Teras Kasi Archive
Thread: Which other professions can help add to a TKM defense?
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innovative007
Sun Feb 29, 2004 11:52 am
#1
Which other professions can piggy back and help the defense ability of TKM. I want to dodge as much stuff as possible.
Thanks --
Alli Ovy
ROM
VikaLine
Sun Feb 29, 2004 12:04 pm
#2
Nothing b/c Defense Acuity the TK defensive modifier is an entity all of its own, and is tied to unarmed weapons of which there is only 1.
Block is tied to rifle and pikes
Dodge is tied to pistols and 1 hand swords
Counterattack is tied to carbines and hvy swords
Defense Acuity is tied to Unarmed ---
In a way the TK line is probaly the most balanced in that it cant be stacked, however currently its not working to we have yet to see how effective it is.
Message Edited by VikaLine on 02-29-2004 11:04 AM
Kais_SilverBladed
Sun Feb 29, 2004 12:12 pm
#3
but i do believe that defense vs stun, knockdown, dizzy and etc from other combat profession can stack on to TKM, as well as Melee Defense.
currently i'm planning to be Master Smuggler, TKM, and Pistoleer 0/0/4/4
soulchicken
Sun Feb 29, 2004 10:59 pm
#5
Valor wrote:
the best def v ... are in pistoleer and fencer atm
taking 4400 in fencer will push you to about 130ish melee def and 100ish ranged def with 70 to def kd/post change.
VikaLine
Mon Mar 01, 2004 9:36 am
#6
Yes as of right now Knockdown Defense, Blind Defense, all that does stack with melee and ranged def. The next publish tho is supposed to cap these factors and I dont think anyone knows where they are to cap out at yet. So dont rely on a template build specifically around these mods b/c they may change on you in a month.
innovative007
Mon Mar 01, 2004 12:14 pm
#7
I'm a bit confused here, If we cant rely on a template build then what are we suppose to rely on? The information which comes from that build, form the fine tuning of our character. I am a TKA trying to fine tune my defense so thats the entire goal of this thread. I appreciate any and all constructive additions to this thread. Nerfs will always be inevitable so if any of you are almost perfectly sure that a profession is going to be nerfed. Give the details on which aspect and why. But I'm still trying to fine tune my defense.
Thank you
Alli Ovy
ROM
VikaLine
Mon Mar 01, 2004 12:54 pm
#8
Its definatly going to happen and its going live withing the nxt 2 publishes to the game. Thunderheart has stated that mod stackers were overpowered and they are capping the lvls to which one can take def. bonuses. The problem is nobody can give you a definitive answer till these changes go live, more than likely tho expect a hardcap of maybe 100 to melee ranged and lower for Knockdown. The reason I beleave state effects will be lower is b/c he had stated nobody shall be immune to attacks, and with 100 KD defense your immune to KD. Not to mention with the new chef foods I can get a 75% KD resist just by taking a bit to eat, so that leaves my template open to whole new combos where I wont have to spend skillpoints on resists. So basically the only thing anyone can tell you is that right now stack all defenses however you want both State effects, and melee and ranged, but there will be caps placed on them in the near future.
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