Weaponsmith Archive
Thread: Lootable Schematic : Featherweight FWG5
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PunkRod
Sat Jan 24, 2004 5:32 pm
#1
Now up on TC this new schematic. You obtain it at the end of Jabba's Themepark.
You only have 3 uses on it.
I made a little website to present the crafting process of this fwg5 : http://www.swgalerie.fr.st
(Webpage in french, but don't worry, all the informations are coming from the screenies)
On a side note this is hosted on my adsl. you'll have to be a little patient 
Linmor
Sun Jan 25, 2004 5:55 am
#3
Okay...but whats the big deal?
Looks to be just a normal weapon with a fancy name.
Anyone care to enlighten the newb?
GarenTore
Sun Jan 25, 2004 6:10 am
#4
Im guessing youre not a weaponsmith right? You wouldnt be asking if you were.
The gun, on final assembly, has 3 skill mods on it. CounterAttack, Dodge, and Pistol Accuracy. Add to the fact that FWG5s can be enhanced using Nym feed mechs, and you got yourself a pretty darn cool weapon.
Sigh, I shouldnt have to explain this.
Altared
Sun Jan 25, 2004 6:17 am
#5
I can't help but wonder if those skill mods are a set value (in this case 5) or if experimentation can further improve that number? Any info on this would be appreciated.
Maddon Al'ter - Infinity
LuapLink
Sun Jan 25, 2004 11:25 am
#6
Other limited use schematics are being found on TC with the new patch. For completing the Rebel Theme Park you get a schematic for a 'Modified Republic Blaster' (three use) and the new Geonosian dungeon on Yavin has schematics for 'Geonosian Tenloss DXR-6' (5 use) being dropped as loot. The geonosian ones require power cubes that are also dropped as loot. The cave also has 'Geonosian Sonic Blasters' being dropped, these a stun damage pistols that fire rings like in Episode 2.
Wynan
Sun Jan 25, 2004 2:43 pm
#7
"The cave also has 'Geonosian Sonic Blasters' being dropped, these a stun damage pistols that fire rings like in Episode 2"
Now that's interesting, a real new weapon yay
thanks for the info ![]()
Nurani_ENT
Sun Jan 25, 2004 3:22 pm
#8
the real question is, even though the schem is 3-5 limit use, can we make 1000 factory schem from one of the uses?
greenbleeder
Sun Jan 25, 2004 6:04 pm
#9
wow i was getting bored and was all set to drop weaponsmith ...seems things may be getting a little more interesting i may have to stick around a while now.
PunkRoadkill
Sun Jan 25, 2004 6:41 pm
#10
what about those of us who have already done the missions, guess your'd have to do it all over again if you can, but wacking 12 experimentation points into these guns will be sweet 
turelsunstrider
Sun Jan 25, 2004 7:36 pm
#11
Anyone heard of some kind of Carbine Schematic on TC? seems like pistols and rifles are getting all the loving lol.
LLJK_Griz
Sun Jan 25, 2004 8:38 pm
#12
turelsunstrider wrote:
Anyone heard of some kind of Carbine Schematic on TC? seems like pistols and rifles are getting all the loving lol.
Someone said they got an E11 carbine schematic from some quest.
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