Weaponsmith Archive
Thread: Spraysticks and control units
This has probably been asked before but what the heck is the use of control units in spratysticks. I made one with and one without and can't tell any difference.
You can't tell a difference because there isn't one. The optional control units are worthless.
Well If the name implies what you would assume, I would think the accuracy would get better, or ideal range, etc...maybe HAM costs...but right now nothing happens..
Note: The chemical disperse units are still broken and cant be experimented on...and as such this may be the reason why the control units dont add anything...but i doubt it... just something devs need to look at..its on the bug list..
What the blood hell are the control units doing for me when used in a spraystick? I am suing 96% units, and I really can't see a change from when I leave them out =-(
PErhaps I am being noobish todsy, but does anyone have input?
Actually Spraysticks are worthless at this point. They no longer do acid damage, they are now energy weapons. They dofire faster than most rifles but still aren't worth it. I haven't sold any in a long while.
what are they supposed to do anyways...
ive got 10 experimentation points