Weaponsmith Archive
Thread: WS to WS, with the new CU on wpns. how does one tell.....
Im pricing my weapons in responds to 3 factors. Resource prices, general server prices for equal weapons and if enhanced the cost of the enhancers if I had sold them on the trade forum, to thi sI add a small profit and voila.
Every couple of week I go through my vendors and lower the prices on stuff that hasnt sold.
I know dps doesn't mean a whole lot but it was a good variable to use
interesting, nice
so would u say that there is a combo of the both variations?
1- server ( needs )
2- resources
3- dps
i like both the ideas/info
thx
After reading a post where the correspondant said he prices based on CL*1000, i've been doing that myself. I don't price based on resources, time, factory costs etc because I simply don't have enough weapons rolling off the vendor to warrant making such small profit from them.
Here is my current pricing scheme
Normal Weapon crafted with current components with no enhancements/loot
CL*1000 (54000 for CL54 weapon)
Weapon crafted with more than one amazing success using pre-CU components
(CL*1000)+(CL*1000)/2 (81000 for CL54 weapon)
Using less rare enhanced components like geo loot or BPH enhancers/Feed Mech enhancers
Generally the same as the formula listed above unless i get a few amazing successes and it turns out very nice, then its more like (CL*1000)*2 (108000 for CL54 weapon)
Obviously the rare components like gorax/acklay/krayt go for substantially more based on the quality of the loot.
Personally, I've seen more sales using this mechanims lately than i ever did before. I believe its because people tend to do searches based on filters and when they're looking for a good weapon, chances are they aren't focusing on the lower priced stuff since there is so much of it to wade through.
Good luck!
XrioT wrote:After reading a post where the correspondant said he prices based on CL*1000, i've been doing that myself. I don't price based on resources, time, factory costs etc because I simply don't have enough weapons rolling off the vendor to warrant making such small profit from them.
Here is my current pricing scheme
Normal Weapon crafted with current components with no enhancements/loot
CL*1000 (54000 for CL54 weapon)
Weapon crafted with more than one amazing success using pre-CU components
(CL*1000)+(CL*1000)/2 (81000 for CL54 weapon)
Using less rare enhanced components like geo loot or BPH enhancers/Feed Mech enhancers
Generally the same as the formula listed above unless i get a few amazing successes and it turns out very nice, then its more like (CL*1000)*2 (108000 for CL54 weapon)
Obviously the rare components like gorax/acklay/krayt go for substantially more based on the quality of the loot.
Personally, I've seen more sales using this mechanims lately than i ever did before. I believe its because people tend to do searches based on filters and when they're looking for a good weapon, chances are they aren't focusing on the lower priced stuff since there is so much of it to wade through.
Good luck!
So tell me this.... Do you charge less for the regluar flamethrower even though it takes the same resources and parts as a plasma? What about a regular scatter vs. high capacity?
Message Edited by SmugglinZane on 07-01-2005 10:31 PM