Weaponsmith Archive

Thread: We can forget about ADKs now.... Item decay is to be removed totally.

Ecnirp
Wed Nov 02, 2005 6:19 pm
#1

Check the FAQ post for the new game changes


No decay and yet crafters are said to be important in those FAQs.... how does that work....
Faelazao
Wed Nov 02, 2005 6:22 pm
#2

Can you link the faq to me pls? There's so much going on in the forums right now, its mind-boggling. Lol



_____________
Dahobo, Luet, Rosa, Tiggalof & Mookki
5 accounts cancelled
Because of the NGE and the treatment of paying customers by SOE
Ecnirp
Wed Nov 02, 2005 6:38 pm
#3


Here you go... sorry its to late to do a clicky, lol 1:30am here


http://forums.station.sony.com/swg/board/message?board.id=nge_discussion&message.id=786#M786

Message Edited by Ecnirp on 11-03-2005 02:39 AM

ShugFlurry
Wed Nov 02, 2005 7:39 pm
#4

hehe, spending 50mil on resources doesnt seem so bad compared to keeping 500mil of now useless adks...



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
AnTse
Wed Nov 02, 2005 7:49 pm
#5


Goodness, this has been the only thing so far I have found to laugh at this evening.




ShugFlurry wrote:
hehe, spending 50mil on resources doesnt seem so bad compared to keeping 500mil of now useless adks...







AnTse
Resource Hound / 12 Point Master Weaponsmith
SXN8 Commerce Officer
Weapons and More, -6683, -3796, Insurgo, Naboo
Crafting Resources -6683, -3796, Insurgo, Naboo
Ecnirp
Thu Nov 03, 2005 3:26 am
#6






ShugFlurry wrote:
hehe, spending 50mil on resources doesnt seem so bad compared to keeping 500mil of now useless adks...





lol


I sold all mine about a month ago, seems like a good idea now


V145
Thu Nov 03, 2005 3:43 am
#7



Ecnirp wrote:
Check the FAQ post for the new game changes
No decay and yet crafters are said to be important in those FAQs.... how does that work....




exactly like crafters in other games like wow or something - they just there but who cares

but one good thing - I feel like Ive been pushed towards DnL really hard

ThargarOtherland
Thu Nov 03, 2005 6:49 am
#8

I am not to sure yall are reading that correctly. It does not appear the item decay is completely gone, just decay from death. The FAQ specifically states in a clarifying statement that they are removing the decay do to death from the game, no where does it state that they are removing decay completely. I take this to mean that weapons will still decay from use.



MY SIGNATURE

"Smuggling is a living, not a quest, so dont treat it like one. What better way to get illegal goods to other players than Smuggling it into the game?"
V145
Thu Nov 03, 2005 7:07 am
#9



ThargarOtherland wrote:
I am not to sure yall are reading that correctly. It does not appear the item decay is completely gone, just decay from death. The FAQ specifically states in a clarifying statement that they are removing the decay do to death from the game, no where does it state that they are removing decay completely. I take this to mean that weapons will still decay from use.



me too actually. when I was reading about NGE first time, I remember I saw something about decay after player death. but when I tried to find it again in FAQ - I haven't, so not sure now.

Ecnirp
Thu Nov 03, 2005 7:10 am
#10






V145 wrote:





ThargarOtherland wrote:

I am not to sure yall are reading that correctly. It does not appear the item decay is completely gone, just decay from death. The FAQ specifically states in a clarifying statement that they are removing the decay do to death from the game, no where does it state that they are removing decay completely. I take this to mean that weapons will still decay from use.





me too actually. when I was reading about NGE first time, I remember I saw something about decay after player death. but when I tried to find it again in FAQ - I haven't, so not sure now.





Yeah, they way they have written it in the FAQs leave a lot of room for speculation... this needs to be clarified by them pretty quicky.


One sentence says Item dacay completly removed from the game, the next says decay from death is removed....


ShugFlurry
Thu Nov 03, 2005 7:25 am
#11

Shug's Opera, overture

lalalalalalalalalalalaaaaaaaaaaaaaaaa!

laaaaaaaaaaaalalalalalala laaaaaaaaaa

laaaaaaaaaaaaalalalalalalalaLAAAAAAAAA

Act 1, NGE info is released

Bye bye everyone Flurry's empty

*plays generic doom/death/funeral music*

/bow3



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
ThargarOtherland
Thu Nov 03, 2005 7:39 am
#12

I am personally buying as many ADKs as i can on the trade forums for 1 mil each. I am banking on the decay only effecting death and planning on stocking up on the items. 2 reasons for this is that i can reduce the number in the market if they do continue to be available and also, if people want to ADK that weapon they love so much, then pay me a bunch of money and I will sell you one. I may loss business from the customer from a repeat sell, but I will make so much on the ADK that I am not worry about that persons money anymore. Also, how many people with ADKs dont eventually destroy the weapon and put it on another one they just bought.



MY SIGNATURE

"Smuggling is a living, not a quest, so dont treat it like one. What better way to get illegal goods to other players than Smuggling it into the game?"
SeaRaptor
Thu Nov 03, 2005 7:51 am
#13

The removal of item decay will pretty much remove armor and weaponsmithing from the list of profitable crafting jobs. If you don't make consumables, you apparently aren't welcome in the new, improved, revamped (again and again and again) player economy.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
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