Teras Kasi Archive
Thread: TC Changes
ranged are getting increase melee defense.
specifically, bh , 60% melee mitigation at master
if you couple that with armor....and buffs.....
we're gonna be tukreys again.....the combat log is gonna look like this
meleehits ranged for 5 damage
ranged hits tka for 300
Think beyond yourselves.
Obviously this is so a BH can survive a lightsaber shot and help to keep the Jedi's in check.
A BH has 0 defense vs status effects. Just as always if you can in close you can knock them down and dizzy them.
You make it sound like BH's are getting some uber BH only defense.
Also keep in mind these defenses are given in investigation. That mean eyeshot dabblers won't get the bonus. It also means that if you come up against a BH and they have these defenses that it's a TRUE BH and not some dabbler with stacked mods. If it's a true BH and not a master pistoleer/ Expert BH hybrid then they won't have stacked mods because they won't have as many skill points
Oh and did you notice that smugglers get the same thing as bounty hunters AND smugglers have a knockdown also (and for less skill points)?
TKA's think that BH's own them and BH's think that TKA's own them.
Heck there's a thread in the BH boards now asking for tips on how to counter TKA's.
All I have to say is.... EYEHSHOT EYESHOT EYESHOT EYESHOT EYESHOT.....Novice Bounty Hunter Kills Teras Kasi Master
haha sorry people, i should have read on, instead of immediately jump at the reply button.
/kowtow
i'm waiting for the mitigatin to come in, right now we are pretty good if we can make them stop running.
if we get them to stop running, and we have to pound away at through their armor and their melee mitigation, how long does that take?
I'm coming from the perspective of taking on multiple enemies. You gotta burst in and burst out
Its a seriously bad idea to give any ranged profession melee mitigation abilities that includes bh's, smugglers and the whole like. Let them have the ranged defense while melee's have the melee mitigation and if they want melee mitigation then let them dabble in a melee profession.
Now bounty hunters they need a defensive boost overall but nothing to warrent making a melee player useless against them. How bout upping thier melee defense and then adding defensive acuity to them once it gets fixed.
First of all oh sorry i took five eyeshots in a row that must never happen to you yoru sooo uber,
But anyway the way i read the DMG MITIGATION stat was that if the stat was 60 like the MBH it would causeyour weapons base dmg to hit in the low 40% of its range for example on a blaster iwth 50-300 range it would effectivly lower max dmg to 150 or so.
However as i understand it a TKM without VK's dmg range is about 230-250 therefore this will not effect use
Saddly pikemen will take this one on the nose /crys