

they could always allow smugglers to try and increase the damage or speed and use different lvls. Say attempting a 35% slice has a 50% chance to work/fail, upon a failure the weapons is destroyed . Say your going for a 25% slice then you only have a 15% chance to fail etc... giving them more incentive to use different slices based on the risk they are willing to take. But i agree you should take out the randomness of slices you just have to put choices in it's place





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
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