Weaponsmith Archive
Thread: moderate success rates
You've probably noticed that normally, with regular failures and great / amazing successes, there is a kinda "slider" for the stats on something you can make.
for example: Powerups. Normally they'll either be 2 or 3 stat mod powerups. However... if you get a moderate success or two, you can end up with a 4, 5, or sometimes even 6 stat mod powerup.
Same thing with weapons. I've got a Projectile Feed Mechanism I'm saving that does -2.07 to speed, due to a moderate success
an amazing success sometimes will lower something like dmg or speed.....happens every now and then not to often but it kind of a pain....
and yes the moderat success thing blows....i cant really see any success in that what so ever
Chavabegga wrote:
/agree
Moderate success is the bane of crafting.
But this phenomena does not happen with all crafting professions.
My character being a combination Doc / WS... used to be architect, weaponsmithing is the only place I have seen so many moderate successes to make me think something is inherently broken with WS experimentation.
Making medical supplies, I have never seen a moderate success(who we kidding...its a failure), architecture... moderate once in a great while. Weaponsmithing...seems like every other experiment chance is a moderate.
I found that while making VKs and putting one point into dmg at a time I will hit a moderate success 9 times out of 10 on the 4th point. It was really weird, my solution was to put 2 points in at a time and I actually avoided the moderate success that way and got a much better item in the end.
I think it happens when you get close to the max. stats. for your resources. Using two points at a time i was able to get to 96% dmg with no moderate success. With one point at a time I would hit the moderate success and get less than 96%. Not sure if this was just a weird crafting glitch but it works for me.
Zarghanon wrote:
I found that while making VKs and putting one point into dmg at a time I will hit a moderate success 9 times out of 10 on the 4th point. It was really weird, my solution was to put 2 points in at a time and I actually avoided the moderate success that way and got a much better item in the end.
Message Edited by Jekkra on 02-17-2004 01:34 AM
Message Edited by Jekkra on 02-17-2004 01:37 AM