Teras Kasi Archive

Thread: SKILL MECHANICS BREAKDOWN REQUEST

95M3
Sat Feb 28, 2004 12:27 pm
#1

Well It seems that they are going to update and or add to the "in game" Holocron.


So I propose we all post that we want a complete detailed breakdown of the skill mechanics.


This will tell us exactly how ALL the skills work, stack, where they are capped at and every thing else.


This will eliminate all the speculation and unfounded comparisons that result in countless fustrating posts.


Go ahead and Flame/Troll me here but please post that you want this in the "In game knowledge base" stickied thread.


We deserve to know how this game works.


95M3
Sun Feb 29, 2004 7:45 pm
#2

Sad, so know one else cares to know how the skill system officialy works.


I quess it is more fun to Troll the boards posting assumptions.


Objectivist
Mon Mar 01, 2004 8:29 am
#3

I care, this is extremely important to me and everyone else, even if they dont know it now.


This is a role-playing game, we need to know exactly what the dice rolls are doing, if anything.

So apparently every character has a defence against kd inherently? What other kinds of things are we missing? Do skill tapes even work? I have serious doubts about that! The new """Advanced Guide to Skill Tapes""" does help.(emphasis on ADVANCED).


We need some deep down mechanical information!!!


My only fear is that it is notthat complicated, and not that much information is processed in the middle of a fight.Hopefully its something like this: PossibleHit100pts(minus)SkillEnhancers...Dmg(minus)armor(minus)dmgMitigation... you are hit for 20pts of dmg.


Ohh yeah another thing... Does your damage mitigation take effect before or after armor???


Im really tired of just player speculation on the mechanics here, hopefully the Devs will understand and give us some real info.





OVOYO
Master Billingsworth HunchY
Master Common Melaise


B
Whatnot
Mon Mar 01, 2004 9:27 am
#4

I agree, this is very useful information. I have never understood how SOE could have so much trouble with the mechanics of battle, when there are literally hundreds of games out there with much more sophisticated battle systems that work like a charm.SWG is after all not any more complicated than playing D&D by hand and code for that would run just fine on circa 1982 8086 PC!
95M3
Mon Mar 01, 2004 12:12 pm
#5

Please post this in the stickied "In game knowledge base" thread at the top of the forum.


We need to let them know we want this information available "In game".


They are working on it NOW so please post there NOW : }


95M3
Tue Mar 02, 2004 12:45 am
#6

Maybe I should have made the title "OMFG NERF TKA NOW!!!!!!!!!!"


Then whine.... whine.......on and on in REALY BIG LETTERS.


I dont think people want this information because they would not be able to speculate on why classes need NERFing.


Sad to think you can have 50 replies to a NERF thread but then again maybe all the adults stoped reading the boards.


XKogenX
Tue Mar 02, 2004 10:09 pm
#7

I agree. It would be nice to have this information availiable to us all. For all professions and all skill modifiers. Were it within my power, I would certainly sticky this in the thread. But its not, so the best I can do is offer my support. And you have it, pal.


- Kogen
swankiller
Wed Mar 03, 2004 2:20 am
#8

YES!!!! i would love this in game it would make life easier if you could get USEFUL info from the Holocron.



Remos.President.of.the.3/4.inch.club
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