Weaponsmith Archive
Thread: XG Mines
What are you guys charging for these and what stats do you achieve? I have no idea, how they are used, someone was asking me about them the other day. Is the number of mines in the stack the number of charges it blows off if someone steps on it? I saw somewhere, that the XG mine costs 500 faction points. How much would that be in credits?
Thanks for you answers!
First of all, faction weapons/mines etc.. suck
second of all, XG mines r worthless, I only make anti-vehicle mines, place them in a faction minefield, 5 mines go into a field, but says contents 1, meaning 1 set of 5, max field has 100 mines, mines go boom when opposing faction steps on them... really worthless as max damage i get is 6-700, nothing major sadly, I don't sell them, no market for them
charb wrote:
second of all, XG mines r worthless, I only make anti-vehicle mines, place them in a faction minefield, 5 mines go into a field, but says contents 1, meaning 1 set of 5, max field has 100 mines, mines go boom when opposing faction steps on them... really worthless as max damage i get is 6-700, nothing major sadly, I don't sell them, no market for them
I've made every type of mineand the XG is by far the best. Anti-vehicle was crappy damage AR1 heat, XG was higher damage AR1 blast, the other one was crappy damage AR3 blast.
OK, I only make XG, anti vehicle has no more damage than XG and it's a big pain in a butt to make. I am not sure how they are used, but a guy ordered 400 from me, guess it's the new faction base vulnerability thing and people are worried about it. I'd say 5 charges of 150-600 dmg, one every 0.5 second is not bad damage. Might finish someone off after they are damaged by turret allready.
I just wanted to know about the pricing, since I think I made this guy too good of a deal with 1000c/mine. Ah well, since it was a huge order, it's still good money.
Message Edited by LLJK_Griz on 03-17-2004 03:53 AM
Word has it that they got the nerf-bat the way the crated FWG5s did.