Weaponsmith Archive

Thread: What we discussed

ana-mo-cara
Sun Feb 13, 2005 6:23 pm
#1

The prechat is over and we had a good time discussing weaponsmith some of what came out of this. Plus a big thankyou to the smuggler correspondent for comeing in thanks wes.


I am going to break it down into parts on the subjects we touched on. For the communities viewing. We are hopeing to have another chat discussion. For the sake of consistency the same time next week will be the target time. 6PM est. Though this may be changed up to get more people involved.


1. Sliced weapons on the vendor. After a protracted discussion we came to the conclusion that they should only be tradeable not vendorable or sold on the bizarre. This promotes weaponsmiths skill over the quality of a slice, and it promotes a greater use to just plain smugglers in the game. Wes seemed to think this would be generally good for the smuggler community. This would also eliminate the bake and waste philosiphy. Where smiths make and then slice destoying poorly sliced weapons. This is time consumeing and pointless. It also undercuts back alley smugglers who cannot compete, because they are still subject to randomness in sliceing. While by tossing out weaponsmith/smugglers get an unfair advantage because the customer will always get the slice he or she wants. This includes the choice of damage or speed. Plus the choice of the number.


2. Mineing rights we generally accepted that mineing certifications would be a good thing. If they were placed in artisan. Its too easy for someone to just place a harvester without even delegateing any points to the act. If you want to harvest meat you need to have scout. To harvest minerals or resources you should have to dedicate some points. To prevent resources from being field. This prevents players from simply buying into a profession. Being a decent crafter should require some work. Not just a ton of credits.


3. Heavy weapons. We decided it would probabally be a good idea if heavy warheads took the place of protons in the rocket launcher schematic. It simplifies this item just a little bit, and will allow the weaponsmith to make more and charge less for them. Hard to convince a smuggler that a 30 use weapon is really worth the price it has to go for. Cutting out five assemblies would do a world of good.


4. We discussed the new global bizarre system. Sorry guys fealings were generally mixed at best some liked some disliked. No cohessive thought came out of this


5. ADK we generally accepted that nothing could be done about that.


6. While wes was in we took the time to ask him a few questions. He didnt seem to think that sliceing heavy weapons would be all that bad if the slice was for added uses. We asked him if he thought that sliceing should be more skill based in the form of tools. He said paraphraseing hear he was more in favor of an experimentation system.


7. Near the end we discussed the weapons repair kits weapon repair bonus, Didnt get far with this.


Anyway the chat went decently well for such short notice around 8 people showed up. Hopefully with the next one we can get somewhere closer to 20 people involved.


The plan now is 6pm eastern time next sunday. This is not firm want to hear from you guys if there is a better time.
Frolykk
Sun Feb 13, 2005 6:39 pm
#2

If i may suggest that we use IRC or something else next time.


It will make it easier to log what is said for forum feedback, and there won't be as many interruptions, i don't mind helping people with their game issues, but when we are having a meeting then our time should be dedicatred to the meeting and not to help people who has nothing to do with the meeting.



__//¯Maco Starbane¯\\_Human_//¯Smuggler - Alliance Ace Pilot¯¯\\__
_____//¯¯¯Frolykk¯¯¯\\_Wookiee_//¯ Trader Neutal Pilot¯\\____
___//¯¯¯Valsil Torr¯¯¯\\_Twi'lek_//¯¯ Commando - Imperial Pilot¯¯\\____
SpinningCloud
Sun Feb 13, 2005 7:36 pm
#3

Good discussion...


My two cents;


1. I don't think contraband should be sold on the bazaare...including; sliced items, slicing tools, spice.

2. I think player vendors can carrry contraband BUT if NPC law enforcement happens to within a certain range there is a chance of being detected with serious consequences. Players should decide but there should be a big risk for the reward of running a black-market vendor.





Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

EdOWar
Sun Feb 13, 2005 9:24 pm
#4






ana-mo-cara wrote:

The prechat is over and we had a good time discussing weaponsmith some of what came out of this. Plus a big thankyou to the smuggler correspondent for comeing in thanks wes.


I am going to break it down into parts on the subjects we touched on. For the communities viewing. We are hopeing to have another chat discussion. For the sake of consistency the same time next week will be the target time. 6PM est. Though this may be changed up to get more people involved.


1. Sliced weapons on the vendor. After a protracted discussion we came to the conclusion that they should only be tradeable not vendorable or sold on the bizarre. This promotes weaponsmiths skill over the quality of a slice, and it promotes a greater use to just plain smugglers in the game. Wes seemed to think this would be generally good for the smuggler community. This would also eliminate the bake and waste philosiphy. Where smiths make and then slice destoying poorly sliced weapons. This is time consumeing and pointless. It also undercuts back alley smugglers who cannot compete, because they are still subject to randomness in sliceing. While by tossing out weaponsmith/smugglers get an unfair advantage because the customer will always get the slice he or she wants. This includes the choice of damage or speed. Plus the choice of the number.


2. Mineing rights we generally accepted that mineing certifications would be a good thing. If they were placed in artisan. Its too easy for someone to just place a harvester without even delegateing any points to the act. If you want to harvest meat you need to have scout. To harvest minerals or resources you should have to dedicate some points. To prevent resources from being field. This prevents players from simply buying into a profession. Being a decent crafter should require some work. Not just a ton of credits.


3. Heavy weapons. We decided it would probabally be a good idea if heavy warheads took the place of protons in the rocket launcher schematic. It simplifies this item just a little bit, and will allow the weaponsmith to make more and charge less for them. Hard to convince a smuggler that a 30 use weapon is really worth the price it has to go for. Cutting out five assemblies would do a world of good.


4. We discussed the new global bizarre system. Sorry guys fealings were generally mixed at best some liked some disliked. No cohessive thought came out of this


5. ADK we generally accepted that nothing could be done about that.


6. While wes was in we took the time to ask him a few questions. He didnt seem to think that sliceing heavy weapons would be all that bad if the slice was for added uses. We asked him if he thought that sliceing should be more skill based in the form of tools. He said paraphraseing hear he was more in favor of an experimentation system.


7. Near the end we discussed the weapons repair kits weapon repair bonus, Didnt get far with this.


Anyway the chat went decently well for such short notice around 8 people showed up. Hopefully with the next one we can get somewhere closer to 20 people involved.


The plan now is 6pm eastern time next sunday. This is not firm want to hear from you guys if there is a better time.





Sounds like you had an interesting discussion. The only thing I disagree with is #2. I strongly disagree with any form of harvestor certification. In my view, resource harvesting is kind of like the stock market of SWG--the everyman (or woman) can harvest resources to earn a semi-decent income. This helps to keep resource prices low, and gives combat players more money to spend.


I also don't think the comparison with creature harvesting is valid...they are different game mechanics. Besides, where the skillpoint requirement for harvestors comes in is in the survey line. True, you can place harvestors without the survey skill, but you need surveying to be most efficient at it.


And before anyone makes the accusation, I'm not a lot trader with 40,101,999,103 static harvestors running non-stop. I harvest everything I need on ten lots of my own. Cross-server lot trading may be a problem, but I don't think harvestor certification is the answer.


Slim Vargo, Corbantis


Koch20
Sun Feb 13, 2005 10:33 pm
#5






ana-mo-cara wrote:


1. Sliced weapons on the vendor. After a protracted discussion we came to the conclusion that they should only be tradeable not vendorable or sold on the bizarre. This promotes weaponsmiths skill over the quality of a slice, and it promotes a greater use to just plain smugglers in the game. Wes seemed to think this would be generally good for the smuggler community. This would also eliminate the bake and waste philosiphy. Where smiths make and then slice destoying poorly sliced weapons. This is time consumeing and pointless. It also undercuts back alley smugglers who cannot compete, because they are still subject to randomness in sliceing. While by tossing out weaponsmith/smugglers get an unfair advantage because the customer will always get the slice he or she wants. This includes the choice of damage or speed. Plus the choice of the number.






I plan on having a WS/Smugg toon. Are you saying you don't think it's fair if I slice my stuff and then use my vendors to sell it?



"To tired to attack" Ciry
SeaRaptor
Mon Feb 14, 2005 6:46 am
#6

Sounds like a good meeting.


While I like the IRC idea, it's probably best if we stick to the Launchpad Chat simply because it's something that everyone has access to with minimal hassle.


I should be there this Sunday.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Lotok
Mon Feb 14, 2005 7:06 am
#7

sounds interesting. Altho the bazaar changes and no contraband weapons on vendor changes dont sound too good to me :/



Lotok Lekkmen
Elder 12pt Master Weaponsmith
-
Location:Tatooine -4453 5977 (behind bandits Hideout shuttleport)
Frolykk
Mon Feb 14, 2005 7:12 am
#8






SeaRaptor wrote:

Sounds like a good meeting.


While I like the IRC idea, it's probably best if we stick to the Launchpad Chat simply because it's something that everyone has access to with minimal hassle.


I should be there this Sunday.






I won't take part in an meeting in the launchpad, i'm not fond of having my computer running at that kind of load for extended periods, last night i had an average load of 96.7% due solely to the launchpad running.



__//¯Maco Starbane¯\\_Human_//¯Smuggler - Alliance Ace Pilot¯¯\\__
_____//¯¯¯Frolykk¯¯¯\\_Wookiee_//¯ Trader Neutal Pilot¯\\____
___//¯¯¯Valsil Torr¯¯¯\\_Twi'lek_//¯¯ Commando - Imperial Pilot¯¯\\____
ana-mo-cara
Mon Feb 14, 2005 7:55 am
#9

Well all chat software has a problem. For the most part I think the launchpad chat worked, and everyone should have that installed it should have installed when you installed the game. On some chats firewalls interfere. On others you end up needing 5or 6 different patches. While I feal for your system load I cannot see how its a result of the launchpad chat. I mean how resource intensive can this be on your system. You open the launchpad you put in your name and password you go hit the chat button. I mean to me yahoo chat is more resource intensive.


I am a weaponsmith smuggler, and I have come to a general conclusion being that template breaks down into one thing your a weaponsmith that happens to be a smuggler. You know like its a freaking accident. Personally
ana-mo-cara
Mon Feb 14, 2005 8:16 am
#10

Have noticed that the weaponsmith in me is hurting the smuggler in me and vice versa. Everytime I slice a weapon I devalue the quality of my weapon. Everytime I sell a sliced weapon that means one less chance for my smuggler to have human contact. The professions should really stand seperate.


When I go out with my master smuggler title I am out there to sell you spice slice your terminal slice your gear, and perhaps help you smuggle something. I can even sell you faction points. In other words this profession should be a service profession. Out there serveing the public. Just like any doc or medic or ent. Just out there meet and greating the locals. Hooking you up on the spot.


A weaponsmith should be more concerned with the quality of the weapons they make. Whereas now the primal concern now is the slice you got on them. A weaponsmith is primarily keeping the good slices for sale and trashing the rest. Thats wasteful we shouldnt be haveing to run 30 scatter pistols to sell 12. This applies to a number of things thats why you need 300k of doonium iron, because your trashing an awful lot of it. You should be makeing just 12 guns, and the players should be takeing the risk of the slice. Right now weaponsmiths are in the insurance business. Come to my shop and get a guaranteed slice.


Smugglers simply cannot compete. They are forced to be random. Ergo players will always default to preslice shops. Why take a risk when you can fork over 20k for a perfectly sliced item. Likewise this has reduced the non smith smugglers in game that do slice to charge increadibly high prices for convenience of the slice. Seeing as you see one free range smuggler at work what once a week.


If you make sliced goods unvendorable you get alot of rewards.


1. A weaponsmith will get judged on weapon quality excluseively. Your a crafter be proud of what you make.

2. Smugglers get their illegal craft back.

3. No more bake and toss philosiphy. Which wastes time and resources, and makes the slice most important.

4. Allows for fair competition across the weaponsmith field. We should be competeing ona skill system not a lottery system.

5. We will see less super weapons in the game. We are only generateing this by mass production and slice chooseing.

6. Returns the random risk in sliceing back to random. Sometimes you get the dog sometimes the dog gets you.

7. This dosent devalue anyone. You can still sell your weapons on a vendor, and if your in the mood you can go to town and slice guns and gear.


I think its the number one weaponsmith issue personally. It kind of makes the craft pointless.
DragonSnack
Mon Feb 14, 2005 8:16 am
#11

A reference to this discussion was posted in the Smuggler forum. As I read the discussion I want to add a little side note to let yall teh Wweapon Smith s know what I am trying to get started on the Flurry server regarding the slicing and smuggling of weapons (and armor).

I'm trying to second guess the GWC changes to come and to add a little "spice" to the environment.

As a Master Smuggler I am partnering with a Master Merchant to place a "black market" tent in my town of Antaria, Naboo, Flurry to be used for strickly illegal items (<- or anything that we can make look illegal).

I plan on contacting Weapon Smiths and Armor Smiths to contract for my slicing skills.
The "contract" will specify that the WS or AS bring his wares to the vendor in a well marked container and offer the goods to the vendor for 1 credit. The crafter will notify me via in game E-mail of the drop off.
the vendor will accept the items and deliver them to my lab where I will slice them.
I will them "smuggle" the illegal items back to the original crafter or to the crafter's designated delivery point.


Having the crafter drop off the goods and e mailing me eliminates the problems with setting up a meeting and removes the possibility of the honest crafter getting scanned with illegal goods. The E-mail lists the drop off/delivery clauses which will reduce crafted to sales time for the WS or AS.

The crafter gets sliced goods at little risk of scanning exposure and I get to do some real smuggling for a change.

The fees charged for my services will be discounted for the slicing and varying on delivery depending on the route I have to take to get the properity back to the drop off point.

If this is workable please let me know.

If your on Flurry and want to take part in my scheme in game e-mail me. Names Odai

And also being a Master Commado I like the heavy weapons part of yor discussion.

Thanks for yor patience in reading this post.
ana-mo-cara
Mon Feb 14, 2005 8:27 am
#12

Dragon this is part of the problem we discussed. I would say ninety percent of weaponsmiths are smugglers. Its damn near required that we slice our own wares. Its what customers demand in chooseing slices, and never haveing to deal with a smuggler face to face. So I would say no it will not work. Most weaponsmiths either slice for themselves on the spot before putting it on the vendor, or they call a smuggler buddy to come to their house and slice 100 or 200 items before they go on the vendor. 1 container can hardly fill the need.


Second since the sliceing is takeing place where the items are made no smuggler is even remotely required unless a stormy is standing between you and a factory there is no issue. If that werent enough most weaponsmiths have master smuggler and can smuggle quite well on their own.


Smugglers are getting raped of their content, and weaponsmiths are getting raped of their content by stealing smuggler content.
yimaz
Mon Feb 14, 2005 9:40 am
#13

If weapons and armor thathave beensliced are illegal (and it's been made clear that they are) then they should not be sold on vendors. While I know this hurts the weaponsmiths business please understand that sliced weapons and armor on vendorsare killing the smuggler business. I know this is not a popular opinion on the weaponsmith forum but it does makes sense. You don't go to K-mart to buy a fully automaticAK-47 with full round bannan clips, do you?


One star ways.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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