Weaponsmith Archive

Thread: We Must have information...

Abbell
Tue Apr 12, 2005 11:36 am
#1

This is not just a want or a wish. I am not a part time smith nor are many who play and watch this forum. It is absolutely vital that we fully comprehend the changes comming out. I have seen many questions brought forth and little in the way of comprehensive answers. I understand that much tweaking is being done and final stats are more than likely not possible at present. Here are some of the main issues as I can recall. I will post more as they come up.



  • Weapon stocks 1) How will they affect new weapons? 2) How will the CU alter current stocks? 3) How will CU alter current weapons with stocks?

  • Scopes 1) How will they affect new weapons? 2) How will the CU alter current scopes? 3) How will CU alter current weapons with scopes?

  • Power Handlers and Feeder Mechs 1) How will they affect new weapons? 2) How will the CU alter current Handlers and feeders? 3) How will CU alter current weapons with handlers and feeders?

  • Enahncements 1) How will they affect new weapons? 2) How will the CU alter current Enhancements? 3) How will CU alter current weapons with Enhancements?

  • Current subcomponents 1)how will they be in relation to new?

  • Current crated weapons 1) how will they be in relation to new?

I will post examples...


I have several models of weapon stocks. 40-40 +.453 IR +30, 40-40 +.282 IR +19 are just a few.


I have many scopes IR+41 W 10 HAM 15, IR +32 W10 HAM 8, IR+22 W10 HAM 2


Blaster Pistol Barrels 16-16 IR +16, Blaster Rifle Barrels 12-12 IR+19







Example


My ABPH 20-41 -.4


This was listed as stats from TC for ABPHs:


ABPH:


Min Damage: 13 --> 17 @ 41%

Max Damage: 39 --> 43@ 41%

Speed: -.18 --> -.83 @ 41%
Special attack cost: 8 --> 0 @ 45%


Since mine are 81% this would seem to show that my normal ones will become aprox. 33-85 -1.6. If base tissues are now +90 (in TC) and I crafted one post CU the stats should come out 33-165. But if I crafted it pre-CU as 20-71 and it was converted to 33-142 then I will lose out in a major way as to the final result.






This is important to us and I respectfully ask all weaponsmiths help keep this thread up so that we may get the information we need to be effective and proactive when the CU finally arrives.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Abbell
Tue Apr 12, 2005 2:17 pm
#2

bump



Dex're Abbell
Master Weaponsmith
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Kin-Tek Outlet R -5387 5323 Theed

Abbell
Tue Apr 12, 2005 6:21 pm
#3

This really needs to stay near the top



Dex're Abbell
Master Weaponsmith
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Kin-Tek Outlet R -5387 5323 Theed

SigmaXIII
Wed Apr 13, 2005 7:01 am
#4






Abbell wrote:

This really needs to stay near the top






it will be done sir. well put together and exactly the questions i popped in to find answers too






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sabacc1000
Wed Apr 13, 2005 8:21 am
#5

The reason, I believe, that you haven't gotten answers to these questions yet, is that there are no answers to give. Most of the questions are about the conversion process, which only the devs really know anything about. We haven't been told anything more than vague generalities about the conversion. I'd imagine this is because they're still working on the conversion process, but that's my own personal opinion, as I have no way to know what is going on "behind the curtain" so to speak. I can say that things are still changing, bugs are being worked out, numbers aren't where they'll end up, and some stuff's not even doing what it's supposed to.So any information at this point is tentative anyway.


Take the scopes for example.


1) How will they affect new weapons?


That depends on who you ask. If you look at the scopes currently on TC-EP3, they'll add speed and to reduce weapon specials cost and increase wound. If you read the description on the scope, it still says it should be adding to accuracy. In response to a question posed to Helios_SOE:




Q: I'm curious that with weapons seeming to have a preset range (0 - 35 for CDEFs, 0 - 65 for T21s) and no range experimentation on the final assembly (Damage, Speed and Efficiency on the CDEF I made), how will scopes now work?










Helios_SOE wrote:


... scopes add accuracy to your weapon, but take away some speed. Both stats can be experimented on.

Since we no longer have min/mid/max range bonuses (because we no longer have min/mid/max range accuracy differences), we moved to one "general accuracy" value. The "Accuracy" on a weapon should stack with your other accuracymodifiers (from skill mods, etc). You will also notice we got rid of the "mid distance" stat all together. Weapons now only have min/max distances.








So we're really not even sure what a scope is supposed to do.


I just wanted to make sure you didn't think everyone was ignoring these questions, as they're something we'd all like to know. But the answers just aren't available yet.




Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

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Abbell
Wed Apr 13, 2005 8:33 am
#6





So we're really not even sure what a scope is supposed to do.


I just wanted to make sure you didn't think everyone was ignoring these questions, as they're something we'd all like to know. But the answers just aren't available yet.







I agree that things are still in flux... But with 3-4 weeks until this goes live I expect to get answers to these questions rather soon. I don't want to see another TC-to-Live fubar that we have become all to familiar with.




Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

stanleycat
Wed Apr 13, 2005 10:44 am
#7

/totally agree - this is a game breaker for me if they nerf my stockpile of components and loot that i have spent hundeds of millions of credits on.


To the top



Jase theAce
ex_SWG
Macellarius
Thu Apr 14, 2005 11:58 am
#8

/bump



'If you strike me down, I'll become more smurfy than you can possibly imagine'-
Macellarius/Rossi
Abbell
Fri Apr 15, 2005 12:35 am
#9

man I wish they would convert a sever... at this point I dont even care which server



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Mor-Dan
Fri Apr 15, 2005 12:44 am
#10






Abbell wrote:

This is not just a want or a wish. I am not a part time smith nor are many who play and watch this forum. It is absolutely vital that we fully comprehend the changes comming out. I have seen many questions brought forth and little in the way of comprehensive answers. I understand that much tweaking is being done and final stats are more than likely not possible at present. Here are some of the main issues as I can recall. I will post more as they come up.



  • Weapon stocks 1) How will they affect new weapons? 2) How will the CU alter current stocks? 3) How will CU alter current weapons with stocks?

  • Scopes 1) How will they affect new weapons? 2) How will the CU alter current scopes? 3) How will CU alter current weapons with scopes?

  • Power Handlers and Feeder Mechs 1) How will they affect new weapons? 2) How will the CU alter current Handlers and feeders? 3) How will CU alter current weapons with handlers and feeders?

  • Enahncements 1) How will they affect new weapons? 2) How will the CU alter current Enhancements? 3) How will CU alter current weapons with Enhancements?

  • Current subcomponents 1)how will they be in relation to new?

  • Current crated weapons 1) how will they be in relation to new?

I will post examples...


I have several models of weapon stocks. 40-40 +.453 IR +30, 40-40 +.282 IR +19 are just a few.


I have many scopes IR+41 W 10 HAM 15, IR +32 W10 HAM 8, IR+22 W10 HAM 2


Blaster Pistol Barrels 16-16 IR +16, Blaster Rifle Barrels 12-12 IR+19








Example


My ABPH 20-41 -.4


This was listed as stats from TC for ABPHs:


ABPH:


Min Damage: 13 --> 17 @ 41%

Max Damage: 39 --> 43@ 41%

Speed: -.18 --> -.83 @ 41%
Special attack cost: 8 --> 0 @ 45%


Since mine are 81% this would seem to show that my normal ones will become aprox. 33-85 -1.6. If base tissues are now +90 (in TC) and I crafted one post CU the stats should come out 33-165. But if I crafted it pre-CU as 20-71 and it was converted to 33-142 then I will lose out in a major way as to the final result.






This is important to us and I respectfully ask all weaponsmiths help keep this thread up so that we may get the information we need to be effective and proactive when the CU finally arrives.





currently all decimals points are out of place. a .4 is really .04. everything has been reduced in speed in the CU. a combination of our current components would make nearly every gun around 1.5spd or faster. you need a full 1.0 speed reduction to reduce weapon speed by .1



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Abbell
Fri Apr 15, 2005 5:19 am
#11

currently all decimals points are out of place. a .4 is really .04. everything has been reduced in speed in the CU. a combination of our current components would make nearly every gun around 1.5spd or faster. you need a full 1.0 speed reduction to reduce weapon speed by .1





I


have also heard that the speed exp line does not give decent results. So far this implies that pre-CU weapons will be much faster... of course this will also depend on the conversion process. This is not good news it seems.




Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Abbell
Fri Apr 15, 2005 7:20 pm
#12

up



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Abbell
Sun Apr 17, 2005 6:15 pm
#13

up



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

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