Teras Kasi Archive

Thread: Combat Specials: the TC fix

Valkari-TKM
Thu Nov 27, 2003 12:19 am
#1

I do not know if this got addressed or not, but i'll go ahead and mention it.


Reading some of the dev boards i came across a post about the new combat specials and what the devs did to it.


2 main points to dicsuss:


1) when you burn off HAM to use a special combat style, the HAM lost is no longer considered damage anymore, and that HAM lost using specials regenerates back at a faster rate, in combat, and out of combat, siting and or standing.


2) since the ham lost from using specials is no longer considered damage anymore, you can not heal that damage taken with stims of any kind. You can however heal the damage you take from other players and mobs, but you can't heal the damage you take using speicals



The effect:


this eliminates spaming special moves, and how that effects the TKA is this. Since we can no longer heal our HAM if we have medic, and I personaly have enough medic to use Stim Cs, we run the risk of getting one shoted if we blow our ham on specials.


What this means even more broken down is that our tactic of killing fast, is or will be a thing of the pased. It means that people will be able to get up from our KDs if we dont use specials, and prolong fights. As any TKA knows, prolonged fights = higher TKA death.



ok well there it is, what are your thoughts on this.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Thu Nov 27, 2003 12:20 am
#2

I do not know if this got addressed or not, but i'll go ahead and mention it.


Reading some of the dev boards i came across a post about the new combat specials and what the devs did to it.


2 main points to dicsuss:


1) when you burn off HAM to use a special combat style, the HAM lost is no longer considered damage anymore, and that HAM lost using specials regenerates back at a faster rate, in combat, and out of combat, siting and or standing.


2) since the ham lost from using specials is no longer considered damage anymore, you can not heal that damage taken with stims of any kind. You can however heal the damage you take from other players and mobs, but you can't heal the damage you take using speicals



The effect:


this eliminates spaming special moves, and how that effects the TKA is this. Since we can no longer heal our HAM if we have medic, and I personaly have enough medic to use Stim Cs, we run the risk of getting one shoted if we blow our ham on specials.


What this means even more broken down is that our tactic of killing fast, is or will be a thing of the pased. It means that people will be able to get up from our KDs if we dont use specials, and prolong fights. As any TKA knows, prolonged fights = higher TKA death.



ok well there it is, what are your thoughts on this.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Thu Nov 27, 2003 12:21 am
#3

lets use this one, lag or something caused me to post two...wow i almost seem like a noob...i acidently posted it twice /cry hehe



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Thu Nov 27, 2003 4:11 am
#4

ok well i havn't tested this on TC or anything, and according to someone who has, the more specials you spam the faster you regenerate etc.....so i guess will just have to see how it goes



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

jakak
Thu Nov 27, 2003 4:28 am
#5

yea.. lets wait it out before we throw judgement.. who know might be a good thing... the mind is just painful.. mebe this will resolve mind problem.
Yuri9
Thu Nov 27, 2003 6:50 am
#6

yeah think about it, this means that say you are in a fight, you currently have 400 out of your 900 health. When you use a special now it won't hurt the 400 you do have instead your life would be 400 out of 800. I think thats where the idea is great, when you are injuired and in a fight you can spam your specials because it won't hurt you. The only place you will see this problem is at the begining of a fight when you are injuried, but if you dizzy kd and it sticks your life will be back before they are up.


Again this is only how i understand it to be I could be mistaken ( I played around with just berserking last night and it does come back quicker and specials take less as your ham bars get lower, I started off losing 90 and then after three tries it went down to 70)

chosonman
Thu Nov 27, 2003 1:02 pm
#7

it wouldnt be so bad if they increased the ham cost of killer shots like eye shot, flamesingle2 ect that ranged uses... that would be fair... TKA relies on quick kills that is correct...




"Do or do not there is no try" -Yoda
Valkari-TKM
Thu Nov 27, 2003 1:05 pm
#8

ya i agree that some ranged specials are a tad out of hand.


i mean most TKs, and this isn't even taking into account other melee professions, dont compete with the dmg from the range person.



I seriously do not think the problem was melee personal. They probably were trying to stiffle people spaming torso, or eye shot, or something. this will hurt us harshly i think, especialy in pvp, but we will see


still an open debate.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

pyclone
Thu Nov 27, 2003 1:56 pm
#9

Makesbleeds better in pvp again and doesn't hurt the pistoleers on bit since a kd and four stoping shots a 20 ham per bar ends the fight


Doesn't hurt ranged period if you ask me they can just hit and fade while the fast regen rights there ham while the brawlers are left to hang in the middle of bad nicks while we pray for a miricle




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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