Weaponsmith Archive
Thread: Space Expansion Mean Anything To WS?
I'd probably agree with Itchybacca. Shipwrights probably will have buy some components for us, I'd hope.
But the SE means that people will be spending more time in space, so that means less degradation on weapons, less concern about ground-based fightingfor a while, and fewer sales.
Meh. To hell with them buying anything off of us: I'm most likely just gonna drop WS and go do this when it goes live. WS becomes more and more of a chore the longer you do it. I figure I'll have 90% of any named resources in enough quantity to get a good start as a Shipwright, and if not I can sell off my WS resources and just buy what I need.
I do think though that if this is done right, WS should be a components manafacturer for the shipwright, along with Armoursmith, Droid engineer and mas Artisan. That's ifit's done right ![]()
maybe us weaponsmiths will be able to craft weapons that a ship builder will be able to add onto the ship during the building process. this could be a very interesting idea
I am going to agree with Omif here, every weapon that goes on s ship should be crafted by weaponsmiths as we are the weaponsmiths. The title isn't master ground based weaponsmith, it is weaponsmith. The title they have given to the ship builder is shipwright. Let them build the ships and let us build the weapons, we've been doing it and it sounds like fun. Additionally shield generators and Armor plating should be given to armorsmiths. New navigational droids for DEs and I'm sure some radom components to Artisans.
Alamar Radoki
Theed, Naboo
Itchybacca wrote:
No word on that yet, form the looks of the skill trees I'd say no...BUT that doesnt mean Shipwrights wont have to buy Heavy Warhead Mechinism's from us for Space Missles or Bombs.
Actually judging by the skilltree I'd say there is a potential for WS. If I recall they get 'Basic Weapons' and 'Basic Shields' as a skillbox. Would imply to me that they can outfit the ships with bare bones stuff, but for more advanced stuff ship owners will need to see respective experts.
But I'll be going Shipwright at any rate. Need to switch things up a bit, even if we do get more goodies for JtL. Not sure on the market though, if ships never actually get utterly destroyed? Or maybe I'm just not remembering correctly.
Kershakk wrote:
But I'll be going Shipwright at any rate. Need to switch things up a bit, even if we do get more goodies for JtL. Not sure on the market though, if ships never actually get utterly destroyed? Or maybe I'm just not remembering correctly.
LLJK_Griz wrote:
Kershakk wrote:
But I'll be going Shipwright at any rate. Need to switch things up a bit, even if we do get more goodies for JtL. Not sure on the market though, if ships never actually get utterly destroyed? Or maybe I'm just not remembering correctly.
I wonder what the devs aregoing to do.
It appears they don't know yet either.
FreeEnterprise wrote:
Force components from as many professions as you can to be used in building sihps, and push for an economy that requires shipwrights to buy their inventory from the other crafters.
There are ways and there are ways. To enforce multiprofession input as a road block to actually bringing products to market (e.g. SG82 rifles cannot be made without control units) isn't really all that great.
FreeEnterprise wrote:
I personally think that with the advent of the SE the two new classes pilots and shipwrights should be something like the BH line, you get this skill and have no skill points left over for anything else. Force components from as many professions as you can to be used in building sihps, and push for an economy that requires shipwrights to buy their inventory from the other crafters.