Weaponsmith Archive

Thread: BRING BACK EXCEPTIONAL/ LEGENDARY WEAPONS

bountymansu
Tue Oct 11, 2005 11:44 am
#1

i think that's all i have to say.....any other thoughts from you boys and girls?



Boomansu--12pt Weaponsmith (mainly kenetic pistols)
Lies--12pt Armorsmith (mainly energy capped RIS and tantel)
kicking ass and taking names since October 25, 2003
ShugFlurry
Tue Oct 11, 2005 11:48 am
#2

ROFLMAO



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
bountymansu
Tue Oct 11, 2005 8:20 pm
#3

if ur not gonna bring these back into the game, at least freakin change the caps on guns. i mean, i can make some damn nice guns. i've made many a scatter that are 948max 66SAC 2speed. when i say exceptional, i also mean power cells and what not. imagine making a FWG5 with 250max power cells with -2 speed. i say this coming from both myself as a weaponsmith and myself as a Bounty hunter



Boomansu--12pt Weaponsmith (mainly kenetic pistols)
Lies--12pt Armorsmith (mainly energy capped RIS and tantel)
kicking ass and taking names since October 25, 2003
Munitionsmaster
Tue Oct 11, 2005 9:51 pm
#4

Why would a WS want to have MORE loot/quest weapons that take away our business?



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Kobb
Tue Oct 11, 2005 10:41 pm
#5






bountymansu wrote:
if ur not gonna bring these back into the game, at least freakin change the caps on guns. i mean, i can make some damn nice guns. i've made many a scatter that are 948max 66SAC 2speed. when i say exceptional, i also mean power cells and what not. imagine making a FWG5 with 250max power cells with -2 speed. i say this coming from both myself as a weaponsmith and myself as a Bounty hunter






Umm...ok, I agree about the caps as does every WS on every server, but why make more drops that will only create more ADK'd weapons?



NOONAN Loot Collector LOSER 12pt WS (Retired, Dead, De-activated, Deleted!)
Muzz
Tue Oct 11, 2005 11:35 pm
#6

Worst. Idea. Ever.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Maceey
Wed Oct 12, 2005 12:43 am
#7


rofl


/give valium......


uh well they kind of messed us weaponsmiths everybody's balance up bad. Well at least we have caps now. But still 1.0 speed max dmg/sac rifles would be crap.


Message Edited by Maceey on 10-11-2005 09:43 PM




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Aecotag
Wed Oct 12, 2005 1:25 am
#8

The weaponsmith profession is almost dead is it is. You want to introduce weapons to completely finish it off ?

No thanks



___________________________
Aecotag - Pre CU Peace Keeper
Vexod - Master Doc/Master Rifles
I miss the good old days
OTES - 12pt Weaponsmith

destrkta
Wed Oct 12, 2005 3:39 am
#9

actually i would prefer them to nerf quest weapon's to be below the quality of craftable weapons, and bring back ( please note these were in the game) exceptional legendary weapons which were alway's a very rare drop, these kind of weapons were rarer than jedi.




Rand al'thor, the masterful Bounty Hunter
The hunter that is now hunted
Only BH to solo kill and hunt a Jedi Master(pre cu) on valcyn /bow quing'tut
Brainplay
Wed Oct 12, 2005 4:22 am
#10



There is absolutely no reason to bring back legendary weapons. In the beginning they were a good idea as they still decayed and would eventually break in the game. ADK's (the worst idea yet) make sure that those weapons would not go away and would unbalanced combat for someone. Something similar exists with pre-CU weapons that surpass the crafting caps.


Crafting caps are there for a reason and help balance out stuff. Now you actually have to learn your template and rely on your skill as a player instead of "purchased or looted skill". /gasp





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

BloodMonk
Wed Oct 12, 2005 6:59 am
#11

those uber looted weapons were one of the biggest issues pre-curb....


they need to revise the caps AND components stats (speed being off a decimal is rediculous...and only gaining 0.079 speed from a powercell is stupid)





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
bountymansu
Wed Oct 12, 2005 10:51 am
#12

i agree with the quest weapons, but i am still able to make better weapons that do slightly outdamage their uberness. i still wish that exceptional components started dropping again lol. if for no other reason except to be able to speed capped, damage cap, and SAC cap a weapon. as i said, these are coming from me as both a BH, i miss the exceptional krayt tissues and what not. i always wanted to get ahold of a legendary weapon, but now they dont drop when i can finally afford one



Boomansu--12pt Weaponsmith (mainly kenetic pistols)
Lies--12pt Armorsmith (mainly energy capped RIS and tantel)
kicking ass and taking names since October 25, 2003
maigy
Wed Oct 12, 2005 2:29 pm
#13






bountymansu wrote:

i agree with the quest weapons, but i am still able to make better weapons that do slightly outdamage their uberness.




Really... you can make a better TKA weapon than the Knucklers of kataran or necrosis nightblade? I would love to see that.



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
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