Weaponsmith Archive
Thread: Best Mark II E11Carb
DGadrenalynn wrote:
Cond: 885/885
Energy
Speed: 2.39
Dam: 434-1063
Accuracy Bonus: 12
Wound: 28.75%
DPS: 312.77
Range:0-50
SAC: 73
Can this be sliced for more damage or will it cap out? and can the SAC go lower with power up or is there a cap? I know the speed can be sliced as well but the others i was unsure because i am pretty sure that the Dam/Wound/SAC are cap to crafters ability correct?
Any feed back would be awsome and VEVO on Tranq made this and he has two more that he can make the same so if you have a price of what yours sell for that would be nice too.
Thanks
Nice Carbine, plenty of these are starting to float around now with the new BH loots.
Prices - vary from server to server. Damage is capped so can't be sliced. SAC can go lower with a PowerUp.
It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.
A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.
Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:
1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and
2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.
player-xyz wrote:
It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.
A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.
Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:
1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and
2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.
Not true - Powerup will exceed caps.
Ecnirp wrote:
player-xyz wrote:
It is my understanding that the weapon caps apply to power-ups. Therefore, adding a SAC powerup to a SAC-capped weapon will have no affect. In fact, due to the penalty associated with the powerup, adding a SAC powerup would have a negative affect.
A damage powerup will not affect the max damage (since the dmg is capped), but it will affect the min damage. Therefore, adding a damage powerup does improve damage, but not by as much as the stats on the gun would indicate.
Although adding powerups does affect the visible stats, my testing has shown that the real affect is not as great as the visible stats would indicate. Two qualifications:
1) I do not know if this is a "bug", and the dmg/SAC caps should be exceeded, and
2) Testing is with a limited data set, and because powerups do affect stats I am not 100% confident in my results.
Not true - Powerup will exceed caps.
Have you actually tested this? I found it kind of hard to verify, but I did not see any difference using a SAC capped gun and a SAC capped gun with a powerup. Limited test set, though.
Crafting and slicing cannot take a weapon beyond its cap, only powerup can exceed them. That's why the dev's have it so that weapons depreciate more with powerups because your operating the weapon outside it's potential.
My testing -- and I'm trying to see if anyone else can verify this -- shows :
1) SAC powerups will not reduce SAC lower than the CAP. I tested this by watching my SAC as I fired specials.
2) Dmg powerups WILL affect dmg, because it looks like the min dmg is increased. But the max dmg is not exceeded. I tested this by using a dmg capped Featherweight FWG5. When I used the powerup, the dmg increased, but by much less than I would have expected with a 33% dmg powerup.
In all cases, the weapon stats reflect the powerup -- but I didn't see the combat results matching the powerup'd stats.
I did not test speed powerups.
I havent done any real testing with a SAC pup, but the few times Ive tried it it has seemed to me that my action didnt run out at all, thus I stronglybelieve it is working.
Dam pups are calculated from the Min damage not from the max damage and I can almost assure you thatthese do infact work beyond dam cap ![]()
I'll try to do more testing tonight and post the results tomorrow. I'll just test damage and SAC because testing speed and accuracy powerups is difficult (at least for me!).
i got all excited about the new BH loot crafting fix and check out the collossal mistake i made in trusting patch notes