Weaponsmith Archive
Thread: Scatter/launcher/mystery gun nerf coming with FWG5 nerf
Thunderheart posted in the pistoleer forum FWG5 thread: http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=23746
"This pistol and three other guns were fixed. The fix was that they could have two power supplies before, depending on the way its crafted. There were different rules that were stacking the modifiers. Those are all the details I have time for atm. I know you need more of an explanation, but I have to stay focused on getting the Player Correspondent program up and running."
Interesting how only the FWG5 was mentioned in the TC patch notes posted earlier today.
Two of the three are obviously scatter and launcher pistols, but what's the third? Spraystick and its bugged chemical parts? Tangle pistol and its useless control units?
Bowcaster maybe? While they' re at it maybe they should actually ADD a barrel to the tangle pistol...
Ryeun
Oh, that must be it. I looked through all my schematics to find the gun but since I'm not a wookie I don't have bowcaster.
That doesn't really deserve nerfing since it's not that good now.
Not that it matters in the grand scheme of things, since they do such a large amount of damage anyway, but rocket launchers also use both power handlers and feed mechanisms. This might be the mystery gun, though I don't think that removing one or the other will greatly disturb it's damage.
Vallosk
Vorp wrote:
Proj Feed and Power handler was added for Rocket lauchers probably to raise its production time instead of that tiny damage. 3000 vs 3040 max damage are like what ? 1.5% increase or so
what materials are you using? Mine come out 3950 for max damage, not sure ive ever seen damage that low on them.
it was imaginary value not real one. I only had value of 3xxx in my head and instead of typing something like 3500 or 3650 etc etc. plain 3k was just fine. And if they are something in 3.9k range then that +35 or so from proj feed are even less that 1.5%
If the 'fix' makes it almost similar to the laser rifle in damage, perhaps it will actually be a desired and carried weapon. Even an advanced version would be appreciated.
Who knows... its similarity in parts feeder/bphs make it suspiciously close.
The other gun that maybe similar is the striker pistol, but since feed mechanisms have been broken since launch in their experimentation like the chemical mechanisms, who knows what nuttiness is coming down the line.
- J
Yes, I'm pretty dead certain it's the bowcaster getting hit. Which hurts the most, from my own pride perspective, as I have laboured to make the best of these since I began weaponsmithing. My best model sits on 142-288/5.2. Energy. No AP. It's performanceroughly equates to a really good DLT20a,slightly ahead on damage but a hair slower and less accuracy at ideal.
It's only bonus is the fact wookiees can use them without even having novice marksman. But that also is it's drawback - being so easily available it can't be made too powerful. This is a real kick in the head for wookiees as the bowcaster was probably the only worthwhile racial bonus - and yes, even better than a pitiful handful of extra HAM.
So I guess the moral of the story is to make a crap load of these types of weapons before the patch comes! I'm gonna fill my house full of these weapons! In fact, I won't call it a house anymore! It's now a weapons depot!
Much like you, Kershakk, I prided myself on make great Bowcasters! (Not as good as yours, but I just got all the materials for the adv power handlers!) Take that away from me by makingthe Bowa low grade weapon, then I've lost all hope for being a wookiee. Think its time to make that Krayt Bowcaster I've anlways wanted!
Kurac
You have light AP on your bowcaster? Unless you have some strange schematic, I don't think so. I wish it was so, but it ain't! I just hope the "fix" for projectile feeds compensates for this nonsense. The devs reckon two power feeds don't make sense. Eh? Bowcasters fire physical bolts sheathed in energy - i.e. projectile + power. Makes sense to me.
But what obviously makes sense to them is the Tusken rifle with it's Projectile Barrel Rifle and Projectile Feed Mechanism do energy damage. Pffffft.
It's just so stupid that to counter their own stupidity in making such stupidly high components drop that make suchstupid weapons possible - instead of altering those drops they want to mess with 4 seperate guns which are widely available (well more readily available) - instead of stopping the 1% of people who go get +200 krayt tissues and have made 700 damage FWG5s they screw everyone else over who just want to use the base weapon. Great logic guys! Brill-i-ant. Really. *rolls eyes*
Wake ... the ... heck .... up.