Weaponsmith Archive

Thread: Create-A-Weapon

NumeroUno1
Mon Sep 13, 2004 11:51 pm
#1

Title is self explanatory. Just make a weapon, list everything about it, including components and their components, how it workss, etc.
OrionSeven
Tue Sep 14, 2004 1:29 am
#2

Advanced Saber-Breaker Pistol


Damage type: Lightsaber

AP: none

damage range: 85 -120 (average)

HAM costs 35/65/35 average

Certification: Bounty Pistols 4

Ideal Range @ 35 meters

Wound Chance 0 (average)


Requires

45 Units Metal

45 Units Mythra Copper

20 Units Gallinorian Crystalline Gemstone

6 Blaster Power Handlers from a Factory Crate

2 Weapon Scopes from a Factory Crate

1 Blaster-Pistol Barrel

1 Force Crystal


All damage dealt by this weapon cannot be blocked by sabers, and it deals damage directly to an opponents weapon.



~~~~Ario Freelight~~~~
Scorpy_LF
Tue Sep 14, 2004 1:42 am
#3


Computer went goofy on me... sorry

Message Edited by Scorpy_LF on 09-14-2004 01:48 AM



STINGER WEAPONS
WEAPON CONSULTATIONS & SALES

Scorpy_LF
Tue Sep 14, 2004 1:46 am
#4


dunno what happened but any how:


Striker Light Carbine


750/750 Condition


Kinetic Damage

Carbine Accuracy +5

Counter Attack +5

Defense to Posture Change Down +5


Armor Peircing: Light

3.0 speed (average)

110-210 damage (average)

25% wound chance


-15 point blank

+20 ideal (35m)

+0 max range


Requires Carbines IV in the Marksman skills.


40 units Plumbum Iron

40 units Diatanium Steel

20 units Non-ferrous metal

1 Projectile Feed Mechinism

1 Projectile Rifle Barrel

1 Weapon Scope (Optional)

1 Weapon Stock (Optional)

Message Edited by Scorpy_LF on 09-14-2004 01:50 AM



STINGER WEAPONS
WEAPON CONSULTATIONS & SALES

Mini_Tuss
Tue Sep 14, 2004 4:59 am
#5

Rapier (one handed melee weapon)

Requires one handed four in brawler.

900/900 Condition
Kinetic Damage
Armor Peircing: Light
2.0 AS (average)
130-210 damage (average)
20% wound chance

+5 point blank
+20 ideal (3m)
-20 max range

HAMS:
10-15ish
30ish
15ish

25 units of Duralloy steel
15 units of Iron
5 units of Copper
1 sword core (optional)

Experimental ranges:
HAMs + range
66% Malliabilty
33% Shock resistance

Damage/Con:
50% Malliability
50% Shock resistance



Thralia Maanzit
Owner of Maanzit's Munitions. We Moved! New Waypoint is 724 -5348, east of C-net on Corellia. Please, any auctions I win, deliver to the High-end Weapons vendor.
MoonslayerX
Tue Sep 14, 2004 5:18 am
#6

Stun Staff

damage type: stun

con: 900/900

spd: 3.3

damage 125/175

wound 33%

ap: medium


35 Duralloy steel

24 polysteel copper

5 power conditioners

1 reiforement core



Vibro fencer sword(looks like a pirates sword)

damage type: electricity

con: 900/900

spd: 2.8

damage: 80/300

wnd: 25%

ap: light


25 link-steel aluminum

16 doonium iron

3 vibro motors

1 control unit


Power Gloves

damage type: energy

con 900/900

spd 2.0

dam 80/150

wnd 40%

ap light


10 units of diatium steel

15 units desh copper

2 power conditioner

1 control unit

1 geo solidify agent

1pair any gloves (made by a tailor or armorsmith)


I like this idea gloves that glow with energy mayne have metal strips that look like bones going up hand maybe even have them to blast damage


Harkin i have a ton more ideas lol i have way to much time on my hands






MoonslayerX
Tue Sep 14, 2004 5:31 am
#7

lol i had another idea after my last one


how bout


Stun or Vibro chucks


con 900/900

dam type ele or stun

spd 1.8

dam 75/150

wnd 50%

ap light


40 kammris iron

20 mythra copper

4 steel

2 vibro or 2 power conditioners

1 control unit


not sure what profession would even use it




wouldnt is be cool if you could loot componets the had dots on them like


Rifle barrel


min 15

max 30

spd -.625

wnd 3

rnd 8/6/17

Ham 7/8/7


DOT

mind fire

str 100

dur 100s

pot 35%

Mini_Tuss
Tue Sep 14, 2004 5:32 am
#8

Just thought of this aswell. The same weapon from my previous post, but as either a Razor-sharp Rapier or a Poison-Tip Rapier, with either bleeding damage or poison DOT, like a Modified republic blaster in comparison to a normal Republic. I guess it'd be a loot schem, with an additional 10 Bronzium Iron (Just to limit that damn Malliability).

In case you hadn't gotten it, I'm one of those ones that just can't see why a 'Fencer' doesn't have any real fencing weapons. But hey. You get what you're given.



Thralia Maanzit
Owner of Maanzit's Munitions. We Moved! New Waypoint is 724 -5348, east of C-net on Corellia. Please, any auctions I win, deliver to the High-end Weapons vendor.
NumeroUno1
Tue Sep 14, 2004 7:42 am
#9

Nice weapons posted. Here is one: Venom-Tipped Vibro Lance: Requires: Tip: One poisonous lance tip. (requires 10 steel, one acklay venom gland ) reinforcement core, 20 steel, 5 fiberplast. (DOT poison) Also requires one vibro blade unit.


Damage: 230-450 average. (not including powerups)

HAM Costs: 45/32/46 average.

Range Modifiers: -28 at all ranges average

Cert: Novice Pikeman
Flamingdeath
Tue Sep 14, 2004 9:47 am
#10


One weapon that I thought should have been put in along time ago...


Brass Knuckles

Unarmed Weapon


Condition: 1000/1000

Damage Min: 12

Damage Max: 42

Damage Type: Blast

Attack Speed: 2.0

Wound: 5.0%

Range Mods +8/+8/+8

H 9 A 12 M 7


Requires 21 units of Metal w/Shock Resistant 100% experimentation

Artisan/Engineer 3 would get the schematic

Novice Brawler would get the cert


This way an Unarmed Brawler could actually use the moves in the first 4 lines instead of just doing /berserk1 all of the time if they chose.


Edit: Forgot to add Damage Type.

Message Edited by Flamingdeath on 09-14-2004 12:54 PM



Cyrus/Cynister -- no intentions of ever logging in again
dsurfman
Tue Sep 14, 2004 2:27 pm
#11

Thought this would be cool. Made in conjunction with a MAS...


Razored Bracers

Unarmed


Not sure of the rest...someone fill it out for me...



Celehorn
Imperium Securis
hopdog
Tue Sep 14, 2004 3:01 pm
#12

just because i thaink we shold be able to create our own "poision/desieas" for wepons not just find them on loot.



Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

Ybagi
Tue Sep 14, 2004 3:28 pm
#13



PB-JCarbine



Damage type: Restraint


AP: none


Woundrange:24 -106 (average)


HAM costs 48/54/12 (average)


Certification:Master Carbineer


Ideal Range @45 meters


Wound Chance 100



Requires


12Units Aluminum


80UnitsBal`ta`ran Amorphous Gem


30 Units Polymer


48 Units Methane Reactive Gas


5 Control Units


This weapon does wounds instead of damage, weapon of choice for long PVP battles





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Malganis Server
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