Weaponsmith Archive

Thread: XG Mines

Skydogchaser
Thu Oct 16, 2003 8:02 am
#1

What are you guys charging for these and what stats do you achieve? I have no idea, how they are used, someone was asking me about them the other day. Is the number of mines in the stack the number of charges it blows off if someone steps on it? I saw somewhere, that the XG mine costs 500 faction points. How much would that be in credits?



Thanks for you answers!




Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
charb
Thu Oct 16, 2003 4:51 pm
#2

First of all, faction weapons/mines etc.. suck


second of all, XG mines r worthless, I only make anti-vehicle mines, place them in a faction minefield, 5 mines go into a field, but says contents 1, meaning 1 set of 5, max field has 100 mines, mines go boom when opposing faction steps on them... really worthless as max damage i get is 6-700, nothing major sadly, I don't sell them, no market for them

LLJK_Griz
Thu Oct 16, 2003 6:01 pm
#3






charb wrote:

second of all, XG mines r worthless, I only make anti-vehicle mines, place them in a faction minefield, 5 mines go into a field, but says contents 1, meaning 1 set of 5, max field has 100 mines, mines go boom when opposing faction steps on them... really worthless as max damage i get is 6-700, nothing major sadly, I don't sell them, no market for them




I've made every type of mineand the XG is by far the best. Anti-vehicle was crappy damage AR1 heat, XG was higher damage AR1 blast, the other one was crappy damage AR3 blast.



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Skydogchaser
Thu Oct 16, 2003 7:37 pm
#4

OK, I only make XG, anti vehicle has no more damage than XG and it's a big pain in a butt to make. I am not sure how they are used, but a guy ordered 400 from me, guess it's the new faction base vulnerability thing and people are worried about it. I'd say 5 charges of 150-600 dmg, one every 0.5 second is not bad damage. Might finish someone off after they are damaged by turret allready.


I just wanted to know about the pricing, since I think I made this guy too good of a deal with 1000c/mine. Ah well, since it was a huge order, it's still good money.




Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
LLJK_Griz
Wed Mar 17, 2004 2:13 am
#5

Someone posted in the In Live thread about the crated weapons and said that they come out of the crate and the stats are unchanged.



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HUGE UGLY SIG
Fuzz-the-wookiee
Wed Mar 17, 2004 2:52 am
#6

well i hope they fix it or something i have 100 crates of those dumb things that i cant use now... /glares at SOE



Nazo Nightwalker
Master Weaponsmith- Shop just south of Kaadara in the IBK Mall


forceone27
Wed Mar 17, 2004 1:47 pm
#7

Ok, I've been out of the loop most of the last 2 months, either not playing or hologrinding. I have like 20 crates of XG mines that don't work, did they do something that I missed? The mines were probably made 2 months ago.



Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
LLJK_Griz
Wed Mar 17, 2004 1:52 pm
#8


Well I guess they didn't fix that, even though they apparently fixed all the pre-nerf weapon crates.


gg sony

Message Edited by LLJK_Griz on 03-17-2004 03:53 AM



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HUGE UGLY SIG
Keytoo
Wed Mar 17, 2004 1:55 pm
#9

Word has it that they got the nerf-bat the way the crated FWG5s did.










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"...and the meek shall inherit the nerf."

Ezri
Thu Mar 18, 2004 7:09 am
#10

Do mines I make now work correctly?



Tylin - Master Weaponsmith - Radiant Server
-----------------------------------------------------------------------------------
Tylin's Fine Weapons 1155 -4878 Coronet, Corellia
"It blowed up, it blowed up real good!!"
aolita
Sun Mar 13, 2005 5:18 am
#11

can you weapon smiths make these ?


Ive been looking on my server for days (gorath)... also spaming out wanted added with a 250k Reward if someone can send me a WP to a shop that sells mines.


any info would help a bunch.


Thankyou
34234235
Sun Mar 13, 2005 8:12 am
#12

yep we make them..but I am on SS



Gorion Takran
12pt Master Weaponsmith
=DSC= Weapons and Resources
Tenebrae, Corellia and ICOS Fort Oasis, Tatooine
fliffesvin
Sun Mar 13, 2005 9:46 am
#13

Yes we can make them. They are actually very easy to craft. But many smiths are reluctant to, for the following reasons:


1: they simply aren't used enough. Demand is extremely low, thus many new smiths in the trade haven't even begun to consider making them.


2: they use the same subcomponents as Grenades, for which the demand is considerably higher. So making mines would cut in on the grenade production, which is under enough pressure as it is, what with too few lots to accomodate the massive number of factories needed to keep a healthy C12 production going.


However, any master WS can make them, and besides the time consuming subs, they are easily craftable.


Send a tell to your friendly neighborhood WS, and ask for them. But remember; be polite, and assume he is busy as always





Adroni Cothe of *ABM*
12pt AS ~ 14pt Artisan - Force Sensitive Crafting
The ABM Shop: -305 -5510 S Coronet
Current Events - Current News - GWC Expansion


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