Weaponsmith Archive

Thread: Welcome Your New Weaponsmith Correspondent .. err, me?

Logix
Tue Nov 25, 2003 6:44 pm
#1

Well, this came as a rather large shock. Just posting on my server boards and suddenly I notice my name is blue. Now why in the world would my nam -- OH!


Anyway, first and foremost: I will start a new top issues thread soon to gather data about what has changed, what has not and what we feel is most pertinent to us. However, I admit, I am not a melee smith and never really have been. Additionally, I have been a Master Weaponsmith for a long time, and I am so out of date on how macros are working, whether or not factory experience is working, whether or not UXP is working, et cetera. So I'm going to have to rely on you guys to clearly present your data to me on those issues and keep me posted on how you feel about them.


I have yet to receive any direct orders about the information I should put forth, so bear with me while I figure that out. I will guarantee, however, that everything I send into the developers will be ran by all of you first.


Here's hoping for more productive months to come!

Stonelegs
Tue Nov 25, 2003 6:49 pm
#2

Congratulations. One more step towards total Goon dominance. CSR-Stonelegs, anyone?



--------------------------------------------------------------
Stonelegs
Master of Disguise
"I kick ass for The Lord!"
Saepiroth
Tue Nov 25, 2003 8:02 pm
#3

All they need to do now is implement a GM system so GM-Sapp can spawn imperial turrets all around anchorhead...



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
GreenGlowie
Tue Nov 25, 2003 8:11 pm
#4

/salute




___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
feliks
Wed Nov 26, 2003 2:19 am
#5

fix the FWG5, Launcher pistol and scater pistol....(make fwg5 a pistolire weapon or something(this one was too powerful).. but scater pistol is just too weak. i have not seen that many comandos with launcher pistols prenerf... guess i will see even less now)


didn't the devs learn yet... if it ait broke don't fix it.

Reldun
Wed Nov 26, 2003 2:20 am
#6

Grats Ace.



Reldurpa
Ty Cobb Weaponsmith of Flurry (now retired)
5307th Corellian Rangers CorRg
Reld's Gunshop -4430, 5990 NE of Theed, Naboo
We do the slicing so you don't have to.
Longest running MWS of Flurry... 12 point smith... yadda... all that good stuff.
Lyzi
Wed Nov 26, 2003 3:04 am
#7

gratz! :-)


- Lyzi




- Lyzi
__________________________________________________________
The BlackHand - We Always Prevail
Master Weaponsmith 12 exp. points, -963 -4364 (StarWares mall) Bestine, Tatooine, Eclipse
Master Doctor, Theed, Chimaera
Eclipse new auction site - www.swgauctions.org
Blackbri
Wed Nov 26, 2003 6:57 am
#8

Congrats!



Kona Emgrey - Ex-Weaponsmith of Anchorhead, DFR Council, Master Lurker
Kegi' Xovan - Ex-Slowest Grinding Jedi on the Server
Vendi Xovan - Officer (also fairly slow grinder)
"Excelling at Underachieving"

Trying hard to keep the lowest post count to days logged ratio - at least it seems that way according to the Feeshy
PloovoTwoForOne
Wed Nov 26, 2003 8:52 am
#9

Congrats!

I might have a few bases covered here =D New to weaponsmithing but not crafting, Specializing in melee weapons =).

So... couple of notes/things that seem out of place

1) Macro's for selecting schematic and finishing up crafting work fine (Eases the grind and pain of carpal tunnel, lemme tell you!). Selecting schematic has changed with the last big patch (Possibly because of the new schematics and/or how the schematics are numbered when gained).

2) Schematics - Can anyone tell me why a regular lance requires both a blade vibro unit and a control unit ?

Vibro Axe, Vibro Blade, Vibro Lance and Long Vibro Axe all just require BVU's . Makes zero sense. Not a top 5, just a "bug".


/mantra 1 more tier to go... 1 more tier to go



#######################################################
Tower of Power -- Vendor at 2532, 2947 out of Mos Entha -- Bloodfin
Ploovo Two-For-One -- Hack and Slash Fanatic -- Bloodfin
Hunted Wumpus -- HC's Dope Dealer -- Intrepid
Of all the things I've lost, I miss my mind the most.
banditxx99
Wed Nov 26, 2003 9:14 am
#10

Congratulations, Ace!
Zephabias
Wed Nov 26, 2003 9:15 am
#11

Ace is the most knowledgable and friendliest master I've met on Lowca. She answered a billion stupid questions for me as I was moving up, and she doesn't point out how dumb I am for continuing to ask questions even after being a master for a couple of months. I can't think of anybody more qualified to get our issues addressed.



Zephabias Lemurcraft

Master Architect
Fully stocked vendor at 2970, -5490 in Serenity, Naboo merchant square
Still a Master Crawler
Motorbreath
Wed Nov 26, 2003 10:34 am
#12

WTG



The thing I would like to see most is the blaster addons becoming visible in world view, and art done for different types of stocks finally. I think its been long overdue that we are able to make our weapons LOOK unique, rather than just having em uberifyed by krayt tissues.



That, and also the range of experimentation on Efficiency and Range should be adjusted so experiment points have a greater effect on the stats of both categories. As it is right now, its a waste to use points in either category. HAM costs should be experimentable to -30% or so, and the same with Range in ALL categories of Range, not just Ideal Range.



good luck!




Motah Br'reth - Master Weaponsmith TZM Weapons
Chilastra, Dantooine, Canejo
Star_Ranger
Wed Nov 26, 2003 4:18 pm
#13

Congrats Ace!






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
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