Weaponsmith Archive

Thread: high end grenades

SnoozMcBlues
Thu Sep 09, 2004 1:00 pm
#1





ive had it explained to me by awell respected weaponsmith on flurry that it justtoo much hassle to make the high end grenades such as thermal and imperial detonators - is there anything commando's can do to persuade/help you guys to start making them? The trouble is i know most smiths are making C22's, but they seem to only hit for 1500 damage tops, and have only ap1 - it took7 or 8for me to take down a quenker ravengerand im a grenadier...


how much would you have to charge to make it worth your while to produce in large quantaties?

Message Edited by SnoozMcBlues on 09-09-2004 09:09 PM

Brilyn
Thu Sep 09, 2004 1:17 pm
#2

Unfortunately, a lot of Weaponsmiths have simply decided that Grenades are too much hassle.



There's not really a lot you can do about that, bar seeking out the few Weaponsmiths who make Grenades generally.



For your own reference, if you manage to find someone to custom make them, tell them you want the Ideal Range increased to about 18-20m. This will *vastly* increase your chance to hit with the grenade.



Check the Commando forum for a post on this topic.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
SnoozMcBlues
Thu Sep 09, 2004 1:28 pm
#3

yeah, i can understand why to be honest - looking at the schematics on swgcraft they seem to need a lot of resources and mechanisms for a 1 use item - couldnt lean on the devs on our behalf on this could you


anyway thanks for your reply Brilyn - that tip on the range is very useful - nice one


snooz
Brilyn
Thu Sep 09, 2004 1:30 pm
#4

It's not the resources, frankly. Grenades are fairly resoure lite, just needing general stuff for the most part.



It's more a case of:


If I do a run of 1000 Warhead Fusing Mechanisms (needed in all grenades), that takes 33 hours.


Even with 3 factories, it's going to take me a couple days to get my *components* ready for the run of the Grenades *themselves*.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
SnoozMcBlues
Thu Sep 09, 2004 1:37 pm
#5

good lord, i had no idea it took that long - that definately needs to be altered for you lads
Mor-Dan
Thu Sep 09, 2004 1:40 pm
#6

i ask a grenade uses on my server what a crate of protons cost him back in the day people used them all the time... you know what he said?


about 55k.





compared to everything else we make, these have the lowest value and tie up factories for an insane amount of time. i promise, if you will make it worth the weaponsmith's time, he will craft whatever you want. for me, it wouldn't be worth my time unless they sold at 150k a crate or more.

and for weaponsmiths who don't know why the popularity of grenades has sky rocketed, it is because Combat XP is a 3:1 trade ratio for Force XP and all damage done by grenades gives Combat XP. these items finally have value again. price them as you would any other limited use weapon (rocket launcher, particle beam cannon, etc).



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
SnoozMcBlues
Thu Sep 09, 2004 1:45 pm
#7

how many items in the crate would that be for mor-dan?
Brilyn
Thu Sep 09, 2004 1:50 pm
#8

25 Grenades in a crate, 5 uses per grenade.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
SnoozMcBlues
Thu Sep 09, 2004 1:54 pm
#9

ok cheers, i wont take up any more of your space here now! I read you post in the commando forum brilyn - very interesting and good post mate.


snooz
Mor-Dan
Thu Sep 09, 2004 2:52 pm
#10



Brilyn wrote:
25 Grenades in a crate, 5 uses per grenade.






out of curiosity, what are you charging per crate? i know we are different economies, but it will help me set up a pricing scheme.


and excellent work playing with the experimentations.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
kettmalice
Thu Sep 09, 2004 3:35 pm
#11

I have over 600 proton grenades on my vendor at 10k each, I used all of the best resources for them so they are top quality, to bad im on chilastra.



K E T
M A L I C E
12 Point Master Weaponsmith212 -5756, South of Coronet


Bought this account on ebay how do I play
CayQelDroma
Thu Sep 09, 2004 4:27 pm
#12

I'm charging 10 cpu for Imperial detonators. So one crate would be

251 Units of Resources per pack
x 25 packs per crate
______
6275 Resources per crate
or 62750 credits per crage.



Cay
Mashion Bombure
Eclipse Master Weaponsmith
Mos Omenos, Tat.
Kershakk
Thu Sep 09, 2004 8:54 pm
#13






Mor-Dan wrote:

and for weaponsmiths who don't know why the popularity of grenades has sky rocketed, it is because Combat XP is a 3:1 trade ratio for Force XP and all damage done by grenades gives Combat XP. these items finally have value again. price them as you would any other limited use weapon (rocket launcher, particle beam cannon, etc).




Yeah, it's getting out of hand. I have orders for 120 crates of C12 grenades.


Some people are trying to auction some stuff on trade.


I've heard of one particular unsavoury WS listing C12s at 100k a crate.


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