Weaponsmith Archive
Thread: anyone having trouble with critical failures???
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AROIG
Thu Sep 09, 2004 11:03 pm
#1
I am a master weaponsmith, with 15 crafting tool and a 44.666 station. With +8 weapons experiment and i just had 7 critical failures in 15 minutes. I wasted over 500k in loots, it is very frustrating and i was wondering if i am the only Weaponsmith plaqued with a boat load of critical failures or is it something new to do with the recent mini patches???
DaBarius
Thu Sep 09, 2004 11:06 pm
#2
After the patches I seemed to fail or get alot of moderates.. than before.
It could just be bad luck..
just my $.02
Mor-Dan
Fri Sep 10, 2004 1:27 am
#3
i have seen only one crit fail in the past 72hrs since i got my force crafting lines 
and i have only gotten one experimentation below 'great success' in that time frame, and that was on an 8 point experimentation try...
let's just say i don't need green cubes to get any of my geo blasters or DXR-6b rifles into the low to mid 900s condition...
and i have only gotten one experimentation below 'great success' in that time frame, and that was on an 8 point experimentation try...
let's just say i don't need green cubes to get any of my geo blasters or DXR-6b rifles into the low to mid 900s condition...
Snadroj
Fri Sep 10, 2004 2:47 am
#4
I've seen an increase, had 3 back-to-back last night, followed by 1 great success and then 2 more critical failures.
Whrlwnd13
Fri Sep 10, 2004 4:33 am
#5
I haven't had any criticals lately. Been very lucky and since patch 10 haven't had anything less than a great success. I guess that means I'm due. keeping fingers crossed.
I've found and others have noted that critical fails usually come in groups, or blocks. If I get one I'll stop crafting for the rest of the day because usually everything i touch after the first turns to cr*p.
If you get a critical take it as a hint from the devs that you need to get out of the shop more often, go do some surveying or go hunting with friends.
Bermag
Fri Sep 10, 2004 4:39 am
#6
I have never had a failure when buffed with Pyollian. And now with +20 FS Experimentation I have not got anything less than great sucess... yet (at least 50-100 experiment)
CheezeWhiz
Fri Sep 10, 2004 4:52 am
#7
As a master weapons smith with the force sensitive crafting experimentation boxes 1-4 I alwyas have great to amazing sucesses everytime now and no longer have any more critical failures. It used to be frustrating before when you might get 3 critical failures in a row. I can always make weapons now with 95% damage with stats alot higher than I could make before I became a force sensitive crafter. Definately worth coverting the xp into force sentive xp, with a good conversion rate of 5:1.
Amizar
Fri Sep 10, 2004 9:17 am
#8
Haven't been tracking the crit failures as much, but definitely seen more mod successes the last couple of days... enough to make me think something may have been changed. What used to happen maybe one every 30 to 40 experiments has happened about 1 in every 8 to 10 experiments over the last 48 hours.
(15.00 crafting tool, 43+ station, +25/+25 WS mods)
More testing required.
djswift2k
Fri Sep 10, 2004 12:00 pm
#9
you only get an additional experiment point for ebvery +10 to experimentatin so +8 doesnt really add anything. +10 u get another point. how many poitns are you using at a time when you experiment? are you using food/drinks for experimentation adn assembly? are you in a player city with the right bonuses?
AROIG
Fri Sep 10, 2004 12:15 pm
#10
I appreciate your reply, I am aware of the 11pt and 12pt weaponsmiths. I only do one bar experimenting at a time, i have been playing SWG for over a year now, not as a weaponsmith but as numerous other crafting professions. My thought is why buy all the expensive gear if you have to be in a research center, that is lame in my opinion. Also would be very selfish and self centered since the majority of the residents where i live are hunters (improved job market). I don't really understand the point of failures why are they in the game anyways, you spent so much time and effort gathering the best resources and rare loots. 7 failures for any master profession is unacceptable it completely takes the enjoyment out of the game
Tepic_Sand
Fri Sep 10, 2004 1:13 pm
#11
Im definately getting more mod successes since pub 10 came out, its making me wonder if those FS boxes are going to be any help at all or just put me back in the position i was before pub 10 came out 
Izit_Dedyet
Fri Sep 10, 2004 3:42 pm
#12
I've done a lot of crafting post Patch 10 and tbh I've noticed no difference at all from pre patch 10.
The one thing I would add is that I tend to go through little runs of 'bad luck' whilst crafting. When this happens I tend to pack it in - log the alt on and go kill stuff. Seems to work out OK for me (though I craft in a research centre and I make copious use of food- oh and I'm going to have to buy some armour and do the warren so I can get theFS crafting lines...)
EdOWar
Fri Sep 10, 2004 4:08 pm
#13
I haven't noticed an increase in crit fails since the patch. It sounds like extremely bad luck to me to get 7 crit fails in 15 minutes. Whenever working with looted components or limited schematics, I recommend always working in a research center, even if you have to make a special trip to do it. A WS needs to take advantage of every available bonus they can (skilltapes, city bonus, food bonus, best tools and crafting stations, lucky rabbit's foot, whatever works), especially when working with valuable weapon loots.
Slim Vargo, Corbantis
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