Weaponsmith Archive
Thread: Focus Thread: Corbantis TC
Weapon and Enhancement Conversions
- Did Current highend weaponry convert better than grinding weapons?
- Is all enhancement slots gone?
- Have our weapon enhancements converted?
- Have we lost the ability to make weapon schematics (mass producing weaponry?)
Character Conversion
- How did you convert? (and what was your template before?)
- Do you have access to all our current schematics?
- Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)
Please add more questions and Ill add them here along with the answers.
Thanks in advance.
Weapon and Enhancement Conversions
- Did Current highend weaponry convert better than grinding weapons?
Buyint weapons now... they have full stats on vender and will write down before and after and post for a comparision group.
- Is all enhancement slots gone?
Yes cannot use them, they have no stats.
- Have our weapon enhancements converted?
They are know statless, see above.
- Have we lost the ability to make weapon schematics (mass producing weaponry?)
Character Conversion
- How did you convert? (and what was your template before?)
As of know you can respec to full trader. Other professions have an addition 10 levels, we donot. Also, if you try to make a combat toon you become LVL 1 noobregardless of crafting masteries (I was FS crafting Mast. MWS MDE MArt)
- Do you have access to all our current schematics?
Yes, however some
- Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)
Message Edited by Anarchicgorilla on 11-08-2005 08:44 AM
Message Edited by Anarchicgorilla on 11-08-2005 08:52 AM
Message Edited by Anarchicgorilla on 11-08-2005 08:56 AM
Anarchicgorilla wrote:
Will update
Thank you its is greatly appriciated.
ive been waiting for the Login server to load for 30 minutes now..
shilo2 wrote:
If i can even get in...
ive been waiting for the Login server to load for 30 minutes now..
Delayed by 2 hours
vendors still exist before 'respecing'.
lose anything?
I am dropping as many house as I can I think and taking everything off my vendors and out of the factories I use for storage that are in my Combat avatar's name
Implementor wrote:
vendors still exist before 'respecing'.
lose anything?
I am dropping as many house as I can I think and taking everything off my vendors and out of the factories I use for storage that are in my Combat avatar's name
Same here. I already bought the houses, I just need to get off my butt and move all my crap into them. I am using all small tat houses too. Instead of creating a Hooverville, I am making a Lucasville... (see if any of you get the historical reference hehe).
I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:
Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192
Compare with:
Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194
Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221
Compare with:
Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213
Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99
Compare with:
Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97
Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98
Compare with:
Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97
Summerflame wrote:Thought I would make a thread to compile the info inI myself is not on Corbantis with my crafter, but I hope you who are will provide a lot of feedback both here and in the dedicated feedback thread. (thanks in advance it is very much appriciated)Here are the Questions and Answers so Far (I will update as fast as you guys and girls can ask and answer)Weapon and Enhancement Conversions
- Did Current highend weaponry convert better than grinding weapons?
- Is all enhancement slots gone?
- Have our weapon enhancements converted?
- Have we lost the ability to make weapon schematics (mass producing weaponry?)
Character Conversion
- How did you convert? (and what was your template before?)
- Do you have access to all our current schematics?
- Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)
Please add more questions and Ill add them here along with the answers.
Thanks in advance.
I had a character on corbantis that I only played when Chilastra was down. I had maybe a couple boxes in marksman. I converted initially to a CL2 Smuggler, then respeced to a FULL Trader. This is a double standard. Crafters must grind to CL 80 if they want to be a full combat char, Combat chars should have to grind to full Crafter to convert to a full trader. Either make it work both ways or make it so combat cannot get full trader.
I will need a good weaponsmith after the NGE and a respeced n00b could do my job as well as I can after the NGE.
bah
Cherisse wrote:
I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:
Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192
Compare with:
Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194
Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221
Compare with:
Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213
Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99
Compare with:
Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97
Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98
Compare with:
Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97
Cherisse wrote:
I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:
Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192
Compare with:
Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194
Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221
Compare with:
Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213
Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99
Compare with:
Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97
Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98
Compare with:
Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97
LOL what a freaking joke