Weaponsmith Archive

Thread: Are Resource Caps still broken? I don't want to craft with them still borked...

VJ500
Sat Oct 22, 2005 5:55 am
#1

As in title...



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Summerflame
Sat Oct 22, 2005 7:06 am
#2

As soon as I have any info from the devs I will be postingon this boardand probably sticky the thread aswell for a few days. Untill then (unless they stealth fix it ) there is no more info to be given out Im afraid



----------[N*W]Weaponry (+2 and FS)----------
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VJ500
Mon Oct 24, 2005 6:07 am
#3

Ok, thanks for the response. I'm itching to craft again, lol - I moved to a research centre city, and can't wait to try my tapes/buff/city/bespin combo



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Xeoner Legions - Elder Jedi
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Xeo Legions - Elder 12.pt Weaponsmith
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Xeoex Legions - NGE Crafter
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Vendors Located @ -5320 -3900 Dogville, Talus.
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Ecnirp
Mon Oct 24, 2005 6:26 am
#4






VJ500 wrote:
Ok, thanks for the response. I'm itching to craft again, lol - I moved to a research centre city, and can't wait to try my tapes/buff/city/bespin combo





Hopefully the buffs will work better for you than they do for me!
VJ500
Mon Oct 24, 2005 6:40 am
#5

I'm a 12.pt WS / 12.pt chef / 14.pt artisan They Better work good!!!



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Xeoner Legions - Elder Jedi
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Xeo Legions - Elder 12.pt Weaponsmith
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Xeoex Legions - NGE Crafter
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Zedzuada
Mon Oct 24, 2005 7:14 am
#6

Still broken as of the timestamp of this post.


Zeddd



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nebaf
Mon Oct 24, 2005 11:09 am
#7

Grrrr I want to craft ranged weapons again


/cry





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KarlieOkota
Mon Oct 24, 2005 1:03 pm
#8

http://forums.station.sony.com/swg/board/message?board.id=ep3expansion&message.id=44767

*hugs*
Karlie.




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HardwiredXMan
Mon Oct 24, 2005 2:38 pm
#9

Ok, what exactly is broke. I've crafted a few weapons over the weekend and I have not seen any difference on the final weapon stats. Granted, I've only crafted FWG's, DL44 xt's, HLR's, scatters, PH's, ALR's and my usual small amount of commando weapons because tose sell the most.....but I haven't seen any difference at all. All my subcomponents are exact same stats also. I do notice I get a lot more amazing successes during experimentation and assemblyand only thing that's changed on my toon is I added a +5 assembly tape on Friday. Otherwise, nothing has changed for me. So is this an issue with specific weapons/resources that i'm not using or is it all crafting?
Summerflame
Mon Oct 24, 2005 2:51 pm
#10




VJ500 wrote:

As in title...





Tiggs gave an answer here



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Summerflame
Mon Oct 24, 2005 2:53 pm
#11






HardwiredXMan wrote:
Ok, what exactly is broke. I've crafted a few weapons over the weekend and I have not seen any difference on the final weapon stats. Granted, I've only crafted FWG's, DL44 xt's, HLR's, scatters, PH's, ALR's and my usual small amount of commando weapons because tose sell the most.....but I haven't seen any difference at all. All my subcomponents are exact same stats also. I do notice I get a lot more amazing successes during experimentation and assemblyand only thing that's changed on my toon is I added a +5 assembly tape on Friday. Otherwise, nothing has changed for me. So is this an issue with specific weapons/resources that i'm not using or is it all crafting?






Only generic resources where CD is important is affected, so you should have noticed a difference in the ranged weapons you are mentioning.


Sounds strange that you arent experimencing any stats change when everyone else is.


Can you perhaps state what your final assembly comes out as when capping a line?






----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



HardwiredXMan
Mon Oct 24, 2005 2:57 pm
#12

NVM, I read the sticky. I guess the reason I didn't see much of a difference is because I have always used JTL resources. So If I have a spot that just takes steel, although Mivioam duralloy steel is the best non-JTL steel on ahazi server (has 637 CD and 964 OQ....I use JTL steel instead which is 996 CD and 1000 OQ. I do the same with other stats as well....JTL generic resourceshave always been better to use than others. Ifaschematic takes a generic resource, I use JTL resources which are always 1000 times better. So no wonder my stuff is exactly the same. Since the named resources haven't changed and it's just the generic ones, I'm not affected. Guess some servers don't have exceptional JTL resources like my server.


So I'm thinking the devs have tweaked commando a bit and probably wanted to adjust thier weapons since they get specials now. That would be reason enough to change the resource caps I believe. So If this is the case, then I don't see the devs changing it back to what it was pre-pub 24.


HardwiredXMan
Mon Oct 24, 2005 3:01 pm
#13






Summerflame wrote:





HardwiredXMan wrote:
Ok, what exactly is broke. I've crafted a few weapons over the weekend and I have not seen any difference on the final weapon stats. Granted, I've only crafted FWG's, DL44 xt's, HLR's, scatters, PH's, ALR's and my usual small amount of commando weapons because tose sell the most.....but I haven't seen any difference at all. All my subcomponents are exact same stats also. I do notice I get a lot more amazing successes during experimentation and assemblyand only thing that's changed on my toon is I added a +5 assembly tape on Friday. Otherwise, nothing has changed for me. So is this an issue with specific weapons/resources that i'm not using or is it all crafting?






Only generic resources where CD is important is affected, so you should have noticed a difference in the ranged weapons you are mentioning.


Sounds strange that you arent experimencing any stats change when everyone else is.


Can you perhaps state what your final assembly comes out as when capping a line?








I'll check on that in a bit, don't recall of hand.
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