Weaponsmith Archive
Thread: Welcome Your New Weaponsmith Correspondent .. err, me?
Well, this came as a rather large shock. Just posting on my server boards and suddenly I notice my name is blue. Now why in the world would my nam -- OH!
Anyway, first and foremost: I will start a new top issues thread soon to gather data about what has changed, what has not and what we feel is most pertinent to us. However, I admit, I am not a melee smith and never really have been. Additionally, I have been a Master Weaponsmith for a long time, and I am so out of date on how macros are working, whether or not factory experience is working, whether or not UXP is working, et cetera. So I'm going to have to rely on you guys to clearly present your data to me on those issues and keep me posted on how you feel about them.
I have yet to receive any direct orders about the information I should put forth, so bear with me while I figure that out. I will guarantee, however, that everything I send into the developers will be ran by all of you first.
Here's hoping for more productive months to come!
fix the FWG5, Launcher pistol and scater pistol....(make fwg5 a pistolire weapon or something(this one was too powerful).. but scater pistol is just too weak. i have not seen that many comandos with launcher pistols prenerf... guess i will see even less now)
didn't the devs learn yet... if it ait broke don't fix it.
I might have a few bases covered here =D New to weaponsmithing but not crafting, Specializing in melee weapons =).
So... couple of notes/things that seem out of place
1) Macro's for selecting schematic and finishing up crafting work fine (Eases the grind and pain of carpal tunnel, lemme tell you!). Selecting schematic has changed with the last big patch (Possibly because of the new schematics and/or how the schematics are numbered when gained).
2) Schematics - Can anyone tell me why a regular lance requires both a blade vibro unit and a control unit ?
Vibro Axe, Vibro Blade, Vibro Lance and Long Vibro Axe all just require BVU's . Makes zero sense. Not a top 5, just a "bug".
/mantra 1 more tier to go... 1 more tier to go
WTG ![]()
The thing I would like to see most is the blaster addons becoming visible in world view, and art done for different types of stocks finally. I think its been long overdue that we are able to make our weapons LOOK unique, rather than just having em uberifyed by krayt tissues.
That, and also the range of experimentation on Efficiency and Range should be adjusted so experiment points have a greater effect on the stats of both categories. As it is right now, its a waste to use points in either category. HAM costs should be experimentable to -30% or so, and the same with Range in ALL categories of Range, not just Ideal Range.
good luck! ![]()