Weaponsmith Archive

Thread: Weaponsmith bugs

Kalehr
Mon Jun 30, 2003 2:33 am
#1

1st one I noticed tonight was your patch that was supposed to fix experimentation didn't. Had a success on damage lower the damage and nothign else moved.


2nd Not sure if this is bug or intended but i get no UXP from others using d18 pistols i crafted?


Those were the my biggest probs, now back to the huge grinding road to getting my first box...

kelethria
Mon Jun 30, 2003 9:17 am
#2

I'm not sure why you didn't get any usage xp when someone used your pistol, someone went out and used my first D18 pistol and I got about 300 weaponcrafting xp alone from it, over a short period of time



Kelethria Naytori
TogLee
Mon Jun 30, 2003 9:49 am
#3

Yes that experimentation bug is annoying as anything! SAys it was fixed but its still there mocking me.



- Tal Rii
Expert Weaponsmith
Theed, Naboo
DawinGamond
Thu Apr 28, 2005 1:12 pm
#4





We need to compilea list of bugs that we've seen. If you want, I'll start in no particular order:


1. Conversion of excellent weapons pre CU is horrid.

2. Tangle pistol requires advanced projectile Rifle barrel.

3. Several weapons have low use level, but master skill certifications

4. Graphics for converted weaponsand ones with scopes/muzzles added is incorrect.

5. Several weapon schematics that specify advanced components can actually take standard components.

6. No information has been leaked regarding the NUMEROUS other weapons that we were expecting to see.

7. Resource quality graphics are incorrect when using ditanium steel.

8. Cannot make a manufacturing schematic for the electric polearm.

9. Cannot experiment action cost.

Message Edited by DawinGamond on 04-29-2005 08:08 AM



Dawin Gamond
Gawin Gamond
Faden Gamond

Gamond Family Portrait

Like Obi Wan, I am in exile


Thodious
Thu Apr 28, 2005 1:21 pm
#5

when adding scopes to advanced laser rifle, scope appears in body of gun, not on top where it should be (graphical error)



Thodius



JAJTSTQ
TheBobulus
Thu Apr 28, 2005 5:20 pm
#6

The DXR6 carbine has a commando certification in the middle of the flamethrower tier. I'm assuming this is a glitch, not a purposeful certification. The carbineer corespondent doesnt' know anything about it.



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

JawaSmurf
Thu Apr 28, 2005 5:39 pm
#7

The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.



Echo/Kauri



Draconen
Thu Apr 28, 2005 6:05 pm
#8

the basic sword...Combat level 6...skill required Master Fencer?!? M'kay
RADBlue
Thu Apr 28, 2005 10:21 pm
#9

The dl44 xt take base components and the dl44 metal advanced???????????? this seems backwards to me


also noticed probs in the schem reading the resource (get diff values on the same resorce in diff slots but cond/oq is all the shem is asking for)


my converted abph's are way better in all stats then post cu abph's made with the exact same resources(could be related to above stated problem)



I spent about 30 mins crafting and foud these and a few more..........only conclusion i can come to is theres a pile of bugs in the crafting system and no point doing much till they get fixed






Ykkorr: Master Weaponsmith(12 point)/MasterArtisan/Master Merchant/Alliance Ace Pilot/Master Politician-Mayor,Chaos City ,Rori
Auction winnings can go to Krazy Krayt II vendor(South Coronet Mall) located outside Coronet,its on planet map.
Whrlwnd13
Thu Apr 28, 2005 10:31 pm
#10

Weapons stats dont show on vendors


Draft schematics dont show stats


Coversion is absurd....


Laser Carbines also show second scope by the handle


Enhancements weren't incresed relative to the amount weapons stats were increased (making those i have almost useless).


Krayted ABPH's actually lower damage than pre cu stats


Some weapons stats lower than original values (SG82)


I'm about to do some crafting so i'll have more in a few minutes.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
fabkins
Thu Apr 28, 2005 11:01 pm
#11

A "sword" is may only be level 4, but requires Master Swordsman lol....



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Betha
Fri Apr 29, 2005 1:08 am
#12






JawaSmurf wrote:

The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.



Echo/Kauri









This is known and was told some where that the vis customisation for WS is getting disabled due to to many bugs and will be reactivated when they get round to sorting it. As soon as I get the link I will post back with it..



On a closeing not if they are doing that with Customisation then they should do it with whole game





Betha

12pt Artisan
12pt Master Weaponsmith
12pt Master Droid Engineer
ackam
Fri Apr 29, 2005 2:33 am
#13

So far in my limited testing:


If you use the same resource in multiple slots the graphic display (the red/yellow/green bar) show different. The requirements are the same example: CD/OQ 50/50. I havent noticed if this effects the experimentations, cause I dont have a base to compare it to.


The Electric Polearm also wont let me make a manufactureing schematic. When I assumableI get the 3 option box but it is missing the manufactureing schem button, and after I experiment as soon as I hit "Done" after experimenting it goes straight to the crafting tool to be made. The Heavy Particale Beam rifle did it to me twice, but the third time it allowed me to make a schem, then it worked normal after that.


Also some components show in the item window with the "Filter Item" box ticked. If I try to use the component in a weapon I get an error something to the effect of "This is a bad component, it should not be allowed to be used." Its not that bad, I mean the item can still be used in the right weapon, but it shows for weapons its not allowed in. So far its just scopes. Basically I have crates of scopes named "Small type II scopes" or something. I dont think the filter sees them as advanced scopes now, but the schem will not allow them since they restricted the basic/advanced components allowed to be used in certain weapons.


And of course a lot of my weapons converted all out of wack. Some are a lot better thenI can make now with krayt tissues and the best resources with all 12 points but, what makes those conversions bad is they were generic weapons like DL44 which turned to DL4TX. Others like my stock of de-10 are horrid gobs of crap. And I am also getting the scopes in handles bug.


So far the first 3 bugs are a pain but not critical. The conversion "bugs" are really bad.



Ipock MA/MWS(12)/MDE(12)
Osav Master Slacker(currently MRifleman/MCombatMedic only cause I couldnt find anything I liked with rifleman and ran out of respecs and I was forced to a double combat mastery in the CU when I did just fine with just MRifleman pre CU lol )

Shop is closed (Currently looking at new locations.)
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