Teras Kasi Archive
Thread: KD+dizzy work on mobs or what?
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Terikan
Mon Mar 01, 2004 6:01 pm
#1
Got power 1 and balance 1, tried to dizzy then kd a quenker (pretty much the only thing I kill anymore), and it just gets back up. I was like, ok, whatever. So I went up to balance 4 about an hour ago. I've been tossing unarmed knockdown2 on all the quenkers, and it only will kd+dizzy about one in 4 or 5 quenkers, and they always just get back up, never fall down again. Not even if I use lunge to change their posture while they are dizzy.
Is there something I'm missing here?
flabajaba2213
Mon Mar 01, 2004 6:14 pm
#2
The kd dizzy only works on humanoid mobs (meatlumps, swoopers, tuskens, grassland raiders, gungans, etc.)
If it worked on all mobs, then it would be too easy. ![]()
Terikan
Mon Mar 01, 2004 6:18 pm
#3
ha ha, well thank god it works on meatlumps, not sure how I was going to take them down...
glad I wasted my time going up that line and not power first.
flabajaba2213
Mon Mar 01, 2004 6:20 pm
#4
Hey, it wasn't a total loss. At least you now have melee mitigation 2 and melee toughness, both of which help you in combat. Also, you got some nice resists now to specials. =)
Terikan
Mon Mar 01, 2004 6:33 pm
#5
must be rather marginal improvements, I notice no real difference on how much damage I take during the fights.
Kalor_Kast
Mon Mar 01, 2004 8:44 pm
#6
Negative ghostrider... Warcry won't soon either. Thats okay though MOBS are very unitelligent and easy to beat anyway.
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