Weaponsmith Archive

Thread: Where have all the good pistols gone?

Barr1cade
Fri Mar 26, 2004 3:43 am
#1

Hi all, I've just been reading about a few pistols on the Pistoleer board with stats that I didn't know were possible, for example:


http://www.geocities.com/joubei2004/SB_krayt_337.JPG


Apart from the kryat tissues is there anything specific that weaponsmiths need to create pistols like this that is out of shift?


Are pistols like these possible, but are too much hassle to build,sell etc?


any info would be appreciated as well as waypoints to stocked vendors on Farstar


thanks in advance!



- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
Dakou
Fri Mar 26, 2004 5:55 am
#2

Every pistol with stats like that one, was made before they nerfed the weaponsmith schematics. Not exactly sure on what they actually changed, but you can't make that kinds anymore, so they're worth millions



Reon Horilles
Bounty Hunter
Bria

*Alacio Island*
SeaRaptor
Fri Mar 26, 2004 6:16 am
#3

Nerfed the schematics how?


That pistol is possible, all you need is ridiculously rare +180 max damage, -1.2 speed krayt tissue.





Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Dakou
Fri Mar 26, 2004 6:22 am
#4

Only problem is, a tissue like that does not exist.



Reon Horilles
Bounty Hunter
Bria

*Alacio Island*
Barr1cade
Fri Mar 26, 2004 6:29 am
#5

This is the thread in question:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=41886





- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
Barr1cade
Fri Mar 26, 2004 6:32 am
#6

This is the thread in question:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=41886






- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
kalasiris
Fri Mar 26, 2004 7:00 am
#7

"Not exactly sure on what they actually changed, but you can't make that kinds anymore"


Awhile back there was the great "FWG5 Nerf." From what I understand (wasn't p[laying then) two things happened: 1) the stats on all (post-nerf)FWG5s were lowered slightly, and 2) the schematic for making FWG5s was changed. Instead of requiring just a feed mechanism, as they do now, they aso required a blaster power handler. Since krayt tissue is a blaster power handler enhancement, not a feed mechanism enhancement, this meant that after the nerf no "krayt FWG5s" could be made. Thus, every weaponsmith playing now is at a disadvantage, because we have to compete with weapons that we can never equal.


There is a silver lining though. There is a limited supply of pre-nerf krayts, and as they decay over time fewer and fewer will exist for sale. Also, I think as a way to make up for the nerf, SOE introduced the Featherweight FWG5 schematic. Of course, it requires rare metals, that are harder to find with good stats than common metals, so in making them you typically make an even crappier gun. But at least it has +15 total skill mods, which no other pistol has.
Eric_The_Awful
Fri Mar 26, 2004 8:28 am
#8

Tissues like that DO exist. +181 dmg is possible... Just extremely rare. The tissue would be tagged Extraordinary or Legendary.


I have seen guns made with tissues like this






Darken-Rahl [ Master of D'Hara ]
Darker-Rahl [ Neophyte Jedi Slayer ( Support Catch & Release ! ) ]
Airica Mord-Sith [ Master WeaponSmith / Master Smuggler / Force Crafter ]
**** always selling *Master-level* craft stations (44.27eff stations now available.) ****
Shop @ 30, -3500 just 800m North of Coronet, Corellia, Lowca
Barr1cade
Fri Mar 26, 2004 8:43 am
#9

Thanks for the info and explaining it without using big words


I've got a damage sliced Republic Blaster which hits for around 280 (can't think what the other stats are off the top of my head). As I dont see many around and so can't compare it to anything, is this about the most powerful RB (without powerups) I could hope to get without resorting to searching for krayt tissues?


many thanks again






- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
LLJK_Griz
Fri Mar 26, 2004 9:09 am
#10

Barrels from themepark will add 10-15 min/max damage andultra-rare exceptional/legendary barrels can potentially add more, but these and krayt tissue/feed mech enhancersare the only way to improve damage on pistols since they don't use stocks.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Dodece
Fri Mar 26, 2004 9:21 am
#11

I think your wrong on the krayt tissue one eighties. I beleive now they will max at a hundred, and to insure that these tissues are not worth more then the one hundred damage. All the weapons have hard caps. If you pay close attention you will start to see the hardcaps in action. As far as I can tell a dh17 pistol will not exceed minimum of one hundred damage even with the finest krayt tissue. I think a scatter has a minimum of 150 i beleive.


As for the uber leet fwg those guns used both a power handler and a projectile feed. I also beleive both can use krayt tissue enhancements. So the guns got a huge boost. Sadly these guns are going to be around till this game is done and over. Just not as strong the hardcaps seem to have put them back in line.


From what I have been lead to understand treasure chests would allow people to evade capping patches. Thus you cannot pick up chests anymore and place them in your house.



This is the best I could figure out.


SeaRaptor
Fri Mar 26, 2004 10:17 am
#12






kalasiris wrote:

"Not exactly sure on what they actually changed, but you can't make that kinds anymore"


Awhile back there was the great "FWG5 Nerf." From what I understand (wasn't p[laying then) two things happened: 1) the stats on all (post-nerf)FWG5s were lowered slightly, and 2) the schematic for making FWG5s was changed. Instead of requiring just a feed mechanism, as they do now, they aso required a blaster power handler. Since krayt tissue is a blaster power handler enhancement, not a feed mechanism enhancement, this meant that after the nerf no "krayt FWG5s" could be made. Thus, every weaponsmith playing now is at a disadvantage, because we have to compete with weapons that we can never equal.






This is correct, but they didn't nerf the scout blaster schematic. =) Not EVERY weaponsmith has crates and crates of pre-nerf weapons either, so making broad statements like "every weaponsmith playing now is at a disadvantage" is a bit overblown. Besides, like you said, they'll decay away eventually.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
LLJK_Griz
Fri Mar 26, 2004 6:36 pm
#13






Dodece wrote:

I think your wrong on the krayt tissue one eighties. I beleive now they will max at a hundred, and to insure that these tissues are not worth more then the one hundred damage. All the weapons have hard caps. If you pay close attention you will start to see the hardcaps in action. As far as I can tell a dh17 pistol will not exceed minimum of one hundred damage even with the finest krayt tissue. I think a scatter has a minimum of 150 i beleive.





I've seen screenshots of exceptional/legendary tissues with over 150 max and -1.x speed, and the only caps on stats are the ones that prevent them from doing weird things like negative speed and HAM. Exceptional/legendary barrels can increase min and max damage by over 50.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
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