Weaponsmith Archive

Thread: Expierimenting

reininop
Sun Jul 10, 2005 8:24 am
#1

Well, technically if you got the exact same experimentation results it wouldn't matter if you went 1 point at a time, or 10. And I have always found it easier to get amazing results when using a lesser amount of points...........


BUT... The more experimentations you do, the greater your chance of getting one of those moderate successes that mess up one of your stats. Or even worse you could get a failure, and your chances improve of doing that if you experiment 10 times on the same item. And another reason not to do this would be the rarity of those amazing successes. I actually get quite a few now, maybe in 15, but even then, you obviously aren't going to get them all in a row to make going point by point worthwhile. If you experiment with 6 points and get an amazing success, it's equivalent to getting6 one point amazings in a row.


So in recap, your best bet is to use more points, but not all of them. Using them all is more likely to result in moderate successes or failures in my experience. I use about half of my points per go, mattering how many I need.
Culax
Sun Jul 10, 2005 12:37 pm
#2

Is it more efficient to expieriment 1 point at a time? oruse multiple points at a time. Just would like to know O.o



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AldaronTavish
Sun Jul 10, 2005 1:49 pm
#3

Also each time you experiment it adds 1 to the complexity, this will raise the amount of time it takes to make 1 item in a factory. Use 1 exp at a time and you raise the complexity 10 points, use 10 exp at one time and you raise the complexity 1 point.



Nirantani
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Starphire
Mon Jul 11, 2005 7:21 am
#4

the more you experiment with at a time, the more risky you are getting it's more like a gamble hehe..


If you have a failure at 5pts at a time, your pretty much gonna wanna throw the gun out, but if you fail on one point, it's not such a big deal.



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Orew
Mon Jul 11, 2005 10:47 am
#5

when experimenting for schematics, experiment about 3 exp points every times... reapet until you get at least one amazing success - it's worth the pain since you're going to craft crates in a factory; also with this method you keep the complexity in check


when you're crafting custom weapons, definitely go 1 exp point at a time - unless you have the force experimentation tree


always use the beverage that improves your exp chances (port wine), work in a research center and use the best possible crafting tool and station






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reininop
Mon Jul 11, 2005 6:40 pm
#6






Orew wrote:

when experimenting for schematics, experiment about 3 exp points every times... reapet until you get at least one amazing success - it's worth the pain since you're going to craft crates in a factory; also with this method you keep the complexity in check


when you're crafting custom weapons, definitely go 1 exp point at a time - unless you have the force experimentation tree


always use the beverage that improves your exp chances (port wine), work in a research center and use the best possible crafting tool and station








I really have to disagree with the highlighted part above. When working with schematics, where it doesn't matter if you mess it up a few times, I think it is important to use 6 or 7 points on the first go over and over again until you get your amazing. I don't use any of the bespin port for this experimentation. If I don't get an amazing, I close out and restart. If I hit an amazing (usually on SAC now) I use 2 points to max out that bar and then I take my bespin port and try to get an amazing on my last 3 points on speed and hope for an amazing. When I get one, I schematic it.


Basically by doing this, which really only takes about 30 tries or so per component, I effectively have 13 points of experimentation to your 12 because 9 of my points were amazing successes. It's not much, but it's an extra point or so of SAC off per component or -.1 more speed, or +1 or 2 more accuracy. It adds up on the final weapon when you have an ABPH, scope, barrel, and stock all on the same item, I end up having 4 more points of experimentation than you.


So I think it is well worth it to experiment big on schematics since once you get it really right, you don't have to do it again for 1000 more coponents unless a significantly better resource drops. At this point in my career though, my lowest component is at 28% pre experimentation on all stats, so it isn't getting much better for me. Thus even more important to get it right.




AldaronTavish
Tue Jul 12, 2005 5:59 pm
#7



reininop wrote:


Orew wrote:
when experimenting for schematics, experiment about 3 exp points every times... reapet until you get at least one amazing success - it's worth the pain since you're going to craft crates in a factory; also with this method you keep the complexity in check
when you're crafting custom weapons, definitely go 1 exp point at a time - unless you have the force experimentation tree
always use the beverage that improves your exp chances (port wine), work in a research center and use the best possible crafting tool and station


I really have to disagree with the highlighted part above. When working with schematics, where it doesn't matter if you mess it up a few times, I think it is important to use 6 or 7 points on the first go over and over again until you get your amazing. I don't use any of the bespin port for this experimentation. If I don't get an amazing, I close out and restart. If I hit an amazing (usually on SAC now) I use 2 points to max out that bar and then I take my bespin port and try to get an amazing on my last 3 points on speed and hope for an amazing. When I get one, I schematic it.

Basically by doing this, which really only takes about 30 tries or so per component, I effectively have 13 points of experimentation to your 12 because 9 of my points were amazing successes. It's not much, but it's an extra point or so of SAC off per component or -.1 more speed, or +1 or 2 more accuracy. It adds up on the final weapon when you have an ABPH, scope, barrel, and stock all on the same item, I end up having 4 more points of experimentation than you.

So I think it is well worth it to experiment big on schematics since once you get it really right, you don't have to do it again for 1000 more coponents unless a significantly better resource drops. At this point in my career though, my lowest component is at 28% pre experimentation on all stats, so it isn't getting much better for me. Thus even more important to get it right.







If you use 6-7 points and it says amazing.....that does not mean you got 6-7 amazings, it means that the last point used got the amazing. To tell this simply add how much percentage the experiment went up. Each great success grants 7% increase. Amazing is about 8%. If I use 3 points and get a great it goes up 21%, with an amazing it goes up 22-23%. Thus using less points gives you more chances at amazings with the con of increasing the complexity.



Nirantani
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reininop
Wed Jul 13, 2005 11:54 am
#8






AldaronTavish wrote:





reininop wrote:






Orew wrote:

when experimenting for schematics, experiment about 3 exp points every times... reapet until you get at least one amazing success - it's worth the pain since you're going to craft crates in a factory; also with this method you keep the complexity in check


when you're crafting custom weapons, definitely go 1 exp point at a time - unless you have the force experimentation tree


always use the beverage that improves your exp chances (port wine), work in a research center and use the best possible crafting tool and station








I really have to disagree with the highlighted part above. When working with schematics, where it doesn't matter if you mess it up a few times, I think it is important to use 6 or 7 points on the first go over and over again until you get your amazing. I don't use any of the bespin port for this experimentation. If I don't get an amazing, I close out and restart. If I hit an amazing (usually on SAC now) I use 2 points to max out that bar and then I take my bespin port and try to get an amazing on my last 3 points on speed and hope for an amazing. When I get one, I schematic it.


Basically by doing this, which really only takes about 30 tries or so per component, I effectively have 13 points of experimentation to your 12 because 9 of my points were amazing successes. It's not much, but it's an extra point or so of SAC off per component or -.1 more speed, or +1 or 2 more accuracy. It adds up on the final weapon when you have an ABPH, scope, barrel, and stock all on the same item, I end up having 4 more points of experimentation than you.


So I think it is well worth it to experiment big on schematics since once you get it really right, you don't have to do it again for 1000 more coponents unless a significantly better resource drops. At this point in my career though, my lowest component is at 28% pre experimentation on all stats, so it isn't getting much better for me. Thus even more important to get it right.











If you use 6-7 points and it says amazing.....that does not mean you got 6-7 amazings, it means that the last point used got the amazing. To tell this simply add how much percentage the experiment went up. Each great success grants 7% increase. Amazing is about 8%. If I use 3 points and get a great it goes up 21%, with an amazing it goes up 22-23%. Thus using less points gives you more chances at amazings with the con of increasing the complexity.





Have you actually ever tried this? I didn't think it was right, but just in case, I hand made a bunch of sword cores from an old metal I don't use anymore.

It has a starting experimental value of 29% in all fields and a max of 98% in all fields.


I used 6 point all at one time and got a great success. The total experimental value at that point was 71%.


I then used 6 points all at one time until I got an amazing success. The total experimental line at that point was at 77%.


I then used6 points, one at a time, until I got 6 greats. The total experimental line at this point was 71%.


I then used 6 points, one at a time, until I got 1 amazing successes and5 greats. The total experimental line at that point was 72%.


I then used 6 points, one at a time, untilI got 2 amazing successes and 4 greats. The total experimental line at that point was 73%.


I then used 6 ponits, one at a time, until I got 3 amazing successes and 3 greats. The total experimental line at that point was 74%.


I then used 6 points, 3 points at a time, until I got 2 greats. The total experimental value was 71%.


I then used 6 points, 3 points at a time, until I got 1 amazing and 1 great. The total experimental value was 74%


I then used 6 points, 3 points at a time, until I got 2 amazing successes. The total experimental value was 77%.


I don't think I can make this much clear. The amazing success value is added to each point of experimentation no matter how many you use, not just the last one. Thus, I stand by my point above. When making schematics you should definately use6 or 7 points at a time.


The reason you don't use 8 is two-fold. One, it is harder to get an amazing success for each extra point you try to use at once. Two, even if you hit an amazing with 8 points, you still need 1 point to max out the line. If you use 6 or 7, it also takes the same total of 9 points to max out the line. So it easier to just use those if maxing out the line is your goal because they are easier to succeed in.


If you don't care for a full bar, but want a nearly full, then 8 could work and you could leave 4 points for another line if you are a 12 point smith.


Anyway you do it, you SHOULD NOT do schematics one point at a time.


jason67
Wed Jul 13, 2005 1:01 pm
#9

The general rule for crafting schematics is to do 6pts on your first attempt. The reason you do 6pts is because if you get an amazing on 6pts it's the same thing as giving you an extra experimentation point. 6pts that got amazings is the same as investing 7pts into that line so it should give you max stats with 1 less point than normal allowing you to invest that extra point into another area.


If your doing Custom crafting with enhancers like krayt tissues then you may want to do it 1pt at a time where the goal is more not to mess it up instead of trying to get those amazings. Personally I do my custom crafting the exact same way as my schems but I probably have our server best WS suit, and I'm a force sensative crafter, if you don't have both of these pieces into place then I would suggest 1pt at a time for custom work, and 6pts for the first run if your trying to make schems.





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AldaronTavish
Wed Jul 13, 2005 3:21 pm
#10


reininop wrote:


AldaronTavish wrote:


reininop wrote:


Orew wrote:
when experimenting for schematics, experiment about 3 exp points every times... reapet until you get at least one amazing success - it's worth the pain since you're going to craft crates in a factory; also with this method you keep the complexity in check
when you're crafting custom weapons, definitely go 1 exp point at a time - unless you have the force experimentation tree
always use the beverage that improves your exp chances (port wine), work in a research center and use the best possible crafting tool and station


I really have to disagree with the highlighted part above. When working with schematics, where it doesn't matter if you mess it up a few times, I think it is important to use 6 or 7 points on the first go over and over again until you get your amazing. I don't use any of the bespin port for this experimentation. If I don't get an amazing, I close out and restart. If I hit an amazing (usually on SAC now) I use 2 points to max out that bar and then I take my bespin port and try to get an amazing on my last 3 points on speed and hope for an amazing. When I get one, I schematic it.

Basically by doing this, which really only takes about 30 tries or so per component, I effectively have 13 points of experimentation to your 12 because 9 of my points were amazing successes. It's not much, but it's an extra point or so of SAC off per component or -.1 more speed, or +1 or 2 more accuracy. It adds up on the final weapon when you have an ABPH, scope, barrel, and stock all on the same item, I end up having 4 more points of experimentation than you.

So I think it is well worth it to experiment big on schematics since once you get it really right, you don't have to do it again for 1000 more coponents unless a significantly better resource drops. At this point in my career though, my lowest component is at 28% pre experimentation on all stats, so it isn't getting much better for me. Thus even more important to get it right.







If you use 6-7 points and it says amazing.....that does not mean you got 6-7 amazings, it means that the last point used got the amazing. To tell this simply add how much percentage the experiment went up. Each great success grants 7% increase. Amazing is about 8%. If I use 3 points and get a great it goes up 21%, with an amazing it goes up 22-23%. Thus using less points gives you more chances at amazings with the con of increasing the complexity.


Have you actually ever tried this? I didn't think it was right, but just in case, I hand made a bunch of sword cores from an old metal I don't use anymore.
It has a starting experimental value of 29% in all fields and a max of 98% in all fields.
I used 6 point all at one time and got a great success. The total experimental value at that point was 71%.
I then used 6 points all at one time until I got an amazing success. The total experimental line at that point was at 77%.
I then used 6 points, one at a time, until I got 6 greats. The total experimental line at this point was 71%.
I then used 6 points, one at a time, until I got 1 amazing successes and 5 greats. The total experimental line at that point was 72%.
I then used 6 points, one at a time, until I got 2 amazing successes and 4 greats. The total experimental line at that point was 73%.
I then used 6 ponits, one at a time, until I got 3 amazing successes and 3 greats. The total experimental line at that point was 74%.
I then used 6 points, 3 points at a time, until I got 2 greats. The total experimental value was 71%.
I then used 6 points, 3 points at a time, until I got 1 amazing and 1 great. The total experimental value was 74%
I then used 6 points, 3 points at a time, until I got 2 amazing successes. The total experimental value was 77%.
I don't think I can make this much clear. The amazing success value is added to each point of experimentation no matter how many you use, not just the last one. Thus, I stand by my point above. When making schematics you should definately use 6 or 7 points at a time.
The reason you don't use 8 is two-fold. One, it is harder to get an amazing success for each extra point you try to use at once. Two, even if you hit an amazing with 8 points, you still need 1 point to max out the line. If you use 6 or 7, it also takes the same total of 9 points to max out the line. So it easier to just use those if maxing out the line is your goal because they are easier to succeed in.
If you don't care for a full bar, but want a nearly full, then 8 could work and you could leave 4 points for another line if you are a 12 point smith.
Anyway you do it, you SHOULD NOT do schematics one point at a time.





I will test this more myself but I've never seen an increase of more than a couple percent when using 3 points. Unless this has recently changed.

EDIT: I stand corrected. This must have changed post CU because I'm pretty sure it didn't work this way pre-CU. Took 994 iron and made a sword core starting at 29%. Used 6 points and got 78% which is a 49% difference which gace 8.16% per point, so it's not a 1 to 1 ratio ther are random percentages in there. AND BTW if you start at 29% max exp is 99% not 98%. (10 x 7% = 70 + 29 = 99)

Message Edited by AldaronTavish on 07-13-2005 05:22 PM

Message Edited by AldaronTavish on 07-13-2005 08:22 PM



Nirantani
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Culax
Wed Jul 13, 2005 6:29 pm
#11

O.o



Culex Rifleman/Doc
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Starphire
Thu Jul 14, 2005 12:04 am
#12

I do 2 at a time.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
reininop
Thu Jul 14, 2005 12:14 am
#13






Starphire wrote:

I do 2 at a time.





Why?
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