Weaponsmith Archive

Thread: Devs, take a second and read this

SchakaRuu
Fri Apr 16, 2004 7:08 am
#1

I dont know if anyone has reported these problems, but considering the severity of them I would imagine they have.



2 problems I have encountered in the past few weeks:


1) When you have more than 70 items in the output hopper of you Equipment factory, it shuts down and mails you an "internal manufaturing error" to your email. Whats up with this? Is it getting fixed? Is it even being worked on?


2) When you try to pull mines(xg mines are all I have tried) froma crate, you can pull 5 mines out and then you get a mailer stating "there is a component that is no longer in use by the game". Now apparently this is definitely a bug, or you wouldnt be able to pull the first five from the crate. Is this being workled on? If so, whens a fix expected? I have 60+ crates of these and cant sell em due to this problem........not too mention peeps cant fill thier minefields



SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
Naxet
Fri Apr 16, 2004 7:20 am
#2

/sign



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
SchakaRuu
Fri Apr 16, 2004 9:38 am
#3

ignorence is Bliss



SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
Loriena
Fri Apr 16, 2004 9:45 am
#4

Hm, have you tried as a workaround to split the crates in crates of 5? Sorry if this is a stupid question, I don't manufacture mines myself...
SchakaRuu
Sat Apr 17, 2004 12:04 am
#5

not yet, but was my thought after writing this.


Thing is, that defeats the purpose of having crates of 25.





SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
SchakaRuu
Mon Apr 19, 2004 5:23 am
#6

HELLO!!!! DEVS???????? Split crates and still doesnt work.



SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
SchakaRuu
Tue Apr 20, 2004 5:38 am
#7

Dev's get a clue, fix the bug



SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
Okeefe
Thu Apr 22, 2004 3:40 pm
#8

I have had the same problem, so I no longer make munitions, at this time.


I found that I could pull out as many or all the mines, as I wished at one time, but if I didn't empty the whole crate at one sitting, then the next time I tried to use it it gives me that error. I have reported it, my customers have reported it.


Apparently it is caused by using the entire schematic up making the product. The error is caused when the program can't find the schematic that created the items, and assumes the items are invalid. Not surewhat happens if you keep the schem around, say make it for 101 items and only make 100...


No idea why they would put something so stupid in the game, but this IS SWG. (This is what happens when you hire 15yr old programmers at min wage, I guess)





Lithium, possibly THE worst Forum Software ever devised by the hands of man
SchakaRuu
Tue Apr 27, 2004 9:49 am
#9

yeah, exactly what Okeefe said about the programmers.



DEVS!!!!! you gonna fix this crap? I have resources tied up in CHIT i cant sell





SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
WerrtZer
Tue Apr 27, 2004 10:20 am
#10

On mines:


t's been stated on here several times that this is an avoidable bug. If you intend (or your customer intends) to donate a mass amount, MAKE SURE YOU HAVE NO CRATES OF MINES IN ANY LEVEL OF YOUR INVENTORY. What is happening is that the crate is being donated (the code mistakes it for an actual mine) and is then bugged. If you are donating, then the only way to do it safely is to unpack ALL the mines from a crate first and proceed. Pian in the a$$ I know, but better than a waste of resources.



On factory hoppers, and "internal_manf_error07":


I've come to the conclussion that this is some sort of code to do with factories (or their deeds) being produced before Architects were given the experimental storage capacity facility. I have both my factories' input hoppers at about 90/100 capacity and often when doing a large run (ABPHs or whatever) I get an internal error mail. I clear some space from either input or output and this solves it until the spaces fill up again. Just another storage issue you need to learn to cope with I'm afraid.


Hey just be thankful you're not me: prior to somerecent patch my medium naboo which I use as my shop and storage/crafting workshop was displaying 145 items on the Status screen. Imagine my surprise when the patch changed it so that the contents of my 6 backpacks were displayed and counted. Turns out I had 283 items and now I can't take resources out of a pack and put it back in again. My furnished main room and weapons wall has to go, only it breaks my heart to do it after the time I spent arranging the stuff. But it's either that or drop a house a few 100m away from it and my factories and spend all my time running between them when crafting or doing factory runs...





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
SchakaRuu
Tue Apr 27, 2004 10:30 am
#11

jeez, wertz. I got like 6 meds and a Large and I am almost out of space. Although I only have resources in my Workshop(large house) and one med house. I keep the extra 100k stacks in the med house, anythign less goes into my workshop inthe same backpack arrangement as in my storage(med) house.



Point is the GD mines are BUGGED, SOE NEEDS to FIX them





SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
WerrtZer
Tue Apr 27, 2004 11:01 am
#12






SchakaRuu wrote:

jeez, wertz. I got like 6 meds and a Large and I am almost out of space. Although I only have resources in my Workshop(large house) and one med house. I keep the extra 100k stacks in the med house, anythign less goes into my workshop inthe same backpack arrangement as in my storage(med) house.



Point is the GD mines are BUGGED, SOE NEEDS to FIX them








I think what I'd like to see done if and when they decide to fix this is that you could actually donate a crate with a fixed number in it to the field instead of the timesink that exists now, where you need to both juggle your inventory around to unpack individual ones, and then go through the process of individually donating them...



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
karamurat
Wed Apr 28, 2004 6:06 am
#13

2) Looks like this can happen in any crate, the same thing happened with me with some lances just out of the factory, and i couldnt get the last lance,got the mail telling me this item %TT is no longer used in the game.
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