Weaponsmith Archive

Thread: Weapon Expirimentation +11 *POOF*

nhbmaster
Sun Dec 19, 2004 8:18 pm
#1

Hey hey all -


It is a horrible day - and i need some advice or help or both


Just bought a CA from a cool guy ... The CA is Weapon Expirimentation +11 and Heavy Weapon Speed +15 ....


Here is the problem - - i inserted the CA into my Weaponsmith Tool Belt - ONLY the +15 Heavy Weapon Speed transferred. I sent in bug report ... but, has this happened to anyone else? It is killin me! Woulda been the famed 12 point WSmith ... but POOF! Presto deleto - +11 is GONE!


Any help or advice would be greatly appreciated


WarBringer - AHAZI


Master Weaponsmith/ Master Smuggler



WarTrader
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Master Armorsmith

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TheLastV8
Sun Dec 19, 2004 8:26 pm
#2

I thought only the highest number sticks. In order for the 11+ ws stuff I think you would need to find a heavyweapon speed 15 item and then use your AA for the ws thing to stick.



Vida' Valance [ATO]


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nhbmaster
Sun Dec 19, 2004 8:31 pm
#3

Ouch - i did not know the highest stuck ..... *sigh*


I feel ill LOL


War



WarTrader
12 pt Master Weaponsmith
Master Armorsmith

WarBrother's Vending
Platinum City, Correlia (1637 by -5953) - Weapons, Armor, Meds and Slicing Supplies
Dantooine, Mining Outpost (-400 by 2880) - Detonators, Grenades and Meds
Both locations are STOCKED EVERY THREE DAYS!
Taneas
Sun Dec 19, 2004 8:33 pm
#4

Sorry to say but you are SOL




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nhbmaster
Sun Dec 19, 2004 8:34 pm
#5

So the CSRs will be able to nothing for me? LOL


Or is there a way to remove attachments?


And thank you for posts - just gearing myself up to sell the bandolier for the +15 Heavy Weapon Speed LOL@@@



War



WarTrader
12 pt Master Weaponsmith
Master Armorsmith

WarBrother's Vending
Platinum City, Correlia (1637 by -5953) - Weapons, Armor, Meds and Slicing Supplies
Dantooine, Mining Outpost (-400 by 2880) - Detonators, Grenades and Meds
Both locations are STOCKED EVERY THREE DAYS!
TheLemming
Sun Dec 19, 2004 9:02 pm
#6

You're hosed. :/ CSRs usually do nothing with things like this.

In the future you might want to research stuff like this a bit more before you act...especially with SEAs this high. There have been many threads made about how to get mods to stick, and what mods will stick.




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Siymon
Sun Dec 19, 2004 9:59 pm
#7

I did that with a +4 WS attachment a long time ago that also had a +5 Carbine Aiming. CSR basically said tough luck but to hold onto the item as when they fix the clothing attachments the "extra" mods might show up.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Hurlobacca
Mon Dec 20, 2004 4:12 am
#8


First thing you have to do is spend a little time doing some reading about skill tapes. You can most likely salvage the +11 ws exp if you can find a +16 HW speed which will probably cancel out the +15 HW speed on the first tape. I know it works in reverse, not sure about this way. Also why would you want to put the tape in a toolkit? That doesn't make any sense because the mods maynot stack, so either the +11 won't stick at all, or it will cancel out the +3 WS exp from the toolkit. I doubt you would get it to +14 but even if you could, why would you? The goal of most smiths is to eliminate the need to wear the toolkit since it prevents you from wearing a backpack while crafting to tying a +11 tape to the tookit would make it so you'd always have to use the toolkit.



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CTRL_ALT
Mon Dec 20, 2004 5:11 am
#9

You would have had to put in a Heavy Weapon +15 or more for the WS to stick. It's gone forever



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SigmaXIII
Mon Dec 20, 2004 6:24 am
#10

ouch...that really really sucks


i lost a +11 exp pair of tusken gloves in a house that went poof.


my computer blew...2 weeks later the house was gone


lesson learnt


and no csr help






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Khamsinvera
Mon Dec 20, 2004 10:48 am
#11

yup, u're hosed timmy



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cl0kwerq
Mon Dec 20, 2004 11:01 am
#12

what about a -1 tape? Or do those have to be inserted BEFORE you try to put the tape you're trying to cancel?




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CorenLanra
Mon Dec 20, 2004 12:27 pm
#13

First of all you can't put ANY (well it would be silly) WS EXP tape into a WS Bandoleer, you'd lose your +3 exp anyway and it would be overwritten. Items do not "hide" values. Adding a +15 HWS would not bring the +11 back. Sorry man but it is toast.



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