Weaponsmith Archive
Thread: SeaRaptor...
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Lotok
Wed Apr 20, 2005 11:39 am
#1
Did you know about this, If not are you fighting it?!
one of my posts today on the community relations forums got deleted. All it was saying was that i had written a complaint to SWG and the response I got was a copy and paste reply which did not even relate in any way to my complaint.
Now I another post on there at present which is not deleted, they must think its praising CU due to the subject line. It is quoted below. I really wanna know if this is something we can fight.
Lotok wrote:
I seen garva say ppl are voting negative against CU before even testing. I have tested. Here is what I want noted by SOE
Some aspects of the CU are amazing.
The revamped professions and specials is just what the game needs.
however we dont need the new toolbar, particle effects, new bulky HUD and a level system.
Why is the level system so evil?
On the leveling system a weaponsmith or armorsmith will no longer have to strive to get those best resources. Across the board low level guns will go x dps no matter what profession and high level x dps no what what weapon or profession. The higher the level you are the more damage you deal with your weapon and less damage you take from targets.
This means that there is no need for good weapons. A simple slice will cap the DPS of any weapon, the weaponry all have same stats and do same damage. A pistol will do same damage per second as a T21. Your profession wont matter, your weapon stats wont matter and your armor wont matter. All will be the same. Balancing and making weaponry and armor generic arent the same thing.
From this weaponsmith no longer have any need to make loot made weaponry, one of the main fun parts of the profession, seeing the best weapon you an make and having the best flamer on server or whatever having your name on it means nothin now, as it will have same damage per second as a cdef for lower level players and same as a T21 for higher. Stats make no difference just your level makes a difference.
Weaponsmith and Armorsmiths now making equipment, thats all,not good, not bad, just same. No fun left in these professions.
The game itself will become boring fast. Anything 10 points or more below your level you will beat easily. Anything 10 or more over and you die easily. No "what ifs", simply if its higher than you, you will do less dmg to it and it will do more to you. Your armor will take less of the dmg and its armor will take more of your dmg.
The level systems removes the unique system SWG provided. Ive played since July '03 because i enjoy crafting andplaying. I enjoy striving to make best weaponry because that weaponry makes a difference in battle, That will no longer be the case.
Another great new possibility Thunderheart pointed out was the ability to use specials with any weapon. Imagine last ditch with a rocket launcher!!!
well say a pistol does 5k dmg with last ditch against an enemy. A rocket launcher will also do just 5k against that enemy. exciting? no, not really.
All this leaves aside all the particle effects etc as people could learn to live with those ifthey really had to. However the level system cant really be ignored.
The combat changes as i said are good, but we need them with our current combat system not a new EQ2 style level system.
V145
Wed Apr 20, 2005 11:50 am
#2
Ive seen your post today mate. Nice said.
Cant say anything about combat but agree on unique crafting system being silently screwed.
And same question I wanna ask SeaRaptor - can we at least try to fight what we all love so much?
Cant say anything about combat but agree on unique crafting system being silently screwed.
And same question I wanna ask SeaRaptor - can we at least try to fight what we all love so much?
Lotok
Wed Apr 20, 2005 11:59 am
#4
Thanks, Im am trying hard to get crafters to notice what is going to happen. I refuse to believe there is nothing we can do and they done care about what the players think.
I would really hate to cancel my accounts, last thing in the world i want to do. This is my reality escape. I dont watch tv or anything, I play this after work to wynd down.
If this goes live I will have no reason to play, Just wont be enjoyable and will seem empty and pointless
ShugFlurry
Wed Apr 20, 2005 1:06 pm
#5
We've got a list of about 5 people so far who have been banned
EEMAN
Wed Apr 20, 2005 1:08 pm
#6
Lotok wrote:
Virrago wrote:
Because the old system never trully worked as we intended it too.Someone asked why they are changing the whole system and not tweaking current one. They actually got a response....short, and their post was then locked, but its a response
that the same guy that pm'd me saying i dont have a right to debate the conversion
Implementor
Wed Apr 20, 2005 1:12 pm
#7
Keeping this at the top whenever I can. So frickin' retarded I can't believe it. Even people who've never craftedknow how f****d up this is
ShugFlurry
Wed Apr 20, 2005 1:37 pm
#8
Well Hopefully they'll let me respec to one of those "combat" (whats that?) tempaltes. Crafting was such a great idea, system was amazing, props to the dev who thought up resources etc /kowtow.
EEMAN
Wed Apr 20, 2005 1:45 pm
#9
ShugFlurry wrote:
Well Hopefully they'll let me respec to one of those "combat" (whats that?) tempaltes. Crafting was such a great idea, system was amazing, props to the dev who thought up resources etc /kowtow.
thats not how respec works...
you get credits for your brawler/marksman skill points and you get credits for your elite skill points. The points are maintained seperately. You cannot spend brawler credits in pistoleer but you can spend them in marksman. Crafting professions do not get the respec according to the HoC a couple weeks ago.
ShugFlurry
Wed Apr 20, 2005 1:48 pm
#10
EEMAN wrote:
ShugFlurry wrote:
Well Hopefully they'll let me respec to one of those "combat" (whats that?) tempaltes. Crafting was such a great idea, system was amazing, props to the dev who thought up resources etc /kowtow.
thats not how respec works...
you get credits for your brawler/marksman skill points and you get credits for your elite skill points. The points are maintained seperately. You cannot spend brawler credits in pistoleer but you can spend them in marksman. Crafting professions do not get the respec according to the HoC a couple weeks ago.
One can only hope.
MoonslayerX
Wed Apr 20, 2005 2:02 pm
#11
Huh looks like ill have to fins another game if thiscrap keeps up
Harkin
-Moonslayer-
12Pt-MWS
mail me for custom orders
Message Edited by MoonslayerX on 04-20-2005 05:03 PM
Lotok
Wed Apr 20, 2005 2:12 pm
#12
just tried reallocation on my valcyn crafter, merchant and crafter skills cannot be moved
V145
Wed Apr 20, 2005 3:24 pm
#13
hey folks, nothing personal, but:
lets try to keep this tread straight and as clean as possible.
lets try to not fall into another “petition crap” or “I quit” thread.
lets try to not abuse devs and moderators, it will not help anyhow.
Lotok got really good point and we just need to keep it up until we get an answear from SeaRaptor.
I still think we have to at least try to fight, but in much more intelligent way. We know what we want, devs knows what they want, we just need to cooperate in solving this problems. And SeaRaptor should just help us a little.
lets try to keep this tread straight and as clean as possible.
lets try to not fall into another “petition crap” or “I quit” thread.
lets try to not abuse devs and moderators, it will not help anyhow.
Lotok got really good point and we just need to keep it up until we get an answear from SeaRaptor.
I still think we have to at least try to fight, but in much more intelligent way. We know what we want, devs knows what they want, we just need to cooperate in solving this problems. And SeaRaptor should just help us a little.
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