Teras Kasi Archive
Thread: Question about mission level for TKMs
Ariekb wrote:
without my pets I get as a TK 2/2/3/2 lvl 20-24 missions, with just a mount grouped for expI can get up to 36.
my question is how do people say that they went from novice t omaster in less then a week while solo?
doing Fambaa missions at 4K a kill plus the lair at 4K I can get about 38K per lair and 2 lairs per run so 76K in a 20-30 trip so 150K an hour. do these people play like 20 hrs a day?
I only get to play for about 2 hrs a day so I understand it is going to take me a while to master TK but to listen to these kids say "yeah I mastered TK in 7 hrs solo" seems a little far....
I think the key is speed. You need to look atxp/minute instead of just xp/kill. I was hunting skreeg with a group on Yavin and got about 150K an hour like what you said, but that was with a ton of delays and healing people and making camp and blah-blah (it was stillfun mind you - just not xp intensive).
So I went and got some buffs and vasarian brandy, put on my VK's andcame backto do it solo. I got skreeg lairs that were less than 800 meters, both in the same direction and went and killed them. Being buffed I could spam my specials like crazy. Skreegs only have like 5% kinetic resist and they went down like bowling pins. I could do a whole lair in less than 5 minutes getting 1-4K per kill I was getting upwards of 35-40K per lair and finish both in about 15 minutes.. The slowest part was going back to the terminal to get missions. I got 350K xp in a little more than an hour and now I've got Power IV, it should go even faster ![]()
Also, if you can find a cave or something static that isn't too crowded then you can get even more xp. I was getting in the neighborhood of 2-5 kxp per kill at fort tusken at 2/1/3/2 and you don't have to trek back to town for a new mission. I didn't calculate it, but you should be able to easily get well over 200k/hr at a static spawn (again assuming that there isn't 80 other people there)
-Belak
Teras Kasi Master
SliverKing wrote:
Even though the question has been answered in the thread already, If the correspondent is listening, it would be really great if we could CHOOSE to have a higher level for our missions. As it stands, only groups and creature handlers can get the cool missions. If I want to try something more difficult why cant I have that option.
-Belak
Teras Kasi Master
I agree.
As a MCH for a long time, I could get Bull Rancor Missions solo grouped with pets.. I could get 26k janta missions on Dantooine consitantly, and get about 17k missions on average just about every page. if I was just a MCH, with no other skills, most of these missions would walk all over me. Even if I had the best pets available, the jantas would kill them in short order. AT BEST, I would have 2 VERY hurt pets, usually bleeding and basically need to store them to heal. A buffed TKM could do these missions without much strategy.
As a TKM, I can get 11k missions on Dant. Never done a mission on Dath alone, so I dont know what I can pull there. The 11k Dant missions are a cakewalk. These would offer no challenge to me. The MCH would have minor troubles with the 11k mission, but could probably do it.
This just seems wrong. I understand why it is the way it is, MCH's basically have a + to character level that a single non-ch simply cant obtain (not sure if ATSTs or faction pets count on this, but I dont think they do). Just wrong that one class can pull missons that they have no hope of killing, and another class can walk right through the only missions they can get.
Please dont use this as a Nerf TK post
Id say and have said the same thing when I was a Fencer.