Weaponsmith Archive

Thread: I think maybe krayt tissue is overpowered. Or everything else is underpowered.

EasyMcRhinopants
Tue Oct 28, 2003 5:47 am
#1

Well, if you visit the pistoleer forum, you can seethe wailing and gnashing of teeth and tearing out of own hair over the TC having blaster power handlers removed from FWG pistols. It you're into wailing, you'll probably enjoy it.


So, for run of the mill FWG's, this could mean a 30 point damage drop and a .4 speed loss, or whatever, just from not having the BPH. However, these run of the mill FWG's are not what you hear people complaining about on the forums. What you hear about are the uber pistols. The krayt, HVFM, sliced, powered up pistols that have a max dmg rating of 500 or a million or whatever.


A bph-less FWG will still be able to use enhancers, but only high velocity feed mechs. But these are only +20 damage. This is slightly gimpy compared to a krayt tissue, which is +30 damage and -0.3 speed. But again, even this isn't really the issue...


... the problem is that some krayt tissues go up to over +100 damage and as much as a full second off speed.


To the best of my knowledge, none of the other weapon component enhancers (vibro motors, rancor teech, kliknik glands, HVFMs) come anywhere close to this level of uberness.


I don't think krayt tissue should get to be this good.


...Oh, and if you argue that uber tissues are necessary in order to let smiths compete with uber-loot weapons, I'm going to punch your face in. And then I'm going to use your limp body to bludgeon the developer that thought the uber loot would be a good idea.

Quandry
Tue Oct 28, 2003 6:54 am
#2

Its not that the tissue is over powered its that it is used all wrong. They should not go in power handlers they should go in the final combine as well as the feed powerups. Puting it in the powerhandlers like it is now only makes the high speed/damage pistols even better wile at the same time making it foolish to use tissues in any other class of weapon...a DH17 with a good tissue is still just an energy weapon with no ap....yes its finaly doing good damage and speed but its the only choice for carbines...and the dlt for rifles ooo yea...



Now yes you could take sevral matching tissues and get up to 9 matching factory handlers but why would you make a gun with 4 or more of these wen you could have 4 pistols that sell for top dollar as is?




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EasyMcRhinopants
Tue Oct 28, 2003 5:39 pm
#3

Okay Quandry, we're actually arguing different points. You're saying that the need for multiple power handlers for many weapons makes krayt tissue 'too expensive" for them. i'm tempted to agree with that. However, there is not particular shortage of krayt tissue in the galaxy.


But for me, the problem still is that you can get +100 and +200 krayt tissues. You start putting those in weapons, and the tissue is actually more powerful than the rest of the gun! That's too much of a spread over "normal" krayt tissue.

Vorp
Wed Oct 29, 2003 5:50 am
#4

Ok what about this wild suggestion.


INSTEAD of +XXX damage from tissues make it instead to +%D. Just like Power Ups works now


Just keep in mind that i mean +%D to final combine and not to BPH


So that one BPH would look like this when it have Tissue.


20-40


-0.70s


+XX% Max D



Then when you use that BPH it adds that 20-40 -0.70sec. And when you are done whit experimentation and ONLY THEN you get that +XX% Max D bonus



That way tissue will be tied to resorces that Ws will be using.



Also imo one weapon cant use Proj barrel + Proj feed att same timeif it have BPH.


And when will tuskens riffle damage be changed to proj?




Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
KafkaTheSmuggler
Wed Oct 29, 2003 6:14 am
#5

I don't mind the speed reduction, nor the damage enhancement on krayt tissues.


I do mind the fact that everything else in the games pales in comparison with kraty loot.


I do not think that reducing tissue stats is the answer though, I would rather see more schematic loot. Much more. I'd like it all over the place, some worse, some better. I'd like not having 100 players all camped out in the Krayt graveyard to farm the only enhancements that matter. Its that they are theONLY enhancements of consequence that is the problem, and not that they are enhancements of consequence.





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Tsissosci
Wed Oct 29, 2003 6:15 am
#6

can anyone make a llc here with more then 800 damage



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Tsissosci

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GameBOFH
Wed Oct 29, 2003 7:05 am
#7

I don't think they are overpowered, I think you are seeing the end result of imbalances in the
game (or downright bugs). Here is my reasoning:

If melee were a more popular profession you would see more people camping Nym for vibro
motors and the weapons would be more powerful more often.

If the projectile feed mechanisms weren't broken on experimentation, then the effects
of the feed enhancers would be more pronounced, and the weapons that used them would
be more in demand for those versions.

That all being said, I think there is way too much krayt tissue out there. I'm not sure there
is an easy way to fix that, but then again, it's not my problem to fix either.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
Memnus
Wed Oct 29, 2003 7:23 am
#8

I agree completely. As the player of a master weaponsmith I think that these "uber loot drops" were one of the worst ideas SOE added to the game. Game balance was irreparably damaged two-fold: in combat and within the weaponsmithing community. These drops made it so that those with these guns would usually devastate those without them. And poor new weaponsmiths (or even older ones), who did not have access to this rare resource, were even further prevented from getting any business as everyone seems to now want "krayt" weapons or other such garbage.


These loot drops were a bad idea SOE and served to yet again further alienate your casual gamers that you stated this game would cater to. Nice job. Keep up the good work and see how many customers you have left.


Peadar
Wed Oct 29, 2003 8:45 am
#9

Here we go again with the nerf bat?? what is wrong with you guys? Can there not be some things that are much better than others? I mean come on! Now we loosed the FWG5 thats just great! so what's next the flame thrower? the tangle pistol? T21 rifle? the list is endless. We need to balance this game not keep nerfing it!!!!!!!!!!!!!! Krayt tissues are not overpowered and they are not easy to get! Sure there isn't a massive shortage of them but its still a chore to to get some, I think thats shortage enough, last time I looked I didn't see any Krayt tissue on the bazaar.


After all thats been nerfed in this game already, I can't people are still calling for more nerfs. This game is doomed, just a matter of time!





Perhaps you feel you are being treated unfairly? ...Darth Vader
DToxWeaponsInc
Wed Oct 29, 2003 9:24 am
#10

Man, why can't we just kick these idiots off our boards?



I agree with the fact that Krayt Tissue completely dominates every other form of enhancement on weapons. Frankly, I would like to see them nerfed and brought DOWN, as opposed to everything else being brought UP. Why? Simple. This game is already too easy as it is.


The fact that there IS so much Krayt available is a pure testament to how easy this game already is. The Krayt Dragon is supposedly the cream of the crop of mobs in this game, yet it's being taken down with much ease.


When you consider how pointless grouping is, how easy soloing is, and how quickly you can go from fresh newb to Master anything, I'd really like to see there be some way of keeping the difficulty at least as it is now, not making it any easier.




Master D'Tox - "Master Weaponsmith"

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Taewyn
Wed Oct 29, 2003 9:41 am
#11

hehe the problem is how easy krayt tissues are to get...


With pets and DoT's you can farm dozens of krayt tissues...


In reality though Krayts were supposed to be raid oriented mobs....


Large groups were supposed to take perhaps 10 out a night...


Out of those ten, only 3 or 4 were supposed to have tissues...


Out of those 3 or 4 only one was supposed to have a tissue higher then +30


Out of all those higher then +30 tissues...Only one out of 100 was supposed to be a legendary tissue...


If combat had worked like it was supposed to, then "legendary" krayt guns would be extreamly rare...Infact with decay there might be only a few on the server at any given time.


However as is now, these "legendary +100" guns can be produced at 1 or 2 a day on any given server (it should be 1 or 2 a month)





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


StGabriel
Wed Oct 29, 2003 9:45 am
#12

Absolutely agree.


It's just too much.A 20% boost would still be much sought after. The godly rare weapons and krayt tissues are just out of scope of where weapons should be.


I also agree that we need balance and the best way to get that will be a bit of nerfing.


--- Flynn and Gaffyn + The Brothers McDonnell ---




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

WannaHackaLugie
Wed Oct 29, 2003 9:57 am
#13

Wow, i want in on your hunts 'cos we aren't getting jack from our Krayt's.

Last Saturday a party of 20 from our PA (no pets) went hunting - we got 4 giant canyon Krayts in total, for 3 pearls and one drop of 11 armour segments. It's been ages since the guys saw anything other than a +20 damage tissue, and they've never seen a +100.

As for being tough - you want the screenshot of 20 corpses ? Yep, whilst we were hitting #4, #5 popped. That sucker went completely past our combat line and deliberatly targeted the docs / cm's to db them first. Talk about smart. After db'ing us, it then turned on the line - and promptly wiped out the entire party. We got a loot drop of #4 only because our master commando (buffed to the hilt) stayed up long enough to get to it.

Maybe we got unlucky and picked on the smart ones ... or maybe they are tightning up on ai. I'd be interested to see if Krayt farming continues once the pets get balanced. Imagine, a heck of a lot less Graul tanks about to help.



Ibrahim Gaunt

Who cares.
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