Weaponsmith Archive
Thread: What we discussed
ana-mo-cara wrote:
The prechat is over and we had a good time discussing weaponsmith some of what came out of this. Plus a big thankyou to the smuggler correspondent for comeing in thanks wes.
I am going to break it down into parts on the subjects we touched on. For the communities viewing. We are hopeing to have another chat discussion. For the sake of consistency the same time next week will be the target time. 6PM est. Though this may be changed up to get more people involved.
1. Sliced weapons on the vendor. After a protracted discussion we came to the conclusion that they should only be tradeable not vendorable or sold on the bizarre. This promotes weaponsmiths skill over the quality of a slice, and it promotes a greater use to just plain smugglers in the game. Wes seemed to think this would be generally good for the smuggler community. This would also eliminate the bake and waste philosiphy. Where smiths make and then slice destoying poorly sliced weapons. This is time consumeing and pointless. It also undercuts back alley smugglers who cannot compete, because they are still subject to randomness in sliceing. While by tossing out weaponsmith/smugglers get an unfair advantage because the customer will always get the slice he or she wants. This includes the choice of damage or speed. Plus the choice of the number.
2. Mineing rights we generally accepted that mineing certifications would be a good thing. If they were placed in artisan. Its too easy for someone to just place a harvester without even delegateing any points to the act. If you want to harvest meat you need to have scout. To harvest minerals or resources you should have to dedicate some points. To prevent resources from being field. This prevents players from simply buying into a profession. Being a decent crafter should require some work. Not just a ton of credits.
3. Heavy weapons. We decided it would probabally be a good idea if heavy warheads took the place of protons in the rocket launcher schematic. It simplifies this item just a little bit, and will allow the weaponsmith to make more and charge less for them. Hard to convince a smuggler that a 30 use weapon is really worth the price it has to go for. Cutting out five assemblies would do a world of good.
4. We discussed the new global bizarre system. Sorry guys fealings were generally mixed at best some liked some disliked. No cohessive thought came out of this
5. ADK we generally accepted that nothing could be done about that.
6. While wes was in we took the time to ask him a few questions. He didnt seem to think that sliceing heavy weapons would be all that bad if the slice was for added uses. We asked him if he thought that sliceing should be more skill based in the form of tools. He said paraphraseing hear he was more in favor of an experimentation system.
7. Near the end we discussed the weapons repair kits weapon repair bonus, Didnt get far with this.
Anyway the chat went decently well for such short notice around 8 people showed up. Hopefully with the next one we can get somewhere closer to 20 people involved.
The plan now is 6pm eastern time next sunday. This is not firm want to hear from you guys if there is a better time.
Sounds like you had an interesting discussion. The only thing I disagree with is #2. I strongly disagree with any form of harvestor certification. In my view, resource harvesting is kind of like the stock market of SWG--the everyman (or woman) can harvest resources to earn a semi-decent income. This helps to keep resource prices low, and gives combat players more money to spend.
I also don't think the comparison with creature harvesting is valid...they are different game mechanics. Besides, where the skillpoint requirement for harvestors comes in is in the survey line. True, you can place harvestors without the survey skill, but you need surveying to be most efficient at it.
And before anyone makes the accusation, I'm not a lot trader with 40,101,999,103 static harvestors running non-stop. I harvest everything I need on ten lots of my own. Cross-server lot trading may be a problem, but I don't think harvestor certification is the answer.
Slim Vargo, Corbantis
ana-mo-cara wrote:
1. Sliced weapons on the vendor. After a protracted discussion we came to the conclusion that they should only be tradeable not vendorable or sold on the bizarre. This promotes weaponsmiths skill over the quality of a slice, and it promotes a greater use to just plain smugglers in the game. Wes seemed to think this would be generally good for the smuggler community. This would also eliminate the bake and waste philosiphy. Where smiths make and then slice destoying poorly sliced weapons. This is time consumeing and pointless. It also undercuts back alley smugglers who cannot compete, because they are still subject to randomness in sliceing. While by tossing out weaponsmith/smugglers get an unfair advantage because the customer will always get the slice he or she wants. This includes the choice of damage or speed. Plus the choice of the number.
SeaRaptor wrote:
Sounds like a good meeting.
While I like the IRC idea, it's probably best if we stick to the Launchpad Chat simply because it's something that everyone has access to with minimal hassle.
I should be there this Sunday.
I won't take part in an meeting in the launchpad, i'm not fond of having my computer running at that kind of load for extended periods, last night i had an average load of 96.7% due solely to the launchpad running.
The "contract" will specify that the WS or AS bring his wares to the vendor in a well marked container and offer the goods to the vendor for 1 credit. The crafter will notify me via in game E-mail of the drop off.
the vendor will accept the items and deliver them to my lab where I will slice them.
I will them "smuggle" the illegal items back to the original crafter or to the crafter's designated delivery point.
Having the crafter drop off the goods and e mailing me eliminates the problems with setting up a meeting and removes the possibility of the honest crafter getting scanned with illegal goods. The E-mail lists the drop off/delivery clauses which will reduce crafted to sales time for the WS or AS.