Weaponsmith Archive

Thread: Guide to Weaponsmithing, Post CU

Mor-Dan
Thu Jun 23, 2005 2:26 pm
#1

TH is asking for some guides to be put up in the newbie area for incoming players. I do not have time right now to do this and thought I would throw it out here for anyone who wants to give it a go. PM me when you finish and i will give you an email address to send it to for editing and content review. After we do that and are satisfied, i will choose a couple of the more active members here to review the document as well, and then submit it to TH with everyone's name who was involved.

Is there anyone interested in doing this? Please don't start yet, just post interest so there isn't 15 guides being written...



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Blackmoore
Thu Jun 23, 2005 2:30 pm
#2

How about TH/Devs answering a couple of questions for us first? Mainly about SAC, damage, DPS, accuracy etc. Cause otherwise it will kind of be like the blind leading the blind. I mean we kind of have it down, but nothing is set in stone for post CU WS crafting yet.

Message Edited by Blackmoore on 06-23-2005 04:33 PM



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
ShugFlurry
Thu Jun 23, 2005 2:39 pm
#3

Ditto

Since I'm bone idle and lazy I'd check it if you need people to check.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Mor-Dan
Thu Jun 23, 2005 5:12 pm
#4



Blackmoore wrote:
How about TH/Devs answering a couple of questions for us first? Mainly about SAC, damage, DPS, accuracy etc. Cause otherwise it will kind of be like the blind leading the blind. I mean we kind of have it down, but nothing is set in stone for post CU WS crafting yet.

Message Edited by Blackmoore on 06-23-2005 04:33 PM






This isn't necessarily a "crafting the best" guide I don't think. look at it more along these lines:

Rather than just saying "this is best, do this", talk about how each type of experimentation affects the end weapon. Let them do their own homework on what is best for them to make and sell, and who knows, they might teach us all a thing or two having fresh eyes for all of this suff...


you know the old saying, "Give a man a fish, feed him for a day, teach a man to fish, feed him for a lifetime." Does what I am saying about what to make have any sense to it at all?



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
ackam
Thu Jun 23, 2005 6:34 pm
#5

Step 1 become a duel master in combat.


step 2 put down harvestors and collect everything in the resource guide while you collect billions of dollars and get FS.


step 3 once you have your billions of credits, find and buy all the best resources that have spawned and not spawned since and get a 12 point crafting suit


step 4 grind WS and FS trees


step 5 start makeing weapons and go broke cause everyone is useing rotw weapons, unless you keep buying overpriced loot enhancers from the duel combat masters to make the 3 or 4 weapons we make people still want.



All jokeing aside, there isnt much to crafting unless you want a how to make the best X. You collect resources needed to make what you want, then make it. That simple. Its all about waiting for a spawn or grinding credits to buy it.





Ipock MA/MWS(12)/MDE(12)
Osav Master Slacker(currently MRifleman/MCombatMedic only cause I couldnt find anything I liked with rifleman and ran out of respecs and I was forced to a double combat mastery in the CU when I did just fine with just MRifleman pre CU lol )

Shop is closed (Currently looking at new locations.)
JohnAdams
Thu Jun 23, 2005 7:08 pm
#6

I had actually thought of doing something like this a while back. It seemed like Logix guide could have used a little updating. Basically it would be 5 parts. Overview, Resources, Smithing, Merchant and a wrapup paragraph. There are plenty of links that can be referenced. What kind of format are you looking for?I'd probably have to do it on wordpad from home.



CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
CorenLanra
Thu Jun 23, 2005 7:11 pm
#7

You mean something like mine, which is stickied already, but all inclusive? Logix's guide is still very relevant and I saw no need to repeat information. I think however my guide covers a good range of the issues post-CU.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Mor-Dan
Fri Jun 24, 2005 9:34 am
#8



CorenLanra wrote:
You mean something like mine, which is stickied already, but all inclusive? Logix's guide is still very relevant and I saw no need to repeat information. I think however my guide covers a good range of the issues post-CU.





yeah, but you have too much "negatives" in there for different things. leave out parts like "why pre-cu components are better" and "12 point crafters are better than 10 point crafters" and replace them with segments on "how to compete with". does that make sense? if you decide you want to tackle this let me know and i will pull your current guide, be a bit more thorough in editing it, and send it to you for revisions.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
ShugFlurry
Fri Jun 24, 2005 9:52 am
#9



Mor-Dan wrote:


CorenLanra wrote:
You mean something like mine, which is stickied already, but all inclusive? Logix's guide is still very relevant and I saw no need to repeat information. I think however my guide covers a good range of the issues post-CU.





yeah, but you have too much "negatives" in there for different things. leave out parts like "why pre-cu components are better" and "12 point crafters are better than 10 point crafters" and replace them with segments on "how to compete with". does that make sense? if you decide you want to tackle this let me know and i will pull your current guide, be a bit more thorough in editing it, and send it to you for revisions.




ROFL, guess it isn't good to tell n00bs theyre going to have a very hard time? ahhhh well the world we live in.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Mor-Dan
Fri Jun 24, 2005 10:42 am
#10



ShugFlurry wrote:


Mor-Dan wrote:


CorenLanra wrote:
You mean something like mine, which is stickied already, but all inclusive? Logix's guide is still very relevant and I saw no need to repeat information. I think however my guide covers a good range of the issues post-CU.





yeah, but you have too much "negatives" in there for different things. leave out parts like "why pre-cu components are better" and "12 point crafters are better than 10 point crafters" and replace them with segments on "how to compete with". does that make sense? if you decide you want to tackle this let me know and i will pull your current guide, be a bit more thorough in editing it, and send it to you for revisions.




ROFL, guess it isn't good to tell n00bs theyre going to have a very hard time? ahhhh well the world we live in.





the purpose is to inform, not discourage. you can talk about what tough times are ahead facing long time master crafters already established in a wrap up, but you can't do it when giving general info about components and what they do by saying, "everyone has pre-cu parts, so nothing you make will be good enough but here's how to make something anyway".

that is not a direct quote, but the insinuation is there enough that some people are going to pick up on it. a Guide should not include ANY opinions, only facts and how-to's. it should not include any political statements, Gettysberg addresses, or State of the Game type speeches or comments.

Overview
How To Get Started
What To Grind
Locations Of Trainers
Now That You Are A Master
Quality Of Your Tool(s)/Station(s)
Where To Shop For Resources, Etc...
Game Economy 101
Advanced Game Economics
Location, Location, Location
et al.

get the idea? you should not make mention of pre-cu components other than listing them as enhancers. that is what they are, and they will run out one day. in a closing you would mention the hard road to establishing yourself, but give encouragement that many have done it before, and that if you take advantage of the in-game relationships that can built, it is not a difficult task.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Jaspor
Fri Jun 24, 2005 11:27 am
#11

Call me crazy, but isn't this the sort of thing one of SOE's paid employees should write?


Or do none of them actually know how it all works?




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


CorenLanra
Fri Jun 24, 2005 11:59 am
#12

90% of all documentation has and will be done by players. I didn't buy ROTW, so have no clue what kind of manual came with it, but I bet they just inserted the 2 year old SWG: An Empire Divided manual with a few annotations. I really don't have the time to polish my guide up right now and make it all inclusive very quickly. For the next 6 weeks I will be @ work or @ school for 13hrs a day 4 days out of the week and will be in process of moving to a new place in RL. What timeframe are they wanting this in?



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

baxnzar
Fri Jun 24, 2005 1:22 pm
#13



Mor-Dan wrote:


CorenLanra wrote:
You mean something like mine, which is stickied already, but all inclusive? Logix's guide is still very relevant and I saw no need to repeat information. I think however my guide covers a good range of the issues post-CU.





yeah, but you have too much "negatives" in there for different things. leave out parts like "why pre-cu components are better" and "12 point crafters are better than 10 point crafters" and replace them with segments on "how to compete with". does that make sense? if you decide you want to tackle this let me know and i will pull your current guide, be a bit more thorough in editing it, and send it to you for revisions.




Hey Mor, I mean no disrespect, but is that because the devs don't want to hear the truth, or is it that they just want it to go away?

Serious question.

I'll say it again, just because feedback is negative, that doesn't make it bad.
In fact- the negative feeback is what should be taken MOST seriously, because people are telling you how they REALLY feel.

A valid point is a valid point.

And while I'm posting, Is there any ETA on when elemental damage will function correctly?

Thanks.
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