Weaponsmith Archive

Thread: anyone else sorta pissed off about the merchant changes?

RougeWilly
Sat Aug 07, 2004 1:08 am
#1

you can only have avender hold 110 items at most at master merchant. come on siyber and DK have thousands of weapons and you can only hold 660 items in total with all venders. i myself only have one vender so in order to get 660 items i need 6 venders and need to sacrifice master rifleman....this pisses me off.



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----if chaos becomes normal, what will be considerd chaos?----

-some lonely fish named Esack-
-Loyal member of Renntech, one of the oldest guilds on the server!
-7 boxes to go! w00t!-
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Smo-key
Sat Aug 07, 2004 1:20 am
#2

Darn! When is it going to go live?



______________________________________________________________________
Smo-key Monk, 12-point Master Weaponsmith, Master Smuggler, Corbantis.
Smo-key's Premium Sliced Weapons, featuring sliced regular and premium weapons
(Krayt, Geonosonian, Deathwatch Bunker). Location 1140 -4660, Coronet, Corellia.
RougeWilly
Sat Aug 07, 2004 1:37 am
#3

pub 10



----------------------------------------------------------------------------------------------
----if chaos becomes normal, what will be considerd chaos?----

-some lonely fish named Esack-
-Loyal member of Renntech, one of the oldest guilds on the server!
-7 boxes to go! w00t!-
----------------------------------------------------------------------------------------------
WerrtZer
Sat Aug 07, 2004 1:45 am
#4

Boy am I glad I'm cancelling.

This is gonna ruin what little pleasure there was in vendors for people who only had nov merchant for the 2 NPC vendors.


110 items? I mean W.T.F? I was never a huge volume smith but even I had around 400-500 weapons on sale at any one time.

The people coding this obviously have no clue of the in game systems they're affecting. Armour is going to feel the pinch on this severely as are chefs.


But where are thecommon sense approaches?Ideas like loading a crate of items onto the vendor and allowing buyers to choose the amount they wish to buy, which are then pulled from the crates. This would save the time of pulling singles out to sell, having to individually relist and most importantly (from the dev's side of things) save on their godamn precious database space.

Were such a crate system implemented we could perhaps deal with an item limit of this low figure I mean a few crates of the most popular sellers, a selection of individual loot weapons, and some space left over maybe. But no, ideas like this take away the insidious timesinks that SOE seem to adore. They also probably take a lot of effort to code whereas a nerf (lets call it what it is) like this can be recoded in an afternoon.

Like I say I'm glad I'm quitting (due tothe continuing lies about combat balance, jedi-favouritism, useless schematics, the list goes on) but it really saddens me to see this game be continually "fixed" in this manner.

The inmates have been left in charge of the asylum here IMO. Good luck to them, and roll on the 27th.



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You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
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Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
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You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Saabotage
Sat Aug 07, 2004 1:53 am
#5

Im just sad in general lately. The only thing I hold onto is the screen shots and brief glimpses of JtL. And even the information on that is little.



br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Woodis
Sat Aug 07, 2004 4:24 am
#6

This is an outrage!!!
Amiel_Loos
Sat Aug 07, 2004 4:55 am
#7

I've just masterd smith for the second time on a new toon stocked my vendors with well over 300 weapons now where the hell am i going to store them.
Milkent
Sat Aug 07, 2004 8:46 am
#8

As I see it.what they are trying to do is make people keep merchant in order to have vendors. As of now (at least before I got deployed) you could level in merchant, place vendors, and then drop merchant and keep your vendors. This will prevent that from happening. I had read that they wanted to stop that frm happening and it looks like they took ita little to far. If I have to have master merchant to fully stock vendors it will put a serious damper on my gameplay. I understand why they are doing it, and agree to a point, but they have taken it to far.


Milkent



--------------------------------------------------------------------
Milkent Nuckhar
Master Weaponsmith
**Shop Located South of Coronet at -269 -5497** **CLOSED**
PostWhenHappy
Sat Aug 07, 2004 10:21 am
#9

This change wontencourage people to keepmerchant it will encourage them to drop it all together! I've been a legitimate merchant from the start of this game and this is simply the last straw. I don't play SWG so that i can spend 2-3 hours a day restocking my vendors. If the DEVs are gonna keep turning this game into work then people are gonna simply stop playing.


GET A GRIP! STOP RUINING OUR GAME!



Jekarj S'Gid - Carana S'Gid - Ivian Vinilovu - Nimm Vo'Ha
|Weapons, Spice and Loot just 1000m west of Dantooine Aggro Outpost at 604 -6532 on Ahazi|
Whaha
Sat Aug 07, 2004 10:41 am
#10

If they go to this i am cancleing all 3 of my accounts as i have a storage problem already!Like he said this is an out rage.Come on Dev surely you can think of something better?I me add a storage center to our house's or something ,hell you could say i am a collecter of fine items and such ,i mean i may stock up on an item for use later on in a different profession.Come on you guys are smart,I think,you can come up with something better than this,trust me when i say you are going to see a dramatic decline in crafters and a depresion in the economy of our galaxies.I love to craft and crafting requires larg amounts of resources Right ,house do you expect us to keep resources to craft with ,hummmmm,right didn't think of that one,did ya? Well all i can say is if it go's to this than consider my accounts canceled!!!!



Sorry for any spelling errors as i am so outraged i can even think straight!!!


(Devs come up with some thing else,There must be another way!)
Stemman-Intrepid
Sat Aug 07, 2004 1:15 pm
#11

Simple economics here folks... if i can only store 110 pieces of crap on my vendor... EVERYONE'S PRICES WILL SKYROCKET! If i cant sell all my weapons... then all the weapons i do sell will be a lot more expensive than they were... no more 10k flame throwers on my vendor(good ones too)...


-Stemman



Intrepid Players-
Stemman - Master Spy, Storm Squadron Ace, Space Miner, Elder Architect, Elder TKA, Elder Pistoleer, Elder Village Nade Noob
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Vendor At -3594 -2539 Outside Imperial Outpost, Dantooine
I Do Space Resource Orders 130CPU
Alllakazzaror-Wookie Elder Jedi; Allakazzaror-Zabrak Spy; Pi-Ti Ako-Human Commando

(gggggggggg}wthhhtw{gggggggggg)

Peace... is a Lie
There is only Passion
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Through Victory my Chains are Broken

The Force shall set me Free
-The Sith Code
Stemman on Intrepid
Enix_Dayspring
Sat Aug 07, 2004 10:43 pm
#12

I dont have a problem with there being an item limit, but 110 item per vendor? That is INSANE.



The consequences of this is beyond just inconvienience to crafters. If I can only carry a maximum of 660 items at master merchant, that means I can only stocka couple of each weapon instead of the 10-30 I stock now. Which means that the vendor will sell out of any particular weapon.


The result will be that the thousands of adventurer players will NEVER be able to find what they need.


I assume the Devs are doing this in response to thecomplaints they hear from people whoare upsetthat they arent making billions their first month of weaponsmithing and are crying that there are Monopolies.


Ive said it before and Ill say it again. Its utterly impossible for there to be monopolies. What it is is lazy players looking to make what they think is easy money without putting as much work into it as the dedicated crafters do.



All that will happen is that adventurer players wont find the equipment they need which will lead to increased frustration for EVERYONE.



**************************************************************************
Pyrrhus
Sunrunner

Flamingdeath
Sat Aug 07, 2004 10:59 pm
#13


This is what I can see happening:


Customer..Hey do you have any T21's?


WS...Yep


Customer...Stats?


WS...403 Dmg/7.2 Spd


Customer...Sliced?


WS...Nope


Customer....Coo, how much?


WS...250k


Customer...Holy!!! **edit**? are you serious?


WS...Yep


Customer....NM I'll find it elsewhere


WS...K np, I'll be here when you done looking


Customer...Pfft


(2hours later)


Customer....Hey man you still got that T21?


WS...Yep


Customer....Can you send me a wp?


WS...Sure


Customer...Ty, brt





Maybe not that inflated of a price but you get the idea.



Cyrus/Cynister -- no intentions of ever logging in again
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