Weaponsmith Archive

Thread: LIST OF ALL COMBAT UPGRADE WEAPONS (DPS+Range included)

rodav
Mon Apr 04, 2005 1:08 pm
#1

PISTOLS (0-35m)

CDEF Pistol - Energy 21/s
Scout Blaster - Energy 52.5/s
Geonosian Sonic Blaster - Energy 164/s
Republic Blaster - Energy 250/s + Acid 25.5/s
Launcher Pistol - Kinetic 80.4/s + Heat 24.7/s (0-45m)
Scatter Pistol - Kinetic 98.5/s
SR Combat Pistol - Energy 187.5/s + Cold 12.5/s (0-25m)
Striker Pistol - Kinetic 98.5/s
Tangle Pistol - Kinetic 164.4/s
Power5 Pistol - Energy 197.5/s
FWG5 Pistol - Kinetic 263/s
DX2 Pistol - Energy 263/s
DL44 Pistol - Energy 39.5/s
DH17 Pistol - Energy 130.5/s
D18 Pistol - Enery 25.5/s
Alliance Disruptor -Energy 263/s
Flare Pistol - Kinetic 184.5/s + Heat 17/s
Flechette Pistol - Kinetic 229.5/s
Intimidator Pistol - Kinetic 263/s
Jawa Ion Pistol - Energy 119/s + Electricity 17/s
Renegade Pistol - Energy 263/s
DE-10 Pistol - Energy 263/s
DL44 Metal Pistol - Energy 65/s


CARBINES (0-50m)

CDEF Carbine - Energy 22.7/s (0-35m)
DH17 Carbine - Energy 26.2/s (0-40m)
DH17 Short Carbine - Energy 39.2/s (0-35m)
E11 Carbine - Energy 52.4/s (0-40m)
Laser Carbine - Energy 111.6/s + Heat 26.2/s
DXR6 Carbine - Energy 196.4/s (0-65m)
EE3 Carbine - Energy 98.7/s
Elite Carbine - Energy 100.4/s
Nym's Slug-thrower Carbine - Kinetic 185.3/s + Acid 60.4/s
Alliance Needler Carbine - Kinetic 164/s
Bothan Bola Carbine - Energy 196.4/s
E5 Carbine - Energy 261.8/s
Geonosian Carbine - Energy 164/s
Proton Carbine - Energy 237.8/s + Cold 33.8/s
Czerka Dart Carbine - Kinetic 229.3/s


RIFLES (0-65m)

CDEF Rifle - Energy 21.6/s (0-35m)
DLT20 Rifle - Energy 26.8/s (0-40m)
DLT20a Rifle - Energy 39.2/s (0-45m)
Tusken Rifle - Kinetic 196.8/s
Laser Rifle - Energy 196.8/s
SG82 Rifle - Energy 52.8/s (0-40m)
Spraystick - Kinetic 71.2/s + Heat 37.2/s
E11 Rifle - Energy 131.2/s (0-45m)
Jawa Ion Rifle - Energy 197.2/s + Electricity 44/s
T21 Rifle - Energy 262.4/s
Tenloss DXR-6 Disruptor Rifle - Energy 196.8/s
Berserker Rifle - Kinetic 196.8/s
Bowcaster - Kinetic 21.6/s (0-30m)
Beam Rifle - Energy 133.6/s + Heat 40.8/s
Heavy Acid Rifle - Energy 101.8/s + Acid 40/s (0-45m)
Explosive Shell Sniper Rifle - Kinetic 229.2/s
LD-1 Rifle - Kinetic 229.2/s
Massassi Ink Rifle - Energy 262.9/s
Proton Rifle - Energy 164.4/s


HEAVY WEAPONS

Rocket Launcher - Kinetic 85.5/s + Heat 61.8/s (AoE 6m radius at impact, KD) (0-64m)
Flame Thrower - Energy 165.5/s + Heat 43.3/s (CoE, Health Fire DOT) (0-25m)
Heavy Acid Rifle - Energy 101.8/s + Acid 40/s (BLIND, can self-BLIND) (0-45m)
Light Lightning Canon - Energy 138.8/s + Electricity 34/s (0-65m)
Acid Stream Launcher - Energy 149.5/s + Acid 64.7/s (Aoe 2m radius at impact, BLIND) (0-65m)
Lightning Beam Canon - Energy 178.9/s + Electricity 68/s (Aoe 6m radius at impact, Health Fire DOT, slowdown speeders) (0-40m)
Heavy Particle Beam Canon - Energy 130.2/s + Heat 46.2/s (hits all targets between you and impact) (0-40m)


UNARMED WEAPONS (0-5m)

Vibro Knucler - Energy 98.5/s
Massassi Knuckler - Energy 98.5/s
A Blacksun Razor Knuckler - Energy 263/s
Blaster Fist - Energy 181.5/s + Heat 21/s


ONE-HANDED WEAPONS (0-5m)

Survival Knife - Kinetic 21/s
Dagger - Kinetic 21/s
Sword - Kinetic 26.8/s
Curved Sword - Kinetic 98.5/s
Gaderiffi Baton - Kinetic 98.5/s
Vibroblade - Energy 52.5/s
Ryyk Blade - Kinetic 229.5/s
Rantok - Kinetic 130.5/s
Stun Baton - Energy 242.5/s + Electricity 27.5/s
Acid Sword - Kinetic 249.6/s + Acid 16.8/s
Junti Mace - Kinetic 164.4/s
Marauder Sword - Kinetic 164/s
Massassi Sword - Kinetic 229.2/s
RSF Sword - Kinetic 197.5/s
Stone Knife - Kinetic 21/s
Janta Knife - Kinetic 21/s
Donkuwah Knife - Kinetic 21/s


TWO-HANDED WEAPONS (0-5m)

Heavy Axe - Kinetic 21.6/s
Two-handed Axe - Kinetic 26.8/s
Two-handed Curved Sword - Kinetic 65/s
Vibro Axe - Kinetic 164.4/s
Two-Handed Cleaver - Kinetic 52/s
Power Hammer - Kinetic 262.4/s
Scythe Blade - Kinetic 207.2/s + Acid 30.4/s
Two-handed Kashyyk Sword - Kinetic 131.2/s
Two-handed Sith Sword - Kinetic 217.2/s + Cold 16.8/s
Nyax Sword - Kinetic 196.8/s
Black Sun Executioner's Hack - Kinetic 164.4/s


POLEARM WEAPONS (0-5m)

Wood Staff - Kinetic 20.9/s
Metal Staff - Kinetic 26.7/s
Reinforced Combat Staff - Kinetic 27.6/s
Vibro Lance - Energy 261.8/s
Long Vibro Axe - Energy 196.4/s
Lance - Energy 97.8/s
Kaminoan Great Staff - Kinetic 131.6/s
Massassi Lance - Kinetic 261.8/s
Shock Lance - Energy 149.8/s + Electricity 18.7/s
Cryo Lance - Kinetic 147.1/s + Cold 24.4/s
Kashyyk Bladestick - Kinetic 229.3/s
Electric Polearm - Kinetic 175.6/s + Electricity 30.2/s
Nightsister Energy Lance - Energy 164/s
Nightsister Lance - Energy 261.8/s


GRENADES (0-30m)

C12 Fragmentation Grenade - Kinetic 11.7/s (AoE 5m radius at impact, high wound) (0-40m)
C22 Fragmentation Grenade - Kinetic 22.5/s (AoE 5m radius at impact, high wound) (0-40m)
Imperial Detonator - Kinetic 85/s (AoE 5m radius at impact, KD AoE 20m radius at impact)
Proton Grenade - Kinetic 95/s (AoE 5m radius at impact, Health Fire DOT 10 30s, slowdown speeders 20m radius at impact)
Thermal Detonator - Kinetic 120/s (AoE 5m radius at impact, Health Fire DOT 30 40s AoE 20m radius at impact)
Glop Grenade - Kinetic 70/s (AoE 5m radius at impact, BLIND 50% 10s) (0-40m)
CryoBan Grenade - Kinetic 52.5/s (AoE 5m radius at impact, SNARE 20% 5s, COMBAT SPEED DEBUFF 10% 10s)



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


GrueLokk
Mon Apr 04, 2005 1:33 pm
#2

lol i love how polearms have the same reach as brass knuckles.



Haliburton's Tools Of Mass Destruction
Rush- Limbaugh____ Tent 1 Brenn ____Xiou-Shen

Master Weaponsmith_______________ Masta Playa
http://www.livejournal.com/userpic/25283271/394497
TabithaRashelle
Mon Apr 04, 2005 2:28 pm
#3


nvm

Message Edited by TabithaRashelle on 04-04-2005 05:29 PM

JGo
Mon Apr 04, 2005 4:35 pm
#4

Where did all this info come from?



pcount++;
Vsisco
Hated by many, Loved by few
Geyser of Archimonde
rodav
Mon Apr 04, 2005 6:45 pm
#5

I took all the weapons the blue frogs give on the "CU test center": TC5 and then I wrote down the stats.



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


Sharkio
Mon Apr 04, 2005 7:54 pm
#6

Seems weird that all the unarmed weapons do energy damage and not kinetic.



Sharkar Rio
DarkR
When I was young NGE killed my family...


This is the greatest case of false advertising I've seen since I sued the movie The Never Ending Story.

Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
Orew
Mon Apr 04, 2005 8:52 pm
#7

Will there be any reason to craft anything else except for the 2 best weapons (1energy, 1kinetic) in each category?




Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
P__Day
Mon Apr 04, 2005 9:33 pm
#8






Orew wrote:

Will there be any reason to craft anything else except for the 2 best weapons (1energy, 1kinetic) in each category?








Well the elemental damage will probobly make a reason for it, and the fact that if all have similar DPS people will go for the weapon they like rather than the "best in class"


GreenLeaders
Mon Apr 04, 2005 11:30 pm
#9



Sharkio wrote:
Seems weird that all the unarmed weapons do energy damage and not kinetic.




First post here btw

Totally agree... seems odd that TKAs would go from kinetic damage only to energy damage only.



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
stanleycat
Tue Apr 05, 2005 1:26 am
#10

top work this......


I am of the opinion that its the top couple of weapons in each category (in general for example you probably need to discount things like ns energy lance - as i have had the schem for months but no-one in my guild can get hold of nsvibro units due to the continuous camping taking place) will be the big sellers....


now all we need to know is what resources and properties are required.....


Well done and thx for posting (and sorting)





Jase theAce
ex_SWG
Anka66
Tue Apr 05, 2005 7:01 am
#11

whats about the modified repblaster, enhanced E11 carbine ? i have lot of schems from them ... both make DOT , and DOT weapons will be removed from the game so what happen to this schems ?





Starla Na'dir .... Master Weaponsmith - Force Crafter
Vendor location -575 4067 in Heaven near Mos Entha Tatooine
Weaponsmith since server birth
samijx
Tue Apr 05, 2005 7:08 am
#12

I'm no commando...but I do find it interesting that every combat class has weapons with higher DPS than quote: "Heavy Weapons" I realize these are just blue frog weapons...but if they are any indication on things to come...those commandos are going to want some heafty multipliers for their specials.





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
rodav
Tue Apr 05, 2005 7:12 am
#13

commandos have NO special.

as you can see the "specials" are already included in their weapons (DOT, effects, and so on)



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


Page 1 of 3
Previous Next