Weaponsmith Archive

Thread: November post-publish Weaponsmith Bugs

Logix
Sat Nov 15, 2003 5:34 am
#1

Compilation of new bugs introduced to us, to add to the neverending age-old list.



  • Item creator is hosed. Post-patch crates list the factory owner on the crate and on the item itself. They do not list the actual schematic/item-creator. (Not confirmed by someone other than myself.)



  • Factory hopper is worse off than before. Inventory and input hoppers both take twice as long to update and still experience the same problems introduced in one of last month's patches.



  • Republic Blaster works. And doesn't work. And works. And doesn't work. (Need confirmation.) Nevertheless, the certification still is not present under any skill tree, allowing some to use this pistol without any skill whatsoever.



  • Experimentation change to Projectile Feed Mechanisms not logical. If our experimentation on the PFMs was originally halved, why would doubling it only affect the minimum damage, and nothing else?



  • The handler change, combined with the lack of proper increase to the PFM, completely gates several key pistols, dumping us back to their predecessors outperforming them.



  • Chemical Dispersion Mechanism still not fixed. (Need confirmation.)



  • Certain component-related duplication exploits (see: krayt exploits) are still not fixed.



  • Players that were reaching a certain integer value in their banks became incapable to withdraw from their bank accounts last month. This has still not been fixed.



  • DLT20 Rifle craftable at Novice Weaponsmith. Required subcomponent for DLT20 Rifle not craftable at Novice Weaponsmith.

Please feel free to add your own, as this is only what I could find in the first 24 hours, and I'm sure there's a lot more to come.

GarenTore
Sat Nov 15, 2003 6:04 am
#2

Along with all those bugs is the fact that these forums are a piece of crap. This will be the second time Ive typed this out. FFS.



AFAIK, all my items before the patch that came from a crate only ever had the serial number, hence the reason I always labeled all my weapons by adding :: by Az' :: to the end.



Factory hoppers are still stuffed aye. Two ways that refresh will happen is to change the view twice, from icon -> description, then back again, or to add more of a material thats already in the hopper.



Rep Blaster :: Zab's apparently dont have the Cert, but they can use the weapon normally(?) like other races. Plus, new characters have the Cert on creation I was told, making the Rep Blaster the newbie choice of weapon.



Havent made any PFMs yet, got 500 sitting in a factory. Will check it out once I log in.



Handler changes just make me cranky. It makes FWG5s garbage, good thing Ive got a cache of them, from pre-patch.



ACDMs are still roo-ted, yeah heh. How long has a fix been coming for these, lol.



Ahh, dont worry about the exploits, the Devs have been busy un-coding the ability to change the colour of crafted items. Thats a good thing, right? Right?!



Ive got things to say about the amount of money a character can have that will cause their bank accounts to lock the system, things about the good ole SCS player driven economy, etc etc, but this aint the place, right?



And lastly, the DLT20 implementation was just classic SoE Poo. Well done lads. Top notch.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Logix
Sat Nov 15, 2003 6:10 am
#3






GarenTore wrote:

AFAIK, all my items before the patch that came from a crate only ever had the serial number, hence the reason I always labeled all my weapons by adding :: by Az' :: to the end.




Right, pre-patch, all items/crates made in a factory had a blank slot next to Item Creator, but not anymore. It used to show your name, but hell, I'd rather have it blank, than have people thinking my guns are made by the crazy Commando guy whose lots my factories are sitting on.
GarenTore
Sat Nov 15, 2003 6:31 am
#4

Oh crud. I just re-read what you said mate sorry, its like midnight. I see your problem, you dont own the factories you use? Gah, And now theyve made the name appear where it never used to be, and that name is the name of the owner of the factory the crate was made in?



HOLY LORD JESUS ON A TRICYCLE!



What goes through the Dev's heads, apart from themassive amounts of crack and alcohol, I have no idea.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


meyer1215
Sun Nov 16, 2003 2:56 am
#5


  • Chemical Dispersion Mechanism still not fixed. (Need confirmation.)

You can go ahead and confirm this. I'm not a WS, but I just had one create a spraystick just now to see how much the new feeder mechs increase the damage, and the CDM is still bugged.


One other thing, have you heard anything about getting the damage for the spraystick and tusken rifle changed to the correct type? Both are currently energy when they should be acid and kinetic?


--Rorrimot

Logix
Sun Nov 16, 2003 4:30 am
#6

We haven't heard anything about the damage-types being changed, but Tusken Rifle is still Energy as of yesterday.

Wynan
Sun Nov 16, 2003 5:49 am
#7

Well I was told it was different with post patch crates so I checked it and I dont have a naming problem with post patch made crates, crates have my alt's name as object creator but items themselves have my name....
Logix
Sun Nov 16, 2003 10:54 am
#8

Did you make items from a pre-patch schematic, or a brand new schematic?


Items made post-patch from my post-patch schematics all suffer this problem.


Moreover, when you slice them, the item creator changes again. All of my guns now have the name of my alt Master Smuggler.

Madell
Sun Nov 16, 2003 5:32 pm
#9

spraysticks and tusken rifles still have energy based damage. they stealth buffed tusken rifles to have AP light though ( it has been quite long since they changed but i don't remember when they did it. )







Jei Song
Master Weaponsmith
Ciirybeccaskyr
Sun Nov 16, 2003 11:54 pm
#10

Post nerf scatters no better than DX2s to a weaponsmith this seems backwards as the scatter is a much higher lvl cert.


Ciiirybeccaskyr


Master Weaponsmith


Wanderhome




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
therealmeal
Mon Nov 17, 2003 3:21 am
#11

There is still an object creator nametag bug.

I have a new schematic, and I can take a screenshot of 2 LLCs with identical serial numbers and different object creators. Both were pulled out of a factory crate (I forget if I made 1 crate w/2 LLCs or 2 single crates), but one has my name, and one has the name of my friend that owns the factory. Neither weapon is sliced.

C'mon, this is the EASY stuff. If they can't get this right, then ... sheesh. Oh well, this ranks orders of magnitude below the 1 month of foreknowledge of the the FWG5 nerf for stockpiling.
ooooohhhhhaaaaahhhh
Mon Nov 17, 2003 6:52 am
#12


  • A sliced weapon shows the name of the smuggler that sliced it as the object creator

  • Republic blaster has crazy bugged ranges on it. +0 @ 0m/-40@ 0m/+0 @ 64m

  • The PFM is still bugged, I can put twice as many Exp points into damage and still come up the the same values damage/speed wise (but now I have min damage, BFD)

  • Placing the DL20 in the novice box, without the right parts to make it is idiocy, and giving someone with one whole exp point anything to make is lunacy (You can make all WS items craftable at novice and you're still not helping)

  • Now that the scatter has had the PFM removed ALL elite class weapons are officially trash. The T21 would make a better melee weapon, the DX2 would be more accurate if thrown, and the elite carbine is just pretty.




Bo'Pal Zhan
Ciirybeccaskyr
Mon Nov 17, 2003 4:47 pm
#13

"and the elite carbine is just pretty." But it sure is pretty i carry one just for looks always use my lazer but have that with me for carrying in the city



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
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