Weaponsmith Archive

Thread: *Sigh* I love weaponsmith but....

Implementor
Thu May 26, 2005 2:08 pm
#1

I find my self making a lot less weapons. I don't mean as in low business or sales, i mean in the diversity.


Back when I made the push for 12-point and FS-crafting I decided to scew my business/game-play to enhanced weapons and custom orders pre-dominantly. Not with maximizing profit in mind but from the creativity inherent in the builds. I put a lot of time and effort (and yes creds) into gettingschems and enhancers, mostly through acquiring them myself.


I used to make a lot geo-melee weapons of all sorts (always fun as the cube/agents had different stat combo), Tenloss and Geo Pistols (using dif. combination of cubes), nym VKs, pistols of all sorts using HVFM or HEPCs, acklay weapons, krayt, gorax.

I could make a sweet Striker pistol with a gorax, or spider fang, or HVFM and combine with a theme-park barrel (or not) and there would be interest in it. Or a krayt scout blaster. Or any number of a combination of weapons. I specialized in Scythes, no two of which had the same unique name.


Now, it's barely worth it to use geo in a melee weapon. Tenloss, geo-pistols, scythes, De-10s etc are basically crap, not even worth the effort to acquire the goods for (or use from my stockpile).


I find myself invariably making the same five or six weapons. Why use a death-hammer pistol when you can use a great (enhanced or unenhanced) DL 44xt? EE3 for the boba fett feel, not even, it's either an Elite or E11 MK11. Unarmed weapons are a joke so far, so too with many of the profession-specific weapons we have schematics for.


I do make a selection of most everything for my unenhanced vendor (I hand build everything), but they are no where near as fun as the sheer variability and creativity I used to work under. I was under the impression that with the CU weapon choice would be more diverse, that all/many would have their place. Not so. only need to to look at a few weapons no matter your template.

They really should make the old looted-schem weapons something worth using again, and some/allof the ROTW craftable


Predominant weapons: elite/e11mkII, Adv Laser/t21, FWG5/Dl44xt/Scatter, throw in a power hammer and maybe the occasional RSF....haha i still krayt/enhance other types just to see/have something different on the walls and vendor


*sigh* well back crafting


Manifest, Weaponsmith for Life




Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
Willbaby
Thu May 26, 2005 3:16 pm
#2

i hear ya , i dont even have half the motivation i used to, my vendors are a joke tbh, all the crafting changes sickend me and i stopped making normal weapons for the time being , so i decided to heavily stock my enhanced weapon vendor ,
well after a few krayt T21's adv lasers,plasma flamer elites , mark2's , dl44's , a couple more gorax featherweights ....i got really bored , im hanging in there in the hope of some light at the end of this tunnel , dont wanna sound like a whiner ,but ive been ahanging in there with this game for 2years . finally there are some great changes in game but have come at a great cost to the proffesion thats kept me here even when combat was at its worst.
lots of similar post like this cropping up over the past few weeks , and its its by many longtimers who didnt quit with the cu , i guess we held on to the quote of "a weapon for every situation" , and now it seems tobe dawning on many that as with many other statements from them , this has turned out not tobe the case ,

i cannot get my head round the looted schematic situation, there is no way whatsoever that they havent realised they were granting us free schamtics that would make these obsolete (not one is worth using now, apart from featherweights) , there is just no way a group of game makers would overlook this fact , which is leading me to think more and more that this is the road we are now on and they have no intention of changing it .

anyway just 2cents comming from a VERY bored weaponsmith .




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Night4554
Thu May 26, 2005 3:27 pm
#3

With the removal of different damage types (elemental is a joke, don't kid yourself), letting a player use an Advanced Laser as a Master Fencer, and the concept of "We'll distribute weapons amoung Levels" instead of "We want you to tactically choose a weapon, even at Master" - I knew this was coming long ago.

Add to the insult of any "non-template weapons" like Accuracy Tenlosses, Low-HAM T-21's, or For-Looks Edition weapons converting to nothing - I'm glad I got out of WS when I did and didn't even attempt crafting PostCU



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

ShugFlurry
Thu May 26, 2005 3:32 pm
#4

Same I've been grinding my alt and trying my hand at PvP.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
GFunkFlesh
Thu May 26, 2005 3:56 pm
#5

Well I am still waiting for update 3000000000000000000 and see if us weaponsmiths get some sort of rebirth.... a renaissance if I may say. I have been very tempted to just go master chef since I have all the clothes and tapes but I am waiting ..... waiting... waiting.




nonononononononononononononononononononononononononon
|;Cazaador;|
|;Elder Jedi;|
n"Don't player hate, just get better equipment"n
nonononononononononononononononononononononononononon


raider7734
Thu May 26, 2005 4:04 pm
#6






Night4554 wrote:
With the removal of different damage types



I miss the old damage types so much.. alot of my pve fun wasexamining mobs to see the resists & decide what to use on it.


SOE has embarked upon a flight from complexity with the CU, probably becausethey found it too difficult to balance. But I think they went too far in some areas.I really want the old damage types back.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Mandarra
Thu May 26, 2005 5:11 pm
#7

I have found that there is one big thing that leads to people to buying master box only weapons:



The myth that those weapons are the only ones u can be effective with combined with the myth that only MOBS with a CL 1-6 levels higher than you (80-86) drop "good" loots...............to both i say hogwash!!!!!



I am a 12 point WS and i have made all the new weapons....and have used all of them extensively.....on my current loot hooring toon i carry no less than 6 weapons at any one time and i switch them out depending on my mood and which will be best suited for what im killin. are all master box wepons? NO!


I also have been working at changing the way people think about their weapons.........its kinda like golf my enhanced e-11 is 320ish base dps and thats my driver....i dont always need to "hit the ball" 300 yards.....some times i need more finesse (ie speed ,lowered action cost etc.).....so a mid ranged iron like a 280 ish base dps de-10 or dl44 xt that action cost and speed have been heavily experimented on before i touch damage is alot better for when im killing level 60-79 mobs......i can root, snare, kd, very fast and not run out of action.......most times on a level 79 melee mob i dont even get touched before they die (and no i dont run around like a gnort with their head cut off).......maybe im crazy tho......


the weapons i carry at all times:


DE-10


Berserker Rifle


Enhanced E-11 Carbine


Elite Carbine


Modified Republic Blaster


Jawa Ion Rifle


Dl44 XT


Tusken Rifle





CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
RedRiver
Thu May 26, 2005 5:22 pm
#8






Mandarra wrote:

......maybe im crazy tho......








just listen to yourselve....
Mandarra
Thu May 26, 2005 5:41 pm
#9






RedRiver wrote:





Mandarra wrote:

......maybe im crazy tho......








just listen to yourselve....






yourself



CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
Willbaby
Thu May 26, 2005 6:08 pm
#10



Mandarra wrote:

I have found that there is one big thing that leads to people to buying master box only weapons:

The myth that those weapons are the only ones u can be effective with combined with the myth that only MOBS with a CL 1-6 levels higher than you (80-86) drop "good" loots...............to both i say hogwash!!!!!

I am a 12 point WS and i have made all the new weapons....and have used all of them extensively.....on my current loot hooring toon i carry no less than 6 weapons at any one time and i switch them out depending on my mood and which will be best suited for what im killin. are all master box wepons? NO!

I also have been working at changing the way people think about their weapons.........its kinda like golf my enhanced e-11 is 320ish base dps and thats my driver....i dont always need to "hit the ball" 300 yards.....some times i need more finesse (ie speed ,lowered action cost etc.).....so a mid ranged iron like a 280 ish base dps de-10 or dl44 xt that action cost and speed have been heavily experimented on before i touch damage is alot better for when im killing level 60-79 mobs......i can root, snare, kd, very fast and not run out of action.......most times on a level 79 melee mob i dont even get touched before they die (and no i dont run around like a gnort with their head cut off).......maybe im crazy tho......

the weapons i carry at all times:

DE-10

Berserker Rifle

Enhanced E-11 Carbine

Elite Carbine

Modified Republic Blaster

Jawa Ion Rifle

Dl44 XT

Tusken Rifle






nice idea, if only it were true , the problem is that a low level weapon still has the same action costs , higher speeds and less damage ,
the world u talk of doesnt exist , the top of the range weapons can be made into a dps mode or a sac mode , no need for any other weapon type whatsoever , its no myth .




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
maigy
Thu May 26, 2005 8:00 pm
#11






Willbaby wrote:





Mandarra wrote:

I have found that there is one big thing that leads to people to buying master box only weapons:



The myth that those weapons are the only ones u can be effective with combined with the myth that only MOBS with a CL 1-6 levels higher than you (80-86) drop "good" loots...............to both i say hogwash!!!!!



I am a 12 point WS and i have made all the new weapons....and have used all of them extensively.....on my current loot hooring toon i carry no less than 6 weapons at any one time and i switch them out depending on my mood and which will be best suited for what im killin. are all master box wepons? NO!


I also have been working at changing the way people think about their weapons.........its kinda like golf my enhanced e-11 is 320ish base dps and thats my driver....i dont always need to "hit the ball" 300 yards.....some times i need more finesse (ie speed ,lowered action cost etc.).....so a mid ranged iron like a 280 ish base dps de-10 or dl44 xt that action cost and speed have been heavily experimented on before i touch damage is alot better for when im killing level 60-79 mobs......i can root, snare, kd, very fast and not run out of action.......most times on a level 79 melee mob i dont even get touched before they die (and no i dont run around like a gnort with their head cut off).......maybe im crazy tho......


the weapons i carry at all times:


DE-10


Berserker Rifle


Enhanced E-11 Carbine


Elite Carbine


Modified Republic Blaster


Jawa Ion Rifle


Dl44 XT


Tusken Rifle









nice idea, if only it were true , the problem is that a low level weapon still has the same action costs , higher speeds and less damage ,
the world u talk of doesnt exist , the top of the range weapons can be made into a dps mode or a sac mode , no need for any other weapon type whatsoever , its no myth .




my only decsision is to use either my DL 44xt or my FWG 5 energy for most encounters kinetic for Jedi and those wearing recon armor. What ever happened to the idea of weapon having different firing modes... one of them was focused I think... and you could switch your firing mode on the fly to better penetrate different armors. I rememebr all the BS we were fed before the CU hit TC. They were telling us all this cool stuff that would happen in the CU, and I never once read anything about CLs or dumbing down the game. Why did they make my game suck.



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
ShugFlurry
Fri May 27, 2005 4:47 am
#12

I'm seriously beginning to wonder if SOE are making it so that SWG is geared towards people with low IQ (note politcally correct term, I didn't call them stupid). Base DPS being one example, anyone can whip out calc on windows and add min to max divide by 2 then divide by speed....... but I guess low IQ'rs wouldnt know what a calculator is



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
samijx
Fri May 27, 2005 8:19 am
#13





ShugFlurry wrote:
I'm seriously beginning to wonder if SOE are making it so that SWG is geared towards people with low IQ (note politcally correct term, I didn't call them stupid). Base DPS being one example, anyone can whip out calc on windows and add min to max divide by 2 then divide by speed....... but I guess low IQ'rs wouldnt know what a calculator is




I agree 100%. SWG is (was) quite unique in that it can cater to several types of people. The elite crafters, such as Weaponsmiths, Armorsmiths, Bio Engineers, Chefs etc... are (were) intellectually challenging professions, while the combat professions were more tuned forthe hack-and-slash, adventuroustype folk. Doctors and non-AFK dancers/musicions catered to the "help your buddies" type of person. And there's even the ever so rareImage designers for those that like to ........ well, don't know why we have them. Anyway, now SOE has brought all medics into combat roles, diminished the intellectual side of crafting (Especially combat meds and doc buffs), and all but eliminated the need for entertainers, heck...I've even seen a free-uselooping macro doc buffer (Who'd a thunk-it?)


SOE has definately toned down the game to cater to the people with mush in their heads....some say it's because SWG is coming to Playstation. I don't know if that's true, but it might explain a few things.





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
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