Weaponsmith Archive

Thread: Best Mark II E11Carb

DGadrenalynn
Tue Aug 16, 2005 11:01 am
#1

Cond: 885/885

Energy

Speed: 2.39

Dam: 434-1063

Accuracy Bonus: 12

Wound: 28.75%

DPS: 312.77

Range:0-50

SAC: 73


Can this be sliced for more damage or will it cap out? and can the SAC go lower with power up or is there a cap? I know the speed can be sliced as well but the others i was unsure because i am pretty sure that the Dam/Wound/SAC are cap to crafters ability correct?


Any feed back would be awsome and VEVO on Tranq made this and he has two more that he can make the same so if you have a price of what yours sell for that would be nice too.


Thanks



Adrenalynn - MASTER BOUNTY HUNTER / MASTER COMBAT MEDIC (Post CU)

Relic Hunter and Loot Finder

Please contact Vevo for all auction questions
Vendor for auction drop off and pick is 4205 4505 Corellia
Ecnirp
Tue Aug 16, 2005 11:03 am
#2






DGadrenalynn wrote:

Cond: 885/885

Energy

Speed: 2.39

Dam: 434-1063

Accuracy Bonus: 12

Wound: 28.75%

DPS: 312.77

Range:0-50

SAC: 73


Can this be sliced for more damage or will it cap out? and can the SAC go lower with power up or is there a cap? I know the speed can be sliced as well but the others i was unsure because i am pretty sure that the Dam/Wound/SAC are cap to crafters ability correct?


Any feed back would be awsome and VEVO on Tranq made this and he has two more that he can make the same so if you have a price of what yours sell for that would be nice too.


Thanks





Nice Carbine, plenty of these are starting to float around now with the new BH loots.



Prices - vary from server to server. Damage is capped so can't be sliced. SAC can go lower with a PowerUp.


player-xyz
Tue Aug 16, 2005 11:12 am
#3


It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.


A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.


Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:


1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and


2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.






Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
Ecnirp
Tue Aug 16, 2005 11:12 am
#4






player-xyz wrote:


It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.


A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.


Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:


1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and


2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.








Not true - Powerup will exceed caps.
player-xyz
Tue Aug 16, 2005 11:15 am
#5






Ecnirp wrote:





player-xyz wrote:


It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.


A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.


Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:


1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and


2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.








Not true - Powerup will exceed caps.





Have you actually tested this? I found it kind of hard to verify, but I did not see any difference using a SAC capped gun and a SAC capped gun with a powerup. Limited test set, though.







Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
Ecnirp
Tue Aug 16, 2005 11:30 am
#6

Not really done any indepth testing with SAC Pups, Damage powerups though have increased my max damage over the CAP and I have seen a consistent increase in Damage with my shots.

Equatis
Tue Aug 16, 2005 11:31 am
#7

It's been like that for a while.

Crafting and slicing cannot take a weapon beyond its cap, only powerup can exceed them. That's why the dev's have it so that weapons depreciate more with powerups because your operating the weapon outside it's potential.




Equatis
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player-xyz
Tue Aug 16, 2005 11:36 am
#8

My testing -- and I'm trying to see if anyone else can verify this -- shows :



1) SAC powerups will not reduce SAC lower than the CAP. I tested this by watching my SAC as I fired specials.


2) Dmg powerups WILL affect dmg, because it looks like the min dmg is increased. But the max dmg is not exceeded. I tested this by using a dmg capped Featherweight FWG5. When I used the powerup, the dmg increased, but by much less than I would have expected with a 33% dmg powerup.


In all cases, the weapon stats reflect the powerup -- but I didn't see the combat results matching the powerup'd stats.


I did not test speed powerups.






Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
Summerflame
Tue Aug 16, 2005 11:46 am
#9

I havent done any real testing with a SAC pup, but the few times Ive tried it it has seemed to me that my action didnt run out at all, thus I stronglybelieve it is working.


Dam pups are calculated from the Min damage not from the max damage and I can almost assure you thatthese do infact work beyond dam cap





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Muzz
Tue Aug 16, 2005 11:48 am
#10

Isee adifference between using a SAC PUP and without. My action seems to drop alot faster when mythe PUP on my Carb(SAC 76 without PUP) runs out.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
player-xyz
Tue Aug 16, 2005 11:59 am
#11

I'll try to do more testing tonight and post the results tomorrow. I'll just test damage and SAC because testing speed and accuracy powerups is difficult (at least for me!).






Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
player-xyz
Tue Aug 16, 2005 5:47 pm
#12


After tests of both damage and action powerups it is clear that powerups are NOT affected by weapons caps. I guess my earlier tests were a little hasty. I tested with lvl 7 and lvl 54 weapons, both pistols and rifles. I used 4 different specials attacks. In all cases the powerups affected the damage or SAC as expected. I did not test speed or accuracy powerups.


To verify that the damage was working as expected I checked with the damage calculator. The damage inflicted was within 1 pt of the damage calculated with or without the powerups, and for all types of shots.


SAC was a little harder, as I had to watch the action bar. However, using critical shot, a gun with a SAC of 100 used 16% of the action bar. A gun with a SAC of 82 used 13% of the action bar. A gun with a SAC pup, and a modified SAC of 50, used 8% of the action bar.


Both tests confirm that weapon caps are notrelevant for powerups, unless there is something Ihave missed.





Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
Saipion
Tue Aug 16, 2005 7:42 pm
#13

i got all excited about the new BH loot crafting fix and check out the collossal mistake i made in trusting patch notes






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Pwn0r of AntHills!!

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