Weaponsmith Archive
Thread: Weaponsmith Bugs-Updated
Message Edited by DawinGamond on 04-29-2005 08:08 AM
The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.
Echo/Kauri
The dl44 xt take base components and the dl44 metal advanced???????????? this seems backwards to me
also noticed probs in the schem reading the resource (get diff values on the same resorce in diff slots but cond/oq is all the shem is asking for)
my converted abph's are way better in all stats then post cu abph's made with the exact same resources(could be related to above stated problem)
I spent about 30 mins crafting and foud these and a few more..........only conclusion i can come to is theres a pile of bugs in the crafting system and no point doing much till they get fixed
Weapons stats dont show on vendors
Draft schematics dont show stats
Coversion is absurd....
Laser Carbines also show second scope by the handle
Enhancements weren't incresed relative to the amount weapons stats were increased (making those i have almost useless).
JawaSmurf wrote:
The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.
Echo/Kauri
This is known and was told some where that the vis customisation for WS is getting disabled due to to many bugs and will be reactivated when they get round to sorting it. As soon as I get the link I will post back with it..
On a closeing not if they are doing that with Customisation then they should do it with whole game ![]()
So far in my limited testing:
If you use the same resource in multiple slots the graphic display (the red/yellow/green bar) show different. The requirements are the same example: CD/OQ 50/50. I havent noticed if this effects the experimentations, cause I dont have a base to compare it to.
The Electric Polearm also wont let me make a manufactureing schematic. When I assumableI get the 3 option box but it is missing the manufactureing schem button, and after I experiment as soon as I hit "Done" after experimenting it goes straight to the crafting tool to be made. The Heavy Particale Beam rifle did it to me twice, but the third time it allowed me to make a schem, then it worked normal after that.
Resources bug: Crafting ABPH, using my best materials, all seems well and then I get to Diatium Copper. One of the best materials I have used, normally almost maxes the the colored "success" meter into the green, now gets only to about 40% yellow. All other resources used converted into the equasion properly as they would before, but the Diatium Copper is HORRIBLY unproportionate to its qualty.
Using some Kammaris Iron to test out crafting another weapon, I forgot which, and in one space the metal shows green in the success bar, in another space it is yellow. For requirements of the same stats (OQ and CD), there should be no varience in how it renders the quality of the chosen resource in the crafting session.
E11 Carbine is worthless. A loot schematic with absolutely no purpose. Pre-CU Krayt Tissue weapon with a bleed dot is now a max 350 damage carbine with no extra mods. WORTHLESS.
If you are going to add content, why not make the content you allready have worth something as well? Still testing, but not real thrilled with the Krayt ABPH conversion making all my items half of what they were and thus almost worthless.