Weaponsmith Archive

Thread: is action cost fixed or can it be experimented on ?

gunner4life
Mon Apr 25, 2005 2:44 am
#1

hi , i have been playing on test centre ( primaraly with carbines ) and it seems that action cost is absolutely crucial . since weapons have a damage range that is very easily capped ( when using low to medium level loot ) , is it possible to use experimentation points to bring the action cost down ( if so by how much ? ) .


if action cost can indeed be experimented on i think post cu most weaponsmiths will have pretty much the same damage / speed on their weapons but the high level smiths will differentiate their product with low action costs .





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Willbaby
Mon Apr 25, 2005 2:49 am
#2

ive been hoping to hear similar storys like this , basicly since we can practically cap most weapon dps with enhancements and/or a slice , the only other thing to strive for is a low special attack cost , i think once the CU settles in and most proffesions and weaponsmiths get an idea of exactly how relivent the special attack cost will be in combat , you will then start to notice that the top of the line weapons will defo have special attack cost as there main selling point , thats if the system remains the same when pushed to live ,

still wish the would remove the stats cap tho




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Earland
Mon Apr 25, 2005 2:49 am
#3

I crafted a blaster fist on TC today (with horrible resources) and the action cost began at 127. Every point I put into it lowered the cost by 7. This might differ between weapons and might be effected by different things... but yes, we can lower the costs.



Nri Talani
gunner4life
Mon Apr 25, 2005 2:59 am
#4

thanks for the replies and hearing that action cost can be experimented on is good news . on test centre the damage per second of a weapon means next to nothing if after 10 seconds our action pool is empty . i can see myself buying weapons based on damage per action cost ( action cost being the limiting factor rather then speed ) .





iii captain oahep acto iii
lll sepaku lll
Vade_WS
Mon Apr 25, 2005 7:41 am
#5

The next question is: Did they put a cap on this too?

I'd be interested in hearing some testing on this. Is it possible to put all 12pts into lowering this cost? If so, how low can we take SAC?




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
RADBlue
Mon Apr 25, 2005 11:27 am
#6

Sweet ...if the action can be experimented way down then enhancements will be usefull again(just odd that a max dmg enhancment will be defacto low action enhanment)



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weaponmaster88
Mon Apr 25, 2005 7:56 pm
#7

are low HAM weapons converting to low Action Cost weapons when they are converted on the test servers? and yes it seems that enhancments will be used so that people can experiment on action cost, this is actually a good idea, still wouldn't mind caps loosened a little though



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grifta
Tue Apr 26, 2005 12:09 am
#8

In TC for testing I was using a lower DPS weapon that had way less action cost that kept me up and still did good enough damage.



Amscu_Edfo
Tue Apr 26, 2005 12:30 am
#9

When TC Bloodfin went live, I noticed that stocks I had already made came out of the crate with -20 special cost. The best I could get with the same materials was -10. So based on how the conversion goes, you guys may want to make a bunch of stocks now. This was across the board too, all my specialty stocks were the same, regardless of their pre-CU stats.

Even if you dont want to "waste" your top notch wood, I would definately use any old corellian wood that you have and make a bunch right now, just to be prepared. Also, I noticed that components which are being given + special costs, like power handlers and feed mechs, do not have any after the conversion, if they were made prior. So once again, you may want to make some now and sit on them, just in case.



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CorenLanra
Tue Apr 26, 2005 3:19 pm
#10



Amscu_Edfo wrote:
When TC Bloodfin went live, I noticed that stocks I had already made came out of the crate with -20 special cost. The best I could get with the same materials was -10. So based on how the conversion goes, you guys may want to make a bunch of stocks now. This was across the board too, all my specialty stocks were the same, regardless of their pre-CU stats.

Even if you dont want to "waste" your top notch wood, I would definately use any old corellian wood that you have and make a bunch right now, just to be prepared. Also, I noticed that components which are being given + special costs, like power handlers and feed mechs, do not have any after the conversion, if they were made prior. So once again, you may want to make some now and sit on them, just in case.




Stocks that I made pre-cu and were converted I was unable to add to the crafting window, it said the item was of the wrong type. they were 40/40 dmg stocks and now stocks have no damage. Has anyone tested this on a converted server?



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jason67
Wed Apr 27, 2005 5:06 am
#11






weaponmaster88 wrote:

are low HAM weapons converting to low Action Cost weapons when they are converted on the test servers? and yes it seems that enhancments will be used so that people can experiment on action cost, this is actually a good idea, still wouldn't mind caps loosened a little though






I had a few low ham weapons that I checked when our server was live and they had the EXACT same action costs as any of the other similar weapons. However there were other updates released prior to the live launch so hopefully they may have adjusted that.





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Willbaby
Wed Apr 27, 2005 7:01 am
#12



CorenLanra wrote:


Amscu_Edfo wrote:
When TC Bloodfin went live, I noticed that stocks I had already made came out of the crate with -20 special cost. The best I could get with the same materials was -10. So based on how the conversion goes, you guys may want to make a bunch of stocks now. This was across the board too, all my specialty stocks were the same, regardless of their pre-CU stats.

Even if you dont want to "waste" your top notch wood, I would definately use any old corellian wood that you have and make a bunch right now, just to be prepared. Also, I noticed that components which are being given + special costs, like power handlers and feed mechs, do not have any after the conversion, if they were made prior. So once again, you may want to make some now and sit on them, just in case.




Stocks that I made pre-cu and were converted I was unable to add to the crafting window, it said the item was of the wrong type. they were 40/40 dmg stocks and now stocks have no damage. Has anyone tested this on a converted server?




hmm i had no problem using converted stocks (-0.0speed 40/40 -20action) ive ran a load off aswell for postcu ,old schematics were still usable aswell and the product converted just like old stock, so i have a "few" in my datapad also




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Asphyxion
Thu Apr 28, 2005 1:22 am
#13

BUT remember that ALL CONVERTED weapons have their weapons base Special cost, no matter what the stats of HAM cost are in LIVE

Just like for ALL weapons that are converted the Range mod will be ZERO (0)



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