Teras Kasi Archive

Thread: TC Changes

Tabcef
Wed Nov 26, 2003 9:50 am
#1

ranged are getting increase melee defense.


specifically, bh , 60% melee mitigation at master


if you couple that with armor....and buffs.....



we're gonna be tukreys again.....the combat log is gonna look like this


meleehits ranged for 5 damage


ranged hits tka for 300






---
"Don't forget that the purpose of war is not to die for your country, but to make the other son of a ***** die for his."
Tabcef Topue, Corbantis/
"The CSR, the ultimate jedi weapon."
Ankh Kho, Kettemoor
Guler
Wed Nov 26, 2003 9:55 am
#2

I think boosting ranges defences vs melee is a bad idea they should give up the ability to fight close range for the ability to hit us 64m off.
atimes
Wed Nov 26, 2003 11:51 am
#3

Think beyond yourselves.


Obviously this is so a BH can survive a lightsaber shot and help to keep the Jedi's in check.


A BH has 0 defense vs status effects. Just as always if you can in close you can knock them down and dizzy them.


You make it sound like BH's are getting some uber BH only defense.


Also keep in mind these defenses are given in investigation. That mean eyeshot dabblers won't get the bonus. It also means that if you come up against a BH and they have these defenses that it's a TRUE BH and not some dabbler with stacked mods. If it's a true BH and not a master pistoleer/ Expert BH hybrid then they won't have stacked mods because they won't have as many skill points


Oh and did you notice that smugglers get the same thing as bounty hunters AND smugglers have a knockdown also (and for less skill points)?


TKA's think that BH's own them and BH's think that TKA's own them.


Heck there's a thread in the BH boards now asking for tips on how to counter TKA's.

chosonman
Wed Nov 26, 2003 2:18 pm
#4

All I have to say is.... EYEHSHOT EYESHOT EYESHOT EYESHOT EYESHOT.....Novice Bounty Hunter Kills Teras Kasi Master




"Do or do not there is no try" -Yoda
dashida
Wed Nov 26, 2003 2:27 pm
#5

Any TKM that stands around to get hit by 5 eyeshots deserves to die.





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Kashir Moor · Master Ranger · Teräs Käsi

Tappen
Wed Nov 26, 2003 11:12 pm
#6

Um, a MBH uses all but 33 skillpoints. We can get MTK and Master pistoleer for both Ranged and Melee Mitigation 3 and have 66 skillpoints left.That's 60% off Eyeshots. Most Ranged skills like Pistoleer, Carbineer and Rifle don't get any Melee Mitigation at all. I don't understand why you're complaining at all.
NuKeM2k5
Wed Nov 26, 2003 11:27 pm
#7

Hopefully some of the unskilled, Holo-noobs will drop TKM when we become so "gimp". :sigh:



----------
- Nukem d'Niro
: An Original Master of the Teräs Käsi Order
: Master Medical Doctor
Ahazi Galaxy
Tabcef
Thu Nov 27, 2003 12:38 am
#8

haha sorry people, i should have read on, instead of immediately jump at the reply button.


/kowtow




---
"Don't forget that the purpose of war is not to die for your country, but to make the other son of a ***** die for his."
Tabcef Topue, Corbantis/
"The CSR, the ultimate jedi weapon."
Ankh Kho, Kettemoor
Tabcef
Thu Nov 27, 2003 9:14 am
#9

i'm waiting for the mitigatin to come in, right now we are pretty good if we can make them stop running.


if we get them to stop running, and we have to pound away at through their armor and their melee mitigation, how long does that take?


I'm coming from the perspective of taking on multiple enemies. You gotta burst in and burst out




---
"Don't forget that the purpose of war is not to die for your country, but to make the other son of a ***** die for his."
Tabcef Topue, Corbantis/
"The CSR, the ultimate jedi weapon."
Ankh Kho, Kettemoor
VikaLine
Thu Nov 27, 2003 9:17 am
#10

I have to agree with the devs on this one, I mean they were actually smart enough to put it in a most undabble freindly line (smartest move to date). As far as how this is going to effect us were just going to have to let it play out. I think this patch is going to effect the largest amount of people to date, and look at the bright side we can always surrender...



Vikaline
-Master Doctor
-Tera Kasi Master
Eldrikk
Thu Nov 27, 2003 1:24 pm
#11

Its a seriously bad idea to give any ranged profession melee mitigation abilities that includes bh's, smugglers and the whole like. Let them have the ranged defense while melee's have the melee mitigation and if they want melee mitigation then let them dabble in a melee profession.


Now bounty hunters they need a defensive boost overall but nothing to warrent making a melee player useless against them. How bout upping thier melee defense and then adding defensive acuity to them once it gets fixed.




BH Loot drops vendor located at -729 1508 Dantooine.
Windsplitter
Thu Nov 27, 2003 1:42 pm
#12

for the amout of skill pts a bh has to invest to be master, they should have defenses. as someon already mentioned, as a tkm, you can also take master pistoleer and the dirty fighting line of smug. no one will kite you again. am playing a wookie tka/pist/ch on another server and its very effective




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


pyclone
Thu Nov 27, 2003 1:44 pm
#13

First of all oh sorry i took five eyeshots in a row that must never happen to you yoru sooo uber,



But anyway the way i read the DMG MITIGATION stat was that if the stat was 60 like the MBH it would causeyour weapons base dmg to hit in the low 40% of its range for example on a blaster iwth 50-300 range it would effectivly lower max dmg to 150 or so.


However as i understand it a TKM without VK's dmg range is about 230-250 therefore this will not effect use


Saddly pikemen will take this one on the nose /crys




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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