Weaponsmith Archive

Thread: FWG5 What is really happening?

EasyMcRhinopants
Fri Nov 07, 2003 3:57 am
#1

The "base" stats will also probably change, since there won't be any BPH bonuses any more.


This is just an assumption, I'm not on TC.

fsuchan
Fri Nov 07, 2003 9:35 am
#2

Here's the question I have. Long story short I put my characteron ice to recover from Weaponsmith burnout.


Is it going to be worth jumping back on to make a bunch of pre-nerfFWG5, and Krayt FWG5?


Ithought of storing a couple crates so when I go back to the business I have an item to put my store back on the map.




Tholl
TC-Prime
Luzenit
Fri Nov 07, 2003 12:01 pm
#3

I can tell you what is really happening on my server (Intredid). Players are running around stockpiling what will be pre-nerf SWGs. Certain Weaponsmiths have had their venders cleaned out of these weapons. Of course, in response to the demand, the prices are soaring. One player I know wanted to buy a crate of good FWG5s (25/crate) and was quoted a price of a million credits......which works out to 40k per gun that would have been in the 12k range per gun range before word of the gun nerf came out. So when the fix or nerf (how ever you want to see it) goes live, there will be the haves and have nots, which will effect game play later.


Is this happening on other servers?




Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



LLJK_Griz
Fri Nov 07, 2003 12:25 pm
#4

A weaponsmith on TC said that after all the changes in this patch (general experimentation nerf, power handler, PFM fix) FWG5s are worse than before.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
RonianTitus
Fri Nov 07, 2003 12:30 pm
#5

So scatter pistol is for sure being nerfed along with Dx2 etc>? Meaning they are losing the PH's .... ?


Is this confirmed??





Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
Jasynn
Fri Nov 07, 2003 1:23 pm
#6

Is it just the use of Krayt in the weapon that will be lost or are they messing with the basic stats of the weapon? Without Krayt I can make a 2.6 47-177 27.8% using only two advanced components. Granted, that's not a uber-FWG5, but I would hate to see it's stats lowered from even that.
sabacc1000
Fri Nov 07, 2003 1:31 pm
#7

The power handlers are being removed from the projectile weapons that they are currently allowed in. This was a mistake, since it allows for two power sources (one blaster, and one projectile). The other weapons being affected by this changeare the Scatter pistol, the Launcher pistol, and an unnamed weapon (probably the rocket launcher).




Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
sabacc1000
Fri Nov 07, 2003 1:33 pm
#8

However, as far as how it affects stats, we don't really know, since several other fixes are going in that also affect these guns. For example, feeders are finally being fixed so they can be fully experimented, and a problem with crafting in general was allowing better than intended stats, and is also being corrected (although this is still being discussed because of public outcry).




Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Jasynn
Fri Nov 07, 2003 1:45 pm
#9

Thanx. I understand. I think one solution would be to simply replace the power handler with a second projectile feeder. There are other weapons in the game with two powersources. I'm also a pistoleer and think that the proposed changes are going to trash the class. Pistoleers need an awesome weapon just like everyone else. The DX2 is the only thing we get in the entire pistoleer tree and it sucks if you compare it to other elite profession weapons like scatter pistol, T-21, Lightning canon, even the laser carbine. It just doesn't seen that pistoleers are on par with other professions. I think the SR would make a better pistoleer weapon if it had better stats and more available resources to use in them. Heck, even the FWG would be a great weapon if they only fixed it and didn't nerf it into oblivion.
DToxWeaponsInc
Fri Nov 07, 2003 4:12 pm
#10






sabacc1000 wrote:

However, as far as how it affects stats, we don't really know, since several other fixes are going in that also affect these guns. For example, feeders are finally being fixed so they can be fully experimented, and a problem with crafting in general was allowing better than intended stats, and is also being corrected (although this is still being discussed because of public outcry).






The public is actually wrong on this one. The stats aren't going down on weapons, they're simply being made harder to experiment. It is now going to take the full 10 Experimentation points to "max out" any given Experiment category. Considering that most of us just bother with Damage anyway, it won't change much for Master Weaponsmiths. For Non-Masters, expect your weapons to blow chunks.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
RonianTitus
Fri Nov 07, 2003 4:40 pm
#11

Not to beat a dead horse from an earlier post i had, but does this include Scatter? Anyone on Test have any idea etc.??



Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
Hero_DarkJedi
Fri Nov 07, 2003 5:02 pm
#12






DToxWeaponsInc wrote:





sabacc1000 wrote:

However, as far as how it affects stats, we don't really know, since several other fixes are going in that also affect these guns. For example, feeders are finally being fixed so they can be fully experimented, and a problem with crafting in general was allowing better than intended stats, and is also being corrected (although this is still being discussed because of public outcry).





The public is actually wrong on this one. The stats aren't going down on weapons, they're simply being made harder to experiment. It is now going to take the full 10 Experimentation points to "max out" any given Experiment category. Considering that most of us just bother with Damage anyway, it won't change much for Master Weaponsmiths. For Non-Masters, expect your weapons to blow chunks.




Ahh ... Dtox ... you are usally on top of stuff :-)


The stats *will* go down cause there will be no additional 20-40 damage APH in the gun ... but ... supposedly the feeder will be fixed, but I don't think it will be *fixed* to the point where it will make up for the 40 points from the APH.


Plus ... in current versions you can put a HFVM *and* a Krayt into the gun ... after patch, cause there is no APH, there will be no Krayt FWG5's ... and that will bring down the max possible damage as well.


But you are correct in that the new experimintation will not bring down *damage* stats ... it will bring down *overall* stats in that a weaponsmith might not have any left over points to put into HAM or Range Modifiers :-)







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Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
fsuchan
Sat Nov 08, 2003 1:43 am
#13

Sounds like I need to take a vacation from my vacation. If FWGs are going for 40K now, I'd like to see what pre-nerf FWGs will be at 3-4 weeks from now.


Looks like the factory will have to be fired up over the weekend.




Tholl
TC-Prime
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