Weaponsmith Archive

Thread: +14 Exp Points?

Siymon
Thu May 27, 2004 7:19 am
#1

Just caught this on the AS forum.


http://swgexplorer.dras.us/tc9/force_sensitive_crafting_mastery.htm


This is apparently one of the trees for the jedi re-vamp. So if this stacks with +25 from skill tapes you could see +14 exp points from this. So all of the people complaining about competing agains a WS with +12. imagine trying ot compete agains a +14 WS. Although there is not word on if this will stack or not.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Tansun
Thu May 27, 2004 7:30 am
#2

There is also one for + to survey skill and a Luck factor. I'm curious about the luck factor. On top of possible being a +14 crafter could the luck also allow you a higher chance of amazing success, etc?



Tanson Yanshi - Working to Master BE once again.
Siymon
Thu May 27, 2004 7:32 am
#3

Could be. I will be following this one close.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
BarboGato
Thu May 27, 2004 7:41 am
#4

Are those force crafting mods usable on regular items or just jedi items?



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Mayor of Wassabi
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nojediiam
Thu May 27, 2004 7:44 am
#5






Tansun wrote:
There is also one for + to survey skill and a Luck factor. I'm curious about the luck factor. On top of possible being a +14 crafter could the luck also allow you a higher chance of amazing success, etc?






Sounds like magic find from Diablo II.


And yes, stacking or not stacking is very important. +14 or +12 without using SEAs. Interesting. Thanks.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
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Just use /waypoint 1525 -2700 once on Talus, look for the Arch


Eola
Thu May 27, 2004 8:40 am
#6






Siymon wrote:

Just caught this on the AS forum.


http://swgexplorer.dras.us/tc9/force_sensitive_crafting_mastery.htm


This is apparently one of the trees for the jedi re-vamp. So if this stacks with +25 from skill tapes you could see +14 exp points from this. So all of the people complaining about competing agains a WS with +12. imagine trying ot compete agains a +14 WS. Although there is not word on if this will stack or not.







I said it when I first read the mods, and I'll say it again.


Utterly ludicrous.


The idea of interlacing Force-sensitivity into EVERY aspect of game play is an amazingly foolish decision. THere are enough people that ask 'Do you have +12 points?' Now it will be 'Do you have +14 points?'. It's just stupid.


Let's take the people that are the heart and soul of the Non-Jedi aspect of the game, and force them to grind force-sensitivity in order to stay great smiths. Who cares that they're already dedicated to the game and have invested all sorts of time, we've got to throw more silly things out there.


Some Dev in a meeting obviously had the idea of 'Well what if force-sensitive people were better at crafting too!' and noone in the room had the guts to take his crack pipe away.


What happened to FS people being RARE? Why must it not be a requirement?


Bleeding Idiots.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
BoberFett
Thu May 27, 2004 8:55 am
#7

Hopefully it won't stack, and the max will still be 12. Then people can choose how they want to get their extra points, either through spend ludicrous amounts of point or by spending skill points on force sensitive. I for one applaud the idea.
EdOWar
Thu May 27, 2004 9:08 am
#8

I'm apprehensive about these force sensitivity changes. They are creating a system where it will be a necessity to become force sensitive just to stay competitive in mundane professions. No PvPer will be able to stay competitive without force sensitivity combat abilities. Crafters will have to be force sensitive to stay competitive as well. Not to mention that everyone will want to do the trials so they can just unlock a second toon.


I can just see getting tells: "Dude, are you uber-jedi weaponsmith?!"


Slim Vargo, Corbantis
LLJK_Griz
Thu May 27, 2004 9:12 am
#9

FS crap apparently costs 0 skill points and requires jedi exp. Luck increases the value of loot, which probably means you loot 105 credits from meatlumps instead of 100.


If it stacks with tapes, all crafters will be forced to grind through the probably-lame quests or lose all their customers because they don't have 14 points. The armorsmith market will be particularly hard hit because they can actually do good things with more points instead of dumping them into one of three marginally useful lines.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Eola
Thu May 27, 2004 10:57 am
#10






BoberFett wrote:

Hopefully it won't stack, and the max will still be 12. Then people can choose how they want to get their extra points, either through spend ludicrous amounts of point or by spending skill points on force sensitive. I for one applaud the idea.







I applaud that idea too....


... but what makes you think that's how it's going to work?


Up to this point, every skill mod in the game stacks. If those bonuses don't stack then there'd be no point to any of them since a total of +20 or whatever ranged defense wouldn't be better than the total most have now so it would be a zero gain.


Of course they're going to stack. The devs think it'll be 'kewl'.






Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
IronMonkey018
Thu May 27, 2004 11:15 am
#11

If it does add +2 experimentation points, then it will be 12pt versus 14pt smiths. Since everyone could do the FS quest, spent 4 skill points (if thats what it is), and get +2 experimentation. Doesn't cost 20mil credits and don't have to wait for loot drops.

Theros Ironfist BK
Master Weaponsmith
OlekSkilgannon
Thu May 27, 2004 1:47 pm
#12


heh


It would be +16 for master artisan humanwhile making artisan items with +25 skill tape and +20 force.


Mouse overs from hacked file, say +20 experimentation to crafting any object.


Fun stuff if your a human with the +15 artisan experiment racial trait.


Message Edited by OlekSkilgannon on 05-27-2004 01:49 PM



-Olek Skilgannon, Jedi - Unlocked 6/24/04 (26 Professions)

*Yet to Master Swords, Fencing, Pike, TK, Ranger and BH*

The toon and his loot may belong to SOE, but the 15 bucks belongs to me. If you want to see it, earn it.

smork
Thu May 27, 2004 3:12 pm
#13

my guess would be that this helps in the same way pyol/bespin port does. Increases chance of success but doesn't actually grant extra experimentation points. Wouldn't it have to be named weapon/armor/droid/clothing experimentation to actually get the points?
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