Weaponsmith Archive
Thread: The CURB Non-Weaponsmith's Guide to Gun Loot Enhancements (or You want to put what into WHAT?)
Death-Hammer Pistol (1)
D18 Pistol (1)
DH17 Pistol (1)
DL44 Pistol (1)
DL44 Metal Pistol (1)
DL44 XT (1)
Modified Republic Blaster (3)
Power5 Pistol (3)
DE-10 Pistol (3)
Renegade Pistol (3)
Republic Blaster (3)
SR Combat Pistol (3)
Geonosian Sonic Blaster (5)
DH17 Short/Snubnose Carbine (1)
Laser Carbine(4)
E5 Carbine (4)
E11 Mark II (4)
EE3 Carbine (4)
Elite Carbine (5)
DLT20 Rifle (1)
DLT20a Rifle (1)
Advanced Laser Rifle (4)
Light LightningRifle (4)
Jawa Ion Rifle (6)
DXR-6b Disruptor Rifle (6)
Rocket Launcher (5)
Flame Thrower (5)
Heavy Acid Rifle (5)
Plasma Flame Thrower (5)
Heavy Particle Beam Cannon (6)
Lightning Beam Cannon (6)
FWG5 Pistol (1)
Featherweight FWG5 Pistol (1)
Intimidator Pistol (1)
Launcher Pistol (1)
Striker Pistol (1)
Tangle Pistol (1)
Czerka Dart Carbine (6)
Tusken Rifle (1)
Rocket Launcher (9)
Message Edited by ZionHalcyon on 06-29-2005 04:03 PM
ShugFlurry wrote:
And you expect us "lazy" weapoinsmiths to help you with the melee?pfft
j/k
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Well, I came in here all red-@ssed, so I figured I would contribute something, to show that I wasn't just a leech sucking the fun out of your forums. ![]()
Nice list Zion, thanks for putting it together. See how lazy we are...we tricked you into making the list for us. ![]()
Slim Vargo, Corbantis
EdOWar wrote:Nice list Zion, thanks for putting it together. See how lazy we are...we tricked you into making the list for us.
Slim Vargo, Corbantis
Damn straight, why write a guide when you can guilt trip someone into it
I'm guessing a fair number of us are geeks.
Spider fangs also go into PFM's. Not sure if they still drop as I had some from pre-CU.
Rancor teeth can be substituted for sword cores.
Message Edited by DOK_D on 06-14-2005 06:11 PM
In English: A WS needs 1 item to create the schematic for the factory run of the component. The rest go into the factory to make a crate of components. The crated components then can be used normally to make the final weapon(s).
You cannot mix and match enhancements even if the stats are the same. What matters is that all the enhancements have the same serial number. It's nice now (post-CU) that enhancements drop as stacks. Any good WS will know to break up the stack before putting the enhancements into a crafting tool or a factory.
Now for basic WS math:
- If you have a stack of 4 tissues, you can make 1 Adv. Laser Rifle. (1+3)
- If you have a stack of 7 tissues, you can make 2 Adv. Laser Rifles. (1+3+3)
And so on.
Something more complicated: If you have a stack of 6 tissues, you can make:
- 1 Adv. Laser Rifle and 1 republic blaster (1+3+2)
- 1 Adv. Laser Rifle and 2 scatter pistols (1+3+1+1)
- 1 DX2 Pistol (1+5)
- 2 republic blasters and 1 scatter pistol (1+2+2+1)
Etc.
And, if you aren't sure, just ask your friendly neighbourhood spiderman, er, WS, and they'll try and answer your question when they aren't totally swamped with things.
I would say (and may the more veteran WSs correct me if I am wrong) that for Krayts, basic is +30 damage (i am cool), average is +70 dmg (I smile), over +100 is darn good (I jump up and down), over +150 dmg (cannot be described here) is outstanding.
The lines do move around a bit of course depending on the weapon!