Weaponsmith Archive
Thread: Master WS, Master Shipwright, TKM-nerfed by CU why no outcry?
I hate to sound like a troll or jerk, but there is one reason we'll not have our points reduced. Unlike ID's... We're useful.
Marsirion wrote:
Just like the title states. I'm pretty sure there are other 2 crafter mastery professions out there with at least 1 combat profession. The fun factor of this template is obvious . Post CU, I have to take out 11 points from TKM to retain the 2 other fun professions at mastery level.
Can our correspondent please point it our to the devs? I'm not talking about uber combat template here. Just make it so that Master weaponsmith uses less xp to enable us to do a master combat profession. They did it for image designer.
sabacc1000 wrote:
Frankly, it's not a legitimate concern. Professions cost skill points so that decisions need to be made. One of the major points of the CU (agree with it or no) is the removal of triple masteries.
Get over yourself
There has been alot of discussion in the CU forum about this, it is a legitimate concern.
Exactly what is wrong with triple masteries, especially when they involve the combination of crafting and combat? no big advantage there.
If this is what the CU is focusing on maybe there is a big problem.
Ybagi wrote:
sabacc1000 wrote:
Frankly, it's not a legitimate concern. Professions cost skill points so that decisions need to be made. One of the major points of the CU (agree with it or no) is the removal of triple masteries.
Get over yourself
There has been alot of discussion in the CU forum about this, it is a legitimate concern.
Exactly what is wrong with triple masteries, especially when they involve the combination of crafting and combat? no big advantage there.
If this is what the CU is focusing on maybe there is a big problem.
Yeah, I didn't phrase that properly.
What I meant to say was that I don't think it is reasonable to request that WS get a special skillpoint reduction while other crafting professions do not (which is how it came across to me).
Personally, I don't think crafting professions should get reductions over combat professions, but I can see how some may disagree here. I feel that crafting professions are just as important as every combat profession, and the skillpoint cost should reflect that.
I don't really think there's something inherently evil about triple masteries, but the limit has to be set somewhere. Whether that's with 1, 2, 4 or 10 professions is really a matter of opinion, as the "best" setup is a subjective matter. I really don't have an opinion on where that limit should be set, but the devs have decided that it's to be just shy of 3. I'm gonna assume that they came to that number for some reason, and given the way they've talked about it, I highly doubt that it's something they're gonna change their minds about.
That being the case, I don't really like the implication thatWS, or crafting professions in general, should be relegated to 2nd class professions (any more than they already have been) simply because they aren't about combat. In my opinion, every time they do something to make the crafters apprear to be less important, we become so.
Again thanks for clearing that up, now i feel bad lol.
MWS Master Swordsman Merchant 4004 Novice Medic. Oh and FS Experiment 2
ShugFlurry wrote:
I'm gonna be screwed tho
MWS Master Swordsman Merchant 4004 Novice Medic. Oh and FS Experiment 2
Marsirion wrote:
Just like the title states. I'm pretty sure there are other 2 crafter mastery professions out there with at least 1 combat profession. The fun factor of this template is obvious . Post CU, I have to take out 11 points from TKM to retain the 2 other fun professions at mastery level.
Can our correspondent please point it our to the devs? I'm not talking about uber combat template here. Just make it so that Master weaponsmith uses less xp to enable us to do a master combat profession. They did it for image designer.
Message Edited by Munitionsmaster on 04-06-2005 07:14 AM