Weaponsmith Archive
Thread: Please, need help for capping damage on rifles
i'm a 12 pts master ws...
there's just something i would like to know...
i've tried to experiment on ALR and HLR to max damage i can, without enhancements,
i've reached 95%-984dam for the ALR, and 953dam with the HLR...
and there's 2 dam pts added on components...
so this mean i need a 200ish dam to cap the damage !
i'm quite surprised, because my resource are good...
haven't found better for sale (chimaera)
i wonder i could double cap a rifle...
but it seems it's impossible for me using power cells...
(or i have to use looted stocks and then i won't be able to cap the sac)
is it only a resource quality problem ?
or i have missed something...
thanks
I double capped an ALR last night using 184 power cells..
Here's the ingredients
19-44/-9 sac barrel
-25 sac stock
experimented to -10 sac on the power handlers and dumped the rest into damage.
This capped SAC on assembly (really went 81.29 and adjusted)
the damage bar was filled up by experimentation from there. I had two points left for speed.
I hope that helps. The key is capping sac on assembly (or was for me)
so it seems i have to place all extras exp points into damage for components...
none for speed...
i'll try, but i'm not sure it will work... as i can't gain 15 damage pts on components i think...
what SR stats does your corellian wood have ?
i can only reach -23 sac...
just asking all this, because i don't have 4-5 millions to waste... :-)
Chumplestilskin wrote:
I double capped an ALR last night using 184 power cells..
Here's the ingredients
19-44/-9 sac barrel
-25 sac stock
experimented to -10 sac on the power handlers and dumped the rest into damage.
This capped SAC on assembly (really went 81.29 and adjusted)
the damage bar was filled up by experimentation from there. I had two points left for speed.
I hope that helps. The key is capping sac on assembly (or was for me)
so from what I can tell .. you don't experiment at all in speed on any subcomponent (except ABPH or APFM), just sac and then I guess damage (although I thought dmg on the barrels just increased wound % .. which always caps). On ABPHs (and I assume the same on APFMs) you only get SAC to -10 (my ABPH's usually get to -17 sac) and then put the rest into damage. I have been able to get my blaster barrels to -9 sac, but the damage isnt as high (probably because I am worried about speed) and my Stocks have only gotten down to -21 Sac .. although I don't know if I could get them lower or if I was too worried about the speed penalty.
Message Edited by Geodan on 10-13-2005 10:57 AM
'although I thought dmg on the barrels just increased wound % .. which always caps'
hmm, no, damage experiment gives wounds too, but increases the damage min-max on abph(apfm) and barrels...
there's only wound if experimenting in damage on scopes and stocks...
and sure wound is capped quite every time, even on assembly (some guns like T21 which have a high wound capacity can be uncapped for wounds)
for the sac on abph, Chumplestilskin experiment only to -10, because it could be enough for him to cap sac...
personaly, i don't experiment max in sac for rifles and carbines, using cells or casing you would be far under cap...
yes speed can be a problem, one way to go over it, is using looted scoped that give speed bonus instead of malus... but one thing to know is that the speed on components has to be divided by 10 for final assembly...
ie -0,7 in speed gives -0,07 on the gun...
i think too that sac is the most important on components...
and for sure the best is too have lots of amazings, hehe
but for my problem, i know i have to make a try to see, but it's like:
984+184= 1168... so i'm 16 pts under cap, with 2 pts in components...
i still don't understand how it's possible to cap it :-(
(as 1 exp pt in damage on components gives only 1 extra pt)
maybe it's not so logical...
as one thing i have discovered, all numbers got something after the coma... even if it's a full number..
i mean, i experiment max on abph at -9 sac, and using a -8 cell, i can get -18...
so this mean that % of experiment is more important than the number itself...
i'll make a try asap, but cells are really to expensive... hehe
thanks for your interests
Geodan wrote:
so from what I can tell .. you don't experiment at all in speed on any subcomponent (except ABPH or APFM), just sac and then I guess damage (although I thought dmg on the barrels just increased wound % .. which always caps). On ABPHs (and I assume the same on APFMs) you only get SAC to -10 (my ABPH's usually get to -17 sac) and then put the rest into damage. I have been able to get my blaster barrels to -9 sac, but the damage isnt as high (probably because I am worried about speed) and my Stocks have only gotten down to -21 Sac .. although I don't know if I could get them lower or if I was too worried about the speed penalty.
Message Edited by Geodan on 10-13-2005 10:57 AM
Yes, you are correct - but I don't dump anything into speed at all until the final of the gun..and only then with the leftovers from taking the damage line all the way up. I don't ONLY get to -10 SAC, I choose toSTOP there and put the rest into damage on my power handlers. I think that's the difference..I take every advantage I can of any kinda boost in damage.
I think you can cap sac with -44 in sac on subs right at assembly without having to experiment at all during the final on special action. All of your points go into damage and speed. Just add up your subs. If you have a stock that won't go -25, add -2 more to your ABPH's.
The one I just did on assembly was 81.25 adjusted to 82 sac using this method, I capped damage at 1185.something and it adjusted to 1184.5...and...I had two points left over which I put into speed.
well last night I managed to craft some new subs for my rifles and managed to make some A Stocks with -25 sac, some Blaster Rifle Barrels with -9 sac (and the rest into damage .. not speed) and then crafted my ABPH's to -11 (with the rest going into damage). The resulting initial assembly on my rifle capped the sac at 82 (actually something like ~81.5) .. then I experiemented into damage and still had 2 pts left to spend on speed. Even though the Power Cells I used weren't the best (something like 171's), I still managed to get damage up to 481-1163 on a T-21. Its not capped, but I am now confident that if I had some 184 Cells, I would most likely be able to get it up to 1184 (I think?). Thanks to everyone's advice, making rifles now are much more enjoyable.
Now, without trying to change the topic of this thread, what suggestions do people have for crafting pistols to try and double cap sac and damage? I have managed to do it a few times, but I can't seem to figure out what values I should be shooting for on the subs, etc. Without the ability to use a Stock, it seems to me, getting sac to 65 right off the bat is not possible and will have to be experimented in the final build.
Thanks
Siymon wrote:
If I am making a Rifle or pistol then I will experiment sac on ABPH to -18 or -19. Then it only takes 1-2 points to cap sac. but when making a Elite or MK2 E-11 Carbine I only experiment to -14 because on the final assembly I am already SAC capped and I can get a few more points of damage to cap damage quicker letting me have more points to experiment on speed.
1. what is the sac on your barrel and stocks that u use, and
2. have u tried experimenting to -13 on the abph for use in carbines (assuming u use the barrel and stock u mention as answer to number1)?
Message Edited by Ladywolff on 10-14-2005 09:52 AM