Weaponsmith Archive
Thread: Munitions....What is hot? What is not?
Glop
C22s
Thermal Dets
Imperial Dets
Message Edited by Solarstryder on 12-09-2004 07:08 AM
Solarstryder wrote:
Whew, just finishing up my first batch of Imp Dets and let me say that I don't think I'll be doing this much longer lol. To make a full run I need 100k of high OQ/SR steel. I say that my high OQ resources are better used on ranged weapons and the SR resources on melee weapons. I don't know, I get a not-so-great feeling about making weapons that are strictly being used for someone to grind FS with.
Message Edited by Solarstryder on 12-09-2004 07:08 AM
Same here. I use mid to above average quality metals on grenades I'll sell on my vendor. I do go the extra mile and use better resources for custom orders as they're willing to wait the time needed.
wparson wrote:
I sell c-22 to novice commandos to grind to thermals, nubs want Imps for some reason but thermals do more damage because of medium piercing, i have imps up and they sell but as soon as they test it they shift to thermals.
In best case a thermal does about the same damage as an imp detonator. In worst case it does less damage than imp detonators.
Thermals are 1800+ max dam AP2, Imp detonators 2200+ AP1. But you only get the AP > AR bonus if target has armor. I am not sure that none armored creatures but with blast resists is counted as armored or not. If it do count as armored thermals will give you a little bit higher damage (but of course it depends onhow good the thermalsand Imp detonators are. It is usually easier to get better resources for imp detonators since it only take steel). Imp detonators also have higher min damage than thermals.
Never ever use Thermals on creatures that are vulnerable to blast damage. You will then get no AP bonus at all. But I think most "grind-friendly" creatures have blast resists.